Timotron:There is no date official or unofficial at this point for a potential TU. We will update you when we have one.
In an potential upcoming title update we are investigating making the following balance changes to Halo Wars, as such I am opening up for feedback as we continue work on refining our balance pass.
Balance Changes
1. Buffing the Scarab from a fully upgraded tech level 3 Covenant unit to a "super" tech unit on par with Grizzly's, Hawks and ODST.
Does that mean more damage and health? D[b]amn skippy yes.[/b]
2. Buffing the Hunters Assault Beam upgrade so that Hunters can track fast moving vehicles like warthogs.
YES. Finally, this would be amazing.
3. Fixing the Grunt squads needler upgrade so that they keep their damage bonus against Air craft.
Yuuuuussss
4. Nerfing the Arbiter during Rage so that he takes more damage from attacks.
...Meh. Arbiter already gets stomped by early-game infantry spam. He is HARDLY an issue in rage. Even at T3. 16 jackals can take down a 1 star T2 Arbiter with ease. Trust me, I've done it. Yes, while the Arbiter was ready and 100% HP. I thought Leaders were supposed to be powerful? Arbiter is the worst leader in 1v1--if anything he needs a buff. Not to rage, though.
5. Nerfing the Gremlin by adjusting the vehicle and its upgrades up one tech level, making Gremlins a tech level 2 vehicles with the first upgrade available at tech 3 and the final upgrade at tech 4.
...Again meh. They should be able to be built at T1. However, the stun comes with the T2 upgrade, Range/Damage at T3, and Chain Amp at T4
We are still adjusting final numbers on these changes and investigating other changes so we want feedback on these changes and other suggestions for other changes or bugs that need fixing.
Aloysius:
-Less than half a of percent of players have the General rank on Xbox Live.
How is the General rank fair again?
Halo Fanboys. The next most annoying thing next to Jonas Brothers fanboys.