Having read the final title update 3 thread and having looked at the point about how much you get for recycling buildings, I care to disagree on many fronts.
The only problem (which means things that are exploited) are when you get rid of temple and go down a tech level (reactor)
If you ask me building a turret and then recycling it later is a very good tactic for turtling. Now this is not as effective.
If you ROBOT want to buff turrets to make them more user friendly in games, then why are you making it so that buildings turrets as a safety net is not an efficient use of my economy.
This is how I think it should be for recycling buildings:
Temple 250, no ifs no buts, just 250 for every single temple you ever build
non-upgraded reactor, tech 1 to 0: I think that if you have not performed any function that belongs in the tech level 1, you should get your full 250 back. If however you have done something in tech level 1, then you should get 125
for example: Built one reactor, research gunner get 125 for recycling reactor.
Build reactor, build hog, recycle reactor, get 250 resources. If you haven't made a use of something, the fact that you have just wasted 30 seconds of build time is punishment enough, not extra resources
same for all extra reactors, tech 2 to 1, 500 or 250
losing 2 tech levels at the same time (upgraded rector) could be 1200 +the appropriate tech level e.g. 250 for tech 2 to 0 and so on
For supply pads, its 50% all the time
Then for the UNIT buildings, you should get 100% back if you haven't performed any functions for that building, if you have, you get 50% back
I think that recycling buildings is only an issue in early game, mid game it isn't really that much unless you recycle all your buildings except the reactors so you can perform a mac blast, but with my suggestions then it won't really be an exploit anymore.
Please comment on any situations you have just thought of where this falls apart, and I'll update the thread to show it with credit to you
AND CONSTRUCTIVE CRITICISM ONLY ]=
Crunk Aint Dead