I have updated the frint post as well, but here are the quick final notes.
Final:: Gauss damage with a 0.6 modifier (down from 0.8), which is a 50.0% damage boost instead of a 100% damage boost against tanks over earlier warthogs.
Final:: Warthogs will take 3 additional seconds to the build (25 seconds).
Final:: Anders research bonus changed to be 75% of the base time to research techs instead of the previous 50%. (the cost reduction remains at 50%)
Final:: We finalized on a 5% boost to base turret health and damage after extensive testing we feel that a small buff was warranted but that overall the turrets can function just fine in the early game but the player has to choose to use them and sacrifice some supplies.
Final:: Elephants gain a 20% boost to health, which when combined with the infantry grenade buff works out rather well.
Final:: Grenades gains 25% additonal damage against medium armor ground vehicles.
Final: Recycle basic cost return fixed to be 50% for constructed buildings. (While a technically a bug, this directly impacts many slightly exploitive strategies)
Final:: Covenant shield generator exploit fixed.
Final:: Cutter reinforcement mode MAC blast fixed (UNSC main powers (MAC blast, Cryo bomb, Carpet bomb) starts on recycle just like in deathmatch.
*** One additonal change which impacts balance ***
Final. Locked down bases when unlocked will now release units inside very quickly, which means that when under attack a player can now build a fighting force while locked down and then release them all at once instead of having them destroyed peacemeal. Fighting off a rush or hiding what you a building against scouts is now a more viable choice for both the UNSC and the Covenant.
Note: There are other bug fixes in the title update as well but those will be covered when we wrap up the title update and write the final patch notes.
Finally for all those who have posted their thoughts or posted about exploits they have seen I thank you all as the feedback has been instrumental in our efforts to clearly see what we needed to change.