spacefire: studmuffin:As the Covie you get a leader with infinite, cheap leader power, dont need a speical building to make infantry, can make tanks with health that recharges every 15 seconds and air that travels faster then anything in the game at tech 1 and that can happen to also teleport....im sure you'll think of somthing.
As soon as I lose my leader I lose hook control for about a minute. You have economic advantages and better units +leader power. The problem with anders is she relies on warthogs to much and they are just to flimsy against chieftans vortex. :(
What economic advantage? I start at scratch in that area, the ghost and chopper>warthog for resources and your chieftain gets them at mach 5. My leader power is not better, it costs 600 and has a cool down, can only kill certain units unless im cutter and I need a speical building to upgrade it.
And god forbid you be on equal ground with UNSC for a whole freaking minute without a leader to teleport your units where ever you like and destroy units for less then what they cost.
I have better units once I reach tech 3, and that only allows me to upgrade my units to a point where there useful
GT: EverCuteKitty
1v1-front page (random all)
2v2-front page (anders)
3v3-top 50 (random UNSC)