Cookie Krisp: lonedog: ok the problem about stopping spamming, the major problem in first place that it was cheap building so you can multiplie production which equal same cost as regular unit but decreasing its build time in half.
so by adding longer build time might slow little bit in begginning but the spamming is still their and all people how to get bases faster then normal and they will still easy spam warthogs against since they decreaing the time with 1/2 + reserves.
say they make it 30 sec warthog with reserves its 22 secs now take 10 hsp that is 29.76 divide it by 150 and the fastest build time is 5 secs now that to achieve 5 secs with 22 secs warthog you need 4 bases which on some maps be hard but other maps be 4 bases which can be easly achieved.
the slow down time stalls it little bit but in end it solves nothing since it still be get around, now i know its fix since most people is not going to spend 1500 on setting it up, but the point is that rasing its build time is stupid since increaseing its cost will do the same thing and it wont be able to get around it.
Also are you saying on damage type from grenadier it jumped 115% agisnt heavy armo. if that was case but say people attack 8 gauss and riped up your scorpians but if they had grenadier and attack with 16 warthogs it do the same damage so the spamming needs to fixed and make it more solid where you can't get around it.
Stalling the gauss spam by 2 minutes will make a huge difference. Usually I get attacked by gauss spam about 30-40 seconds before I have an effective defense. A full blown gauss spam occurs around 6:00, and it takes about 7:20 to get 30 RPG marines and a few rail gun turrets (with Cutter). At 6:00 though, I only have a few marines out because the rest are still being built. Delaying the gauss spam a minute or two is enough time to get an effective counter out.
You could just reduce the power of gauss vs buildings but that won't stop the gauss from owning Cutters infantry. Forge is best at stopping gauss with tanks, Anders with gremlins, and Cutter should have the ability to stop it with infantry. If Cutter is forced to build tanks to stop gauss spam, why even pick Cutter? Not to mention the boredom of building tanks every game. The grenade/RPG buff will help but the gauss needs to be delayed about 40 seconds to give Cutter enough time to get enough RPGers out.
your talking about booming spam vs unit spam, which is two different things, I was pointing out unit spam I know the patch slowed it down but its stupid that it still can get around it, even if its takes while. why use doct tape when you can use a welder, takes them while to get duct tape off but a welder would hold no matter what they try to get around it. Its not like using doct tape is faster its the same speed raise the cost. you dont need to hit 12.5 it can be from 10 but it needs to be closer then 6.8 is and making smaller still makes the spam possible.