Re: Title Update #3 balance notes preview

  •  06-12-2009, 3:41 PM

    Re: Title Update #3 balance notes preview

    EricDahRed:
    lonedog:

    ok the problem about stopping spamming, the major problem in first place that it was cheap building so you can multiplie production which equal same cost as regular unit but decreasing its build time in half.

    so by adding longer build time might slow little bit in begginning but the spamming is still their and all people how to get bases faster then normal and they will still easy spam warthogs against since they decreaing the time with 1/2 + reserves.

    say they make it 30 sec warthog  with reserves its 22 secs now take 10 hsp that is 29.76  divide it by 150 and the fastest build time is 5 secs now that to achieve 5 secs with 22 secs warthog you need 4 bases which on some maps be hard but other maps be 4 bases which can be easly achieved.  

    the slow down time stalls it little bit but in end it solves nothing since it still be get around, now i know its fix since most people is not going to spend 1500 on setting it up, but the point is that rasing its build time is stupid since increaseing its cost will do the same thing and it wont be able to get around it.   

    Also are you saying on damage type from grenadier it jumped 115% agisnt heavy armo.  if that was case but say people attack 8 gauss and riped up your scorpians but if they had grenadier and attack with 16 warthogs it do the same damage so the spamming needs to fixed and make it more solid where you can't get around it.  

    Spamming will still be dooable, yes, but it will be weakened enough to be fought off if you build the proper counters. The patch is to adjust hog spamming to be less deadly, not to make it an unviable strategy. If a player chooses to invest the recs needed to establish and defend multiple bases in order to produce lots of warthogs, then so be it. The player will then have to deal with all of the benefits and vulnerabilities created by his/her chosen strategy.

    thebeast0813:

    Suggestion... IDK if anyone else has said this, but please remove the ability to stasis the prophet once he is flying and allow him to still be canister shelled/flashbang/regualar attacked by ground targets... Robot said him flying doesnt change anything but his attack and movement speed, so technically he is still a ground unit, thus should not be stasis-able and should be canister-able or flashbang-able or at least be able to be attacked by flamers and attacked by the main gun of scorpions (not the machine gun, the big gun).

    ^ my 2 cents

    The in game text specifically says the Prophet becomes a full-fledged flying unit. So he should be stasis-able but not canister-able, flame-able, or flash bang-able. That's right, I said it! The prophet isn't bang-able! Now Anders on the other hand... ok, sorry, enough of that.

    As a side note, he still has the armor type of an infantry unit, so Jackal fire still does signifigant damage to him even though he is a flying unit and, technically, is no longer the sort of unit Jackals counter. Flamers are out of luck, though, because they cannot target flying units.

     

    ok their two different typs of spam one spam just making unit constantly but it stays around the orginal build time and never goes beyond what counters can't not be spammed either.

     

    the warthog spamm is being made 3 times faster then scorpians and other units.  which is spam they need to stop since its op and putting hard cap build time might slow down to have effective counters since 2 to 1 of cobras will stop them but that only if they spam but spammng hard unit causes problems in it self that late tech unit arivale with out any support of other units it will never be 2 to 1 but 20 to 1. 

    also the patch would work to certain degree but can be get around my whole complaint is that they need fix the rps which will do the same thing as their hard cap of build time but it can not get around since economy is most fixed thing in the game. and unit ratio 1 to 1 will always be the same even if you increase economy 150 rps. 

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