Re: HW mistake?

  •  05-26-2008, 4:31 AM

    Re: HW mistake?

    I must disagree.  Not only because the prospect of being able to make my marines behave INTELLIGENTLY (Anyone who's played a Halo game has probobly experienced at least a dozen deaths from their own soldier's grenades.  Or been pissed when the blind fools drove your other Warthog over a cliff), but also because the Halo canon has a great story behind it already, allowing just a little more thought to be put into the gameplay.

    An RTS with some random storyline is fine by all means (if it plays well, of course), but having a solid story like that you'll find in the Halo canon makes the experience all the more enjoyable.

    I can see what you mean, James, as making a game in an established storyline would be more challenging than making your own in many ways, but I still disagree that it was a horrible mistake.

     On a side note, that Techno Kittens thing was entertaining, in a cute, pointlessly random way.



    Fire, everyone's best friend.
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