Halo Wars Balance Feedback *updated*

Last post 12-14-2009, 6:30 AM by Needles129. 507 replies.
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  •  11-16-2009, 9:33 PM 773084 in reply to 773060

    Re: Halo Wars Balance Feedback *updated*

    So thats why they are getting the buff. so they can track vehicles better. but i also think they need to do more damge against vehicles or at least resist dmg from vehicles.
  •  11-16-2009, 9:38 PM 773087 in reply to 773060

    Re: Halo Wars Balance Feedback *updated*

    LaZy FrOg:

    Plaguedforce:When did they say they were going to nerf hunters? thought they were going to buff. Did i miss something?

    i think he meant, nerf grizz, not buff hunters.

     

     

    Hunters fail to any vehicles that are non covy..

    Yes this is what I meant TY. And yes hunters will definattly fainl against UNSC. This may sound extreem but for two hunter squads to hold their own against grizzlies they would need X6 dmg. and then forges would b**** about grizzlies not bieng able to LITTERALLY beat all covie units.

    GRIZZ > Wraiths, Locusts, Ghost, Vampires, Banshees, Suicide Grunts, Brutes, EHG, Jackles, Grunts, Leaders minus flying POR, Scarab assuming you have at least 3-4

    GRIZZ >= OUTNUMBERD badly by hard counter hunters.


    My wraiths should kill HAWKS and COBRAS and HUNTERS like a GRIZZLY CAN
  •  11-16-2009, 9:40 PM 773090 in reply to 773087

    Re: Halo Wars Balance Feedback *updated*

    Fahres2465:
    LaZy FrOg:

    Plaguedforce:When did they say they were going to nerf hunters? thought they were going to buff. Did i miss something?

    i think he meant, nerf grizz, not buff hunters.

     

     

    Hunters fail to any vehicles that are non covy..

    Yes this is what I meant TY. And yes hunters will definattly fainl against UNSC. This may sound extreem but for two hunter squads to hold their own against grizzlies they would need X6 dmg. and then forges would b**** about grizzlies not bieng able to LITTERALLY beat all covie units.

    GRIZZ > Wraiths, Locusts, Ghost, Vampires, Banshees, Suicide Grunts, Brutes, EHG, Jackles, Grunts, Leaders minus flying POR, Scarab assuming you have at least 3-4

    GRIZZ >= OUTNUMBERD badly by hard counter hunters.

    If you play as covy then your goal is to beat Forge before he gets grizzlies, if you fail, you deserve to lose.


    Forge FTW.
    3 accounts in the top 50 1v1 standard.
    Good 1v1 standard non-asian Forge player
    45 TS For 1v1

    URL of the week:
    http://wwp.greenwichmeantime.com/time-zone/usa/pacific-time/



  •  11-16-2009, 9:44 PM 773091 in reply to 773090

    Re: Halo Wars Balance Feedback *updated*

    As Covy, UNSC is not a problem, Hunters and jacks with micro do wonder, or you can do hunters and shees for more efficeiency.

     

     


    httP://www.lazyfrog.us
  •  11-16-2009, 9:47 PM 773092 in reply to 773090

    Re: Halo Wars Balance Feedback *updated*

    crusaderking:
    Fahres2465:
    LaZy FrOg:

    Plaguedforce:When did they say they were going to nerf hunters? thought they were going to buff. Did i miss something?

    i think he meant, nerf grizz, not buff hunters.

     

     

    Hunters fail to any vehicles that are non covy..

    Yes this is what I meant TY. And yes hunters will definattly fainl against UNSC. This may sound extreem but for two hunter squads to hold their own against grizzlies they would need X6 dmg. and then forges would b**** about grizzlies not bieng able to LITTERALLY beat all covie units.

    GRIZZ > Wraiths, Locusts, Ghost, Vampires, Banshees, Suicide Grunts, Brutes, EHG, Jackles, Grunts, Leaders minus flying POR, Scarab assuming you have at least 3-4

    GRIZZ >= OUTNUMBERD badly by hard counter hunters.

    If you play as covy then your goal is to beat Forge before he gets grizzlies, if you fail, you deserve to lose.

    It is not as easy to rush as covie becaused the UNSC has counters to that (SPARTENS) Have you ever had your girzzlies rolled by grunts. No (I HOPE) THAT would rhile you all up at how OP grunts are. By the way without economy bonuses the covie can't rush that well.


    My wraiths should kill HAWKS and COBRAS and HUNTERS like a GRIZZLY CAN
  •  11-16-2009, 9:47 PM 773093 in reply to 773090

    Re: Halo Wars Balance Feedback *updated*

    crusaderking:
    Fahres2465:
    LaZy FrOg:

    Plaguedforce:When did they say they were going to nerf hunters? thought they were going to buff. Did i miss something?

    i think he meant, nerf grizz, not buff hunters.

     

     

    Hunters fail to any vehicles that are non covy..

    Yes this is what I meant TY. And yes hunters will definattly fainl against UNSC. This may sound extreem but for two hunter squads to hold their own against grizzlies they would need X6 dmg. and then forges would b**** about grizzlies not bieng able to LITTERALLY beat all covie units.

    GRIZZ > Wraiths, Locusts, Ghost, Vampires, Banshees, Suicide Grunts, Brutes, EHG, Jackles, Grunts, Leaders minus flying POR, Scarab assuming you have at least 3-4

    GRIZZ >= OUTNUMBERD badly by hard counter hunters.

    If you play as covy then your goal is to beat Forge before he gets grizzlies, if you fail, you deserve to lose.

    I only play 2v2 and 3v3 right now, so its kinda hard to kill forge before the whole grizzlies before that, yeah i know theres rush but i just dont know how to succesfuly do it but i can turtle like no other. yeah and i use por btw which is really weird to since i could have egh's over in 3min. just dont know how to do it succesfully.

  •  11-16-2009, 9:57 PM 773099 in reply to 773093

    Re: Halo Wars Balance Feedback *updated*

    Plaguedforce:
    crusaderking:
    Fahres2465:
    LaZy FrOg:

    Plaguedforce:When did they say they were going to nerf hunters? thought they were going to buff. Did i miss something?

    i think he meant, nerf grizz, not buff hunters.

     

     

    Hunters fail to any vehicles that are non covy..

    Yes this is what I meant TY. And yes hunters will definattly fainl against UNSC. This may sound extreem but for two hunter squads to hold their own against grizzlies they would need X6 dmg. and then forges would b**** about grizzlies not bieng able to LITTERALLY beat all covie units.

    GRIZZ > Wraiths, Locusts, Ghost, Vampires, Banshees, Suicide Grunts, Brutes, EHG, Jackles, Grunts, Leaders minus flying POR, Scarab assuming you have at least 3-4

    GRIZZ >= OUTNUMBERD badly by hard counter hunters.

    If you play as covy then your goal is to beat Forge before he gets grizzlies, if you fail, you deserve to lose.

    I only play 2v2 and 3v3 right now, so its kinda hard to kill forge before the whole grizzlies before that, yeah i know theres rush but i just dont know how to succesfuly do it but i can turtle like no other. yeah and i use por btw which is really weird to since i could have egh's over in 3min. just dont know how to do it succesfully.

    I have lost one 2v2 game with my partner and in all of the games, I didnt get grizzly, just used Canister tanks and everyone once in a while PT Tanks.

    The other teams almost would never let me boom super units and if they did, I would have a whole bunch of counters against me.


    Forge FTW.
    3 accounts in the top 50 1v1 standard.
    Good 1v1 standard non-asian Forge player
    45 TS For 1v1

    URL of the week:
    http://wwp.greenwichmeantime.com/time-zone/usa/pacific-time/



  •  11-16-2009, 11:36 PM 773150 in reply to 773099

    Re: Halo Wars Balance Feedback *updated*

    crusaderking:
    Plaguedforce:
    crusaderking:
    Fahres2465:
    LaZy FrOg:

    Plaguedforce:When did they say they were going to nerf hunters? thought they were going to buff. Did i miss something?

    i think he meant, nerf grizz, not buff hunters.

     

     

    Hunters fail to any vehicles that are non covy..

    Yes this is what I meant TY. And yes hunters will definattly fainl against UNSC. This may sound extreem but for two hunter squads to hold their own against grizzlies they would need X6 dmg. and then forges would b**** about grizzlies not bieng able to LITTERALLY beat all covie units.

    GRIZZ > Wraiths, Locusts, Ghost, Vampires, Banshees, Suicide Grunts, Brutes, EHG, Jackles, Grunts, Leaders minus flying POR, Scarab assuming you have at least 3-4

    GRIZZ >= OUTNUMBERD badly by hard counter hunters.

    If you play as covy then your goal is to beat Forge before he gets grizzlies, if you fail, you deserve to lose.

    I only play 2v2 and 3v3 right now, so its kinda hard to kill forge before the whole grizzlies before that, yeah i know theres rush but i just dont know how to succesfuly do it but i can turtle like no other. yeah and i use por btw which is really weird to since i could have egh's over in 3min. just dont know how to do it succesfully.

    I have lost one 2v2 game with my partner and in all of the games, I didnt get grizzly, just used Canister tanks and everyone once in a while PT Tanks.

    The other teams almost would never let me boom super units and if they did, I would have a whole bunch of counters against me.

    its fun to boom grizzlies once in while and having good teammates like yours im sure they can protect you until you get there. its fun because they roll over almost everything but powerturret scorpians lol
  •  11-17-2009, 1:06 AM 773163 in reply to 773150

    Re: Halo Wars Balance Feedback *updated*

    Give spartans more health. Spartans are way to weak health wise. Once their shields go out spartans are as good as dead. Please robot buff them up a little bit their esier to break then twigs. Three squads of ODSTs would beat 3 fully upgraded spartans. Give spartans a little health boost they are to weak on their health side and you basically have to rely on their shields which are just decent enough. Spartans need a health buff but not a large one.
    You can't play halo wars until you see this video
    http://www.escapistmagazine.com/videos/view/zero-punctuation/645-Halo-Wars
    I've been perma-banned at bungie.net :(
  •  11-17-2009, 6:59 AM 773196 in reply to 769843

    Re: Halo Wars Balance Feedback *updated*

    I dont know if anyone has said this (i'm not gonna read that many posts) but AWESOME! Make my EHG rush even BETTER against the arbiter!

    No not really if you do this robot then you are just listening to the fine gentlemen of this game and aren't taking advice from people that know what is what in this game. Arbiter is already easy to kill don't make him easier if anything just nerf is rage jump distance since that is what really kills.


    Jeesuss:

    pizzaaddict7:
    ethics is trash he wont even 1v1 me becuz he knows i will own his boosting ***



    This is true. I heard Ethics bought his account from Echoic who bought it from Prince.


  •  11-17-2009, 11:59 AM 773249 in reply to 773196

    Re: Halo Wars Balance Feedback *updated*

    2Hawks1Anders:

    I dont know if anyone has said this (i'm not gonna read that many posts) but AWESOME! Make my EHG rush even BETTER against the arbiter!

    No not really if you do this robot then you are just listening to the fine gentlemen of this game and aren't taking advice from people that know what is what in this game. Arbiter is already easy to kill don't make him easier if anything just nerf is rage jump distance since that is what really kills.

    you have to be a pretty bad arbiter to die from ehg in rage mode and not running out of money...

    Timotron:

    4. Nerfing the Arbiter during Rage so that he takes more damage from attacks.

    learn what the nerf is before talking...

  •  11-17-2009, 12:20 PM 773254 in reply to 769843

    Re: Halo Wars Balance Feedback *updated*

    Timotron:

    Balance Changes

    1. Buffing the Scarab from a fully upgraded tech level 3 Covenant unit to a "super" tech unit on par with Grizzly's, Hawks and ODST.

    2. Buffing the Hunters Assault Beam upgrade so that Hunters can track fast moving vehicles like warthogs.

    3. Fixing the Grunt squads needler upgrade so that they keep their damage bonus against Air craft.

    4. Nerfing the Arbiter during Rage so that he takes more damage from attacks.

    5.  Nerfing the Gremlin by adjusting the vehicle and its upgrades up one tech level, making Gremlins a tech level 2 vehicles with the first upgrade available at tech 3 and the final upgrade at tech 4.

    6. *New* Buffing Brute choppers auto-cannon damage to do more damage to air units at the same rate as other scout units.

     1. I think the Scarab is fine personally. Ever faced an 8-minute Scarab + Flying Prophet on Exile? It's devastating and your teammates don't even have to feed, so they can have an army to support it. Of course that strategy is vunerable to a rush, but still. Make sure you consider these quick Scarab builds on maps with reactors, as well as the Scarab w/ 30 Engineers strat, before buffing the Scarab.

    The reason most people complain about the Scarab is because they use it wrong. They throw it headlong into a full army (which usually has a higher resource cost than the Scarab) and are shocked when it loses even though it should lose. When well supported by counter-units, the Scarab is fine.

     2. Hunters need a general buff (Speed and Damage) and especially the AB buff. Well-micro'd Grizzly's can decimate an army of Hunters, which is a serious gameplay flaw. I feel like they need a damage increase as well, especially with AB. Seriously, it takes like 4 seconds for 10 AB Hunters to kill one Grizzly. That seems outta whack to me.

     3. Grunt squads definitely need this buff. They need to have some purpose late game, currently they have none.

    4.The Arbiter nerf is also touchy. Again, test this thouroughly before implementing anything. I think only a tech-3 Arbiter needs a nerf, because you simply need to dedicate too much of our army to countering him. Especially for covenant because you have to use Jackals, which serve no purpose for killing buildings once the Arbiter is dead. At least with UNSC you can use Scorpions. Maybe reduce how fast he attacks so he is easier to target?

     5. The Gremlin nerf is a NECESSITY for balancing UNSC 1v1's. I'm not sure if the tech increase is the answer though, because that could make Forge too powerful against Anders. I say keep the Gremlin's tech level 1 to build, but move the upgrades up one level. Chaim Amp is just to powerful to be a tech 3 upgrade.

     I think a general nerf to the Gremlin (reducing stun time and damage) would suffice along with the upgrades increasing a tech level. Also, reduce it's building damage GREATLY. This unit should serve no purpose other than helping other units, and should do close to nothing against buildings.

    Bottom line is that Chain Amp Gremlins are better vehicle counters than the Cobra by far, and Anders gets them out of the main structure. This is a serious imbalance and needs to be fixed.

    6. Yes, Choppers definitely need a buff. Especially since they are 2 pop. Make them a legitimate unit.

     

    Other potential fixes I think need to be looked at:

     Reduce the damage of Canister Shell to Anti-Vehicle units. Deflection Plating, by nature, should all but eliminate the damage of Canister Shells, an AoE shrapnel attack. Because Cobras have such limited mobility and a high build time and tech requirement, Canister Shell currently does too much damage to them to be fully effective as a vehicle counter. Same goes for Hunters. Canister Shell, when microed well, is too effective at thinning out an army of its counters.

     Reduce Gauss (And Hogs in general) building damage. Give them a slightly higher bonus vs. air and reduce their building damage by about 50%. A 1 pop unit with that much speed should not be a late game base destroyer. It is overpowered in that sense. Give the Warthogs a late game focus towards countering air, but not as effectively as the wolverine.

     Consider a buff to Mainline Infatry against builings. They need to be a legitimate threat to kill your opponent in a rush if they aren't prepared. Flamers/Jackals and Turrets (Early Game) counter them so hard that worry about these rushes being overpowered shouldn't be an issue.


    THIS SIG IS REALLY OLD

    My goal: Top 100 Overall 1v1, Using Cutter only.

    Currently: TS 38, 1v1 Rank 208. 84-24 (77%)

    GT: Agentzer043
  •  11-17-2009, 9:56 PM 773531 in reply to 773254

    Re: Halo Wars Balance Feedback *updated*

    I like the hunter fix. Mabey raising the price of scrops. so they arent the UNSC counter all


    My wraiths should kill HAWKS and COBRAS and HUNTERS like a GRIZZLY CAN
  •  11-18-2009, 3:17 AM 773607 in reply to 773084

    Re: Halo Wars Balance Feedback *updated*

    I really hope fixing suicide grunts is not overlooked, and I think a 1 minute waiting period before buying a protector on labrinth would be a good idea. and buff wraith damage vs other vehicles, this will avoid the wraith rush becoming OP and reduce thier waste of time mid-late game vs UNSC

  •  11-18-2009, 10:45 AM 773681 in reply to 773607

    Re: Halo Wars Balance Feedback *updated*

    What we need is the people at ROBOT to actually participate more, in this thread they have barely commented at all. Come on show some enthusiasm.  

    Also from what I have read there are to many people complaining about something and not bringing up alternatives.

    Right what I think should happen to balance out HW.

    1. Scorpions ARE OP. Period. Un-upgraded they can easily beat shielded Wraiths, then with canister shell they can kill pretty much anything. Now a canister shell is a hollow shell full of bits of metal and a small explosive charge, it is designed to kill infantry NOT vehicles and buildings.

    2.The Wraith whilst technically not a tank, more of close artillery support, it should be able to take on a tank when it has shields, or at least do sevear damage to one, plus it should have greater accuracy than it does now and slightly more range than a scorpion. Oh and Scorch should last longer both on the ground and on victims as well as do more damage.

    3.Hawks, whilst counterable they are still a big threat simply because they are too cheap for their damage. Yes they do die quickly, but that laser of theirs can easily kill anything on the map, slow down its RoF and that would make it far more balanced for its price.

    4.Mainline infantry. Why even have these guys, cause at the minute the only ones I see are ODSTs. Grunts whilst an OK unit have a 'Y' ability that is only good against buildings, and the Marines can only use their 'Y' ability to do anything. So I think that the Grunts plasm grenades should do more damage and should be more accurate, whilst the marines should do slightly more damage.

    5.Spartans. Need to be better on their own two feet and give less of a buff to the vehicles that they jack.

    6.Hunters need to be able to resist Canister Shells better. Plus I like the idea of the faster tracking.

    7.Gremlins. Don't put them up a tech, simply weaken the damage they do without focusing lens, that should do it.

    8.Make cobras stronger when not locked down, how about increasing their RoF slightly.

    9.Weaken Wolverines Volley. It gives the UNSC too much of an advantage.

    10. Covie leaders excluding the BC need to be brought down to a fairer level. Arbiter is too hard to kill in rage but too easy to kill when out of rage. PoR is easy to kill when Glassing put to hard to kill when flying, he's not even competitive when not flying though, his shields however make it too easy for the player to recall him, making him far to easy to level up.

    11. Choppers should be able to shoot whilst driving at their target, ram should barely damage them even without ramming targ, guns should do more damage, more than both other scouts but less than gauss hogs.  

    Thankyou for reading. 


    You can't have Slaughter without Laughter.
    The ship of failure, sails on a sea of excuses.
    My names outdated. It should be: Replace the super upgrade with something better.
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