AC Matt Klassen: Hear me out okay?
Cutter
Marines-upgraded into ODST (doesn't change)
Flamethrowers-upgraded into snipers, deal much more damage to infantry, actually a good unit against the Arbiter, since they can hit him when he's rage-running from your flamers.
Spartans-No Change except they can jack Scarabs and Vultures. (even then it takes a f**klong time to hijack/gain veterancy)
Elephant-(Unchanged)
The other units are not changed.
but i like surrounding an enemy base with 40 flamers...but snipers sound cool and all but i like the flames. no change to spartans they lucky they can jack anything.
Forge
Scorpions-Grizzlies (no change)
Cobras-Plasma Rhinos (range increased)
Wolverines-Badgers (massive damage to air)
Cyclops-
Cyclops available at T1
Cyclops T1 upgrade-Repair Kit
Cyclops T2 upgrade-Turret (Gives a weakened gauss cannon to the cyclops)
Cyclops T3 upgrade-High Torque Joint
cobras have a great range when locked down they fine. wolverines are already great air killers and their volley is good on building and big units if you have alot of wolvies doin it. cyclops are meant to be building killers not slower warthogs that kill buildings, although the range would help i onlky use them for healing after battles.
Anders
Hornets-Hawks (unchanged)
Vultures-(Unchanged)
Gremlins-(Unchanged)
nobody wants to help anders ever lol. anders getting nerfed pretty bad soon
Almost isn't good enough.
Take No Prisoners!
Repitition Kills You.
<(^(oo)^)> -its a piggy!