The tunnels

Last post 08-01-2007, 7:24 PM by Kazzong. 15 replies.
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  •  08-01-2007, 6:31 PM 82205

    The tunnels

    You can see in one of the screen shots that they can be used but i hope it has some sort of a time thing on it soo that it is not ista travel.

    Do you get what i mean this because you don't want a horde of troops magiacly appear near your base with a ista travel.

    Well discuss this


    You all know I like cats
  •  08-01-2007, 6:33 PM 82208 in reply to 82205

    Re: The tunnels

    perhaps they were there already and are part of the terrain.

    carefull... it^ will steal your soul...
  •  08-01-2007, 6:43 PM 82215 in reply to 82208

    Tunnels fights

    What would happen if two opposing players send troops into the same tunnel from opposite ends? Do they fight each other in the middle, or do they pass each other by?
    There could be multiple levels (vertical-wise) to the game to solve this. Units end up on an underground section of the map and walk in real time to their destination, allowing every tunnel entrance to lead to all other tunnels as well. It would also add another nice dimension to gameplay, though the underground section on most maps would most likely be small. This of course brings up the question, what if a scarab digs down to the lower level, will the passage underneath become blocked? Will units on different levels then exchange fire? I doubt it matters, because multiple levels (not just height) has never (to my knowledge) been done in an RTS before.

    A Halo Wars Story: Once upon a time, there was a light bridge. On that light bridge, there were many covenant. When the UNSC turned the bridge off, the covenant fell. The End.
  •  08-01-2007, 6:48 PM 82216 in reply to 82215

    Re: Tunnels fights

    I would assume that they would fight in the middle.  oooohh!!!!  I just thought of something!!!!!!!  *goes and adds a thread in the suggestions forum.*  be back in a second!!!!!

    carefull... it^ will steal your soul...
  •  08-01-2007, 6:53 PM 82221 in reply to 82216

    Re: Tunnels fights

    ok, I added it.  ("

    carefull... it^ will steal your soul...
  •  08-01-2007, 6:58 PM 82227 in reply to 82205

    Re: The tunnels

    A.I:

    You can see in one of the screen shots that they can be used but i hope it has some sort of a time thing on it soo that it is not ista travel.

    Do you get what i mean this because you don't want a horde of troops magiacly appear near your base with a ista travel.

    Well discuss this

    thank u A.I. this is the first time in a while thhat u've had a thread good enough that no one at all has flamed or even disagreed with it.


    go ahead, say the words " RTS mixed with FPS" I DARE YOU Photo Sharing and Video Hosting at Photobucket
  •  08-01-2007, 6:58 PM 82229 in reply to 82221

    You can atleast read the posts on the first page

    Don't double post. Did you read my post?
    A Halo Wars Story: Once upon a time, there was a light bridge. On that light bridge, there were many covenant. When the UNSC turned the bridge off, the covenant fell. The End.
  •  08-01-2007, 7:01 PM 82232 in reply to 82229

    Re: You can atleast read the posts on the first page

    yes I did, that is what gave me the idea.

    carefull... it^ will steal your soul...
  •  08-01-2007, 7:04 PM 82238 in reply to 82232

    Concept of credit

    There is always the concept of giving credit you know, you took my idea and acted like it had been yours.

    To clarify what I was thinking of, I was thinking of the H1 MP map Geophyriopbria (not sure of spelling), H1 first campaign map (the one where you recue the marines), and the one underground map on H2 MP as examples of what underground areas could be like.

    A Halo Wars Story: Once upon a time, there was a light bridge. On that light bridge, there were many covenant. When the UNSC turned the bridge off, the covenant fell. The End.
  •  08-01-2007, 7:07 PM 82239 in reply to 82238

    Re: Concept of credit

    sorry, *Gives credit to SuicidalKanoka.*  I sort of expanded on it.  sorry.  :(

    carefull... it^ will steal your soul...
  •  08-01-2007, 7:09 PM 82240 in reply to 82239

    Re: Concept of credit

    That's okay. No one cares about anyways I guess. I edited my post directly above yours to include my examples of what I was thinking of in my mind.
    A Halo Wars Story: Once upon a time, there was a light bridge. On that light bridge, there were many covenant. When the UNSC turned the bridge off, the covenant fell. The End.
  •  08-01-2007, 7:11 PM 82242 in reply to 82240

    Re: Concept of credit

    but it is such a good idea!!!!  why don't they care?!?!?!?!!!!!!!!!!!  *is sad that no one cares about new map idea.*



    carefull... it^ will steal your soul...
  •  08-01-2007, 7:15 PM 82247 in reply to 82242

    Credit

    Most people just read the post and think it's a great idea, they don't notice who wrote it.
    Two threads is hard to keep track of, maybe they should be merged?

    A Halo Wars Story: Once upon a time, there was a light bridge. On that light bridge, there were many covenant. When the UNSC turned the bridge off, the covenant fell. The End.
  •  08-01-2007, 7:15 PM 82248 in reply to 82247

    Re: Credit

    you added a thread on the same topic?

    carefull... it^ will steal your soul...
  •  08-01-2007, 7:23 PM 82252 in reply to 82248

    Re: Credit

    I meant this one and the one you made. The ones we are near to being the only posters in. (AI made this topic though)
    A Halo Wars Story: Once upon a time, there was a light bridge. On that light bridge, there were many covenant. When the UNSC turned the bridge off, the covenant fell. The End.
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