Re: playable characters.

  •  04-29-2007, 10:17 PM

    Re: playable characters.

    I hope each unit type controls in a unique fashion representative of its given attributes.

    For example, Warthogs can traverse terrain that other vehicles may not be able to pass.  This would give a unique tactical advantage to creating a truly wide array of units, not lots of one strong unit. (which is what you see in many other RTSs  people build an extremely large number of just one powerful unit)
     



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