this TU#3 is just getting uglier and uglier to me... plus posting in the thread never gets me any responses so here goes:
this time
I just wanted to say I scoff at change #12 because it is just one more
way the playing field is unnecessarily flattened. Unnecessary because
anyone who ever thought about the mechanics behind (un)locking bases
should realize that garrisoned troops will fight sooner and more
effectively if released without a rally point to run to first.
Another part of my argument comes from my experience with a different (ex-favorite) console game of mine:
Look at Super Smash Brothers Brawl. Devs took out all sorts of
neat/cheap little tricks advanced players could use to stand out from
the average gamer from SSB Melee in SSB Brawl. This only led to the
FAIL of the SSB series, to all my gaming friends at least.
One
reason is because everyone played the same way no matter the character.
Great, 10+ characters to choose from? Too bad they're all the same -.-
I'm afraid Halo Wars is heading down this road.