Ok, they are very good suggestions, but there will be a few things needed to prevent some things from being Op/Up, here are a few additional changes that I think might help.
7. Anders hog build time is buff, but just for Anders
8. Possibly pull for BC at tech 1, but no stun till tech 2, make him swing much faster when he pulls, and not allow the hogs to move when hit the first time (not chainable)
9. Health nerf for EHG’s and maybe 1 second nerf on there build time
10. 30 seconds for elephant build time
11. Cyclopes- Ok, but distance heal for special ability, and make the upgrades one tech lower
12. Arbiter- Able to deal damage to hooks now, and make it fairly cost efficient, damage buff for tier 1, rage damage nerf tier 2, makes him more slightly faster while not in rage so he can catch up with leaders, and make him not so useless when not in rage. Finally when raging he gains a larger “select” circle making him easier to target.
13. Wraith buff, more damage per hit, slight health buff, and make scorch much more powerful
Everything else is good in my opinion
kiunk:go drown in a fire