Reposting here ate the end as well for readers skipping to this point.
*** Note: Updated with better info on the ranges we are narrowing down to for the balance changes ***
Balance changes::
1. Gauss warthog gauss cannon damage bonus against units with heavy armor (Scorpions, Wraiths, Scarabs, Locusts) reduced so that tanks will stay as a viable option to counter warthogs.
Update:: Currently testing Gauss damage with a 0.6 modifier (down from 0.8), which is a 50.0% damage boost instead of a 100% damage boost against tanks over earlier warthogs.
2. Warthog build time slightly increased to restrict how fast players can mass and replace warthogs during the game.
Update:: Currently testing 5 additional seconds to the build time (27 seconds), but this may be slightly too much so we are looking at a probable 2-5 second additonal build time at the moment depending on final tests. We are looking very closely at this at this change to make sure we do not over do it.
3. Anders bonus to tech build rate reduced to further balance the leader.
Update:: Most likely this will finalize in the 65 to 75% range for the time to research techs instead of the previous 50%. No promises yet on this item change though as test is still looking at it.
4. Base turrets attack and health boosted slightly to increase turret viability in early and late game.
Update:: Looks like final increase amount is going to be in 5 to 10% range at the moment, we are still testing the turret change impact on early and late game when combined with the other changes as we do not want to make the game to static early.
5. Elephant health increased to improve survivability and viability as a unit.
Update:: Currently testing at 15% additonal health, but we are going to test with a 20% boost next, probable final value will be a 15 to 25% boost.
6. Grenade/ Plasma grenade / RPG damage against medium armor (warthogs, ghosts, choppers, wolverines and cobras) increased to both better balance marines/ grunts against warthogs and to improve marines overall against players who try to turtle with wolverines and cobras.
Update:: We are moving forward in test with a value of 25% additonal grenade damage against medium armor ground vehicles, unless we find a problem this value seems good.
7. Recycle basic cost return fixed to be 50% for constructed buildings. (While a technically a bug, this directly impacts many slightly exploitive strategies)
*** Other items we have investigated internally ***
8. Investigated changes to the Arbiter rage power for heal and strength, but with internal data and looking closely at what we had time to do for the upcoming title update, we have decided the data did not warrent a change to the Arbiter at this time.
9. Investigated mainline infantry base damage against air but looking at the numbers and the data from games played, we feel that the infantry are within bounds for their role at this time.
10. Investigating reports of shield generator exploit that causes shields covenant base shields to re-raise during combat, we have a repro (thanks to those that sent in the repro steps) and we are looking at a fix now to hopefully include in the title update.
11. As I have noted before the reinforcement exploit with cutter MAc blast is fixed in this title update.
note: there are other bug fixes in the title update as well but those will be covered when we wrap up the title update and write the final patch notes.