Give Deacon Grunts an anti vehicle upgrade

Last post 11-11-2009, 5:36 PM by studmuffin. 14 replies.
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  •  11-11-2009, 3:17 AM 770109

    Give Deacon Grunts an anti vehicle upgrade

    I completely agree with the added anti air for grunt squads but it still doesn't really make them a viable unit.  Third age they should get a fuel rod instead of the stupid plasma grenade.  This would make them a good all around unit, decent against infantry first age, decent against air second age and by third age they will be a decent all around unit.  The fuel rod should increase the range of the Y attack, and increase damage to buildings and vehicles.  Then maybe grunts might actually be an option.
  •  11-11-2009, 3:21 AM 770112 in reply to 770109

    Re: Give Deacon Grunts an anti vehicle upgrade

    This has been discussed again and again before.  The answer is always NO.

    Use the search bar before you bring back a dead topic. 

  •  11-11-2009, 12:41 PM 770214 in reply to 770109

    Re: Give Deacon Grunts an anti vehicle upgrade

    HoldSteadyFan:I completely agree with the added anti air for grunt squads but it still doesn't really make them a viable unit.  Third age they should get a fuel rod instead of the stupid plasma grenade.  This would make them a good all around unit, decent against infantry first age, decent against air second age and by third age they will be a decent all around unit.  The fuel rod should increase the range of the Y attack, and increase damage to buildings and vehicles.  Then maybe grunts might actually be an option.

    Cov already has anti-vehicle infantry. 


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  •  11-11-2009, 12:48 PM 770216 in reply to 770112

    Re: Give Deacon Grunts an anti vehicle upgrade

    Noctis:

    This has been discussed again and again before.  The answer is always NO.

    Use the search bar before you bring back a dead topic. 

    the answer is never no. no one bothers answering.

    the main thing is this would require too much change to be put into the game. No dev has ever said yes or no so why are you flaming this?

     


    I get banned for no reason
  •  11-11-2009, 1:17 PM 770228 in reply to 770216

    Re: Give Deacon Grunts an anti vehicle upgrade

    The Fuhrer:
    Noctis:

    This has been discussed again and again before.  The answer is always NO.

    Use the search bar before you bring back a dead topic. 

    the answer is never no. no one bothers answering.

    the main thing is this would require too much change to be put into the game. No dev has ever said yes or no so why are you flaming this?

     

    If I said that Scarabs should be able to shoot 3 beams in 3 seperate directions and its AA should do 800% more damage--in all seriousness---I would be flamed.  Anyone would be flamed. THE DEVS NEVER SAID THEY WOULDNT OR THEY WOULD THOUGH?!?!?! 

    Doesnt make the idea any less stupid.


    Aloysius:
    -Less than half a of percent of players have the General rank on Xbox Live.


    How is the General rank fair again?

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  •  11-11-2009, 2:03 PM 770259 in reply to 770228

    Re: Give Deacon Grunts an anti vehicle upgrade

    Korther:
    The Fuhrer:
    Noctis:

    This has been discussed again and again before.  The answer is always NO.

    Use the search bar before you bring back a dead topic. 

    the answer is never no. no one bothers answering.

    the main thing is this would require too much change to be put into the game. No dev has ever said yes or no so why are you flaming this?

     

    If I said that Scarabs should be able to shoot 3 beams in 3 seperate directions and its AA should do 800% more damage--in all seriousness---I would be flamed.  Anyone would be flamed. THE DEVS NEVER SAID THEY WOULDNT OR THEY WOULD THOUGH?!?!?! 

    Doesnt make the idea any less stupid.

    this idea is actually useful because grunts are absolutely horrible against medium vehicles like hogs when they are supposed to be soft counters.

    I get banned for no reason
  •  11-11-2009, 2:51 PM 770292 in reply to 770259

    Re: Give Deacon Grunts an anti vehicle upgrade

    The Fuhrer:
    Korther:
    The Fuhrer:
    Noctis:

    This has been discussed again and again before.  The answer is always NO.

    Use the search bar before you bring back a dead topic. 

    the answer is never no. no one bothers answering.

    the main thing is this would require too much change to be put into the game. No dev has ever said yes or no so why are you flaming this?

     

    If I said that Scarabs should be able to shoot 3 beams in 3 seperate directions and its AA should do 800% more damage--in all seriousness---I would be flamed.  Anyone would be flamed. THE DEVS NEVER SAID THEY WOULDNT OR THEY WOULD THOUGH?!?!?! 

    Doesnt make the idea any less stupid.

    this idea is actually useful because grunts are absolutely horrible against medium vehicles like hogs when they are supposed to be soft counters.

    This is a Deacon Upgrade though.

    If you are at T3....why are you building grunts to counter warthogs?


    Aloysius:
    -Less than half a of percent of players have the General rank on Xbox Live.


    How is the General rank fair again?

    Halo Fanboys. The next most annoying thing next to Jonas Brothers fanboys.
  •  11-11-2009, 3:19 PM 770305 in reply to 770292

    Re: Give Deacon Grunts an anti vehicle upgrade

    Korther:
    The Fuhrer:
    Korther:
    The Fuhrer:
    Noctis:

    This has been discussed again and again before.  The answer is always NO.

    Use the search bar before you bring back a dead topic. 

    the answer is never no. no one bothers answering.

    the main thing is this would require too much change to be put into the game. No dev has ever said yes or no so why are you flaming this?

     

    If I said that Scarabs should be able to shoot 3 beams in 3 seperate directions and its AA should do 800% more damage--in all seriousness---I would be flamed.  Anyone would be flamed. THE DEVS NEVER SAID THEY WOULDNT OR THEY WOULD THOUGH?!?!?! 

    Doesnt make the idea any less stupid.

    this idea is actually useful because grunts are absolutely horrible against medium vehicles like hogs when they are supposed to be soft counters.

    This is a Deacon Upgrade though.

    If you are at T3....why are you building grunts to counter warthogs?

    i have no idea but you can still suggest things.

    the guy just flame the op for want a fuel rod upgrade. its a legitamate thing to want. if grunts can kill hogs then holding a hook will be a lot easier as covenant, its so annoying right now.


    I get banned for no reason
  •  11-11-2009, 3:24 PM 770311 in reply to 770109

    Re: Give Deacon Grunts an anti vehicle upgrade

    HoldSteadyFan:I completely agree with the added anti air for grunt squads but it still doesn't really make them a viable unit.  Third age they should get a fuel rod instead of the stupid plasma grenade.  This would make them a good all around unit, decent against infantry first age, decent against air second age and by third age they will be a decent all around unit.  The fuel rod should increase the range of the Y attack, and increase damage to buildings and vehicles.  Then maybe grunts might actually be an option.

     Did you just call the plasma grenade stupid?


    Whenever a thread has been hijacked and there are big quote boxes and lots of flame, I'll be there!

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  •  11-11-2009, 3:27 PM 770314 in reply to 770311

    Re: Give Deacon Grunts an anti vehicle upgrade

    DFang:

    HoldSteadyFan:I completely agree with the added anti air for grunt squads but it still doesn't really make them a viable unit.  Third age they should get a fuel rod instead of the stupid plasma grenade.  This would make them a good all around unit, decent against infantry first age, decent against air second age and by third age they will be a decent all around unit.  The fuel rod should increase the range of the Y attack, and increase damage to buildings and vehicles.  Then maybe grunts might actually be an option.

     Did you just call the plasma grenade stupid?

    are you going to stick him for it?

    I get banned for no reason
  •  11-11-2009, 3:29 PM 770317 in reply to 770314

    Re: Give Deacon Grunts an anti vehicle upgrade

    The Fuhrer:
    DFang:

    HoldSteadyFan:I completely agree with the added anti air for grunt squads but it still doesn't really make them a viable unit.  Third age they should get a fuel rod instead of the stupid plasma grenade.  This would make them a good all around unit, decent against infantry first age, decent against air second age and by third age they will be a decent all around unit.  The fuel rod should increase the range of the Y attack, and increase damage to buildings and vehicles.  Then maybe grunts might actually be an option.

     Did you just call the plasma grenade stupid?

    are you going to stick him for it?

    Probably. 


    Whenever a thread has been hijacked and there are big quote boxes and lots of flame, I'll be there!

    Rank:Master Hijacker
    GT: I DFang I
  •  11-11-2009, 3:44 PM 770338 in reply to 770317

    Re: Give Deacon Grunts an anti vehicle upgrade

    DFang:
    The Fuhrer:
    DFang:

    HoldSteadyFan:I completely agree with the added anti air for grunt squads but it still doesn't really make them a viable unit.  Third age they should get a fuel rod instead of the stupid plasma grenade.  This would make them a good all around unit, decent against infantry first age, decent against air second age and by third age they will be a decent all around unit.  The fuel rod should increase the range of the Y attack, and increase damage to buildings and vehicles.  Then maybe grunts might actually be an option.

     Did you just call the plasma grenade stupid?

    are you going to stick him for it?

    Probably. 

    I may be wrong but they said it was a bug. Grunts damage was classified as Small Arms when it should have been AA Small Arms all along. They were supposed to be better against air from the start but were classed wrong.

    wise bass18:
    Anders needs a nerf. A woman should never have that much power.
  •  11-11-2009, 5:32 PM 770429 in reply to 770109

    Re: Give Deacon Grunts an anti vehicle upgrade

    HoldSteadyFan:I completely agree with the added anti air for grunt squads but it still doesn't really make them a viable unit.  Third age they should get a fuel rod instead of the stupid plasma grenade.  This would make them a good all around unit, decent against infantry first age, decent against air second age and by third age they will be a decent all around unit.  The fuel rod should increase the range of the Y attack, and increase damage to buildings and vehicles.  Then maybe grunts might actually be an option.

    yes because when you click on your hall to build those hunters, I mean sorry grunts, there will be two lots of hunters!!!!

     


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  •  11-11-2009, 5:35 PM 770432 in reply to 770338

    Re: Give Deacon Grunts an anti vehicle upgrade

    ANTIMANGINA:
    DFang:
    The Fuhrer:
    DFang:

    HoldSteadyFan:I completely agree with the added anti air for grunt squads but it still doesn't really make them a viable unit.  Third age they should get a fuel rod instead of the stupid plasma grenade.  This would make them a good all around unit, decent against infantry first age, decent against air second age and by third age they will be a decent all around unit.  The fuel rod should increase the range of the Y attack, and increase damage to buildings and vehicles.  Then maybe grunts might actually be an option.

     Did you just call the plasma grenade stupid?

    are you going to stick him for it?

    Probably. 

    I may be wrong but they said it was a bug. Grunts damage was classified as Small Arms when it should have been AA Small Arms all along. They were supposed to be better against air from the start but were classed wrong.

    And what does that have to do with me sticking a a plasma grenade to the back of HoldSteadyFan's head when he rushes forward with the sword to go kill someone?


    Whenever a thread has been hijacked and there are big quote boxes and lots of flame, I'll be there!

    Rank:Master Hijacker
    GT: I DFang I
  •  11-11-2009, 5:36 PM 770434 in reply to 770432

    Re: Give Deacon Grunts an anti vehicle upgrade

    instead of buffing grunts like that why not use the soon to be buffed hunters =/


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