orcle:but noone will be ranked because its so easy to not play for a week.
Let's say that you are at the rank 100-300 tier.
You can gain about 20 or so ranks by beating a top 100 player, 10 or so ranks from someone in the same tier, and maybe 1d6 ranks from someone below that.
You lose about 20 ranks for just ONE loss against a lower ranked player, which summarizes the majority of games you are likely to play given the current player presence. It takes winning about 5-7 games to recover from that given the current player presence
However, let's say that you apply my change. If you are inactive for a week, you lose 20 ranks, equivalent to a loss against a lower ranked player. However, unlike the current situation, the boosters and other inactive players are NOT present on the leaderboards, meaning that there is a much higher probability of encountering a rank 100-300 or even 1-100 player.
In that situation, it would take winning about 1-4 games to recover from either the rank loss, OR from being defeated by a lower ranked player. I'd view that as a much more tolerable situation to the current one.
As it stands, you can play 10 games, they ALL end up being against low ranked players, if you lose even 1 of them, you gain no advancement on the leaderboards, and you probably have to use the same tried and true strategies your best at (IE the boring ones) or risk losing rank on the leaderboards instead.
With the change I suggest, you end up playing 10 games, about a third end up against lower ranked players, a third against matching ranks, and a third against higher ranks. You encounter people or more diverse skill levels, lose significantly less rank on average when defeated, and gain significantly more rank on average upon victory. That environment makes it easier to advance in skill levels
ExaltedVanguard:One word: No. If I stop playing for a
month, I'll still be able to destroy anyone below level 25. Blowing up
fine gentlemen is only entertaining for so long.
It would take about a half dozen games for you to recover you rank, even after not playing for months. That is better then when you need that many games to recover your rank after ONE loss.
ExaltedVanguard:Instead of rank
degeneration, I'd rather have rank fading. If you don't play X games
per week, relative to leaderboard position, you're removed from the
leaderboards. You still have your rank, but you need to play in that
playlist to keep it there. No more boosting then never playing in the
list again. The number of games scales with your relative position,
with 5 games per week needed for everyone, up to 25 games per week for
the top player. You must always face a significant variety of opponents
in these games. At least 1 different team/player for every 5 games. If
you're required to play 10 games and play the same person 10 times, you
don't show up on the leaderboards.
This is a win-win. Boosters
don't get recognition while it encourages people to play in their
high-level lists, and inactive players are taken out of the food chain.
I'm having trouble picturing how that would work. Let's say the top ranked, trueskill 50 player goes inactive and dissappears from the leaderboards. What happens when they start playing again? I'd imagine that they play against other top trueskill players, but when would they reappear on the leaderboards? What would their rank be if they won or lost all the games needed to reactivate?