Halo Wars Balance Feedback *updated*

Last post 12-14-2009, 6:30 AM by Needles129. 507 replies.
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  •  11-10-2009, 6:44 PM 769862 in reply to 769858

    Re: Halo Wars Balance Feedback

    II Ethics II:
    Aloysius:
    gilberg23:

    Wait. Why the TS glitch?

    That's actually helpful.

    Technically it's an "easter egg" and those aren't allowed for Xbox 360 games.

    well if you are fixing the glitch that actually lets us see ourselves going down in TS after winning games. Will winning games and going DOWN in ts be fixed because really. That is the main reason I use the TS glitch to check if I went down after winning. IMO that is more important to fix

    Robot Entertainment has no control whatsoever over the TrueSkill, that's calculated by Xbox Live. We quite literally can't do anything about it (and we have to use TrueSkill).
  •  11-10-2009, 6:45 PM 769863 in reply to 769847

    Re: Halo Wars Balance Feedback

    Aloysius:Bugs that are getting looked at for the potential TU update:

    Cryo Glitch
    TrueSkill display glitch
    Y-Ability cooldown glitch
    DLC Leaderboards Display Glitch.
    Multiplayer Lobby lock up glitch.

    But above all we will be removing obvious/ blatant boosters from the leader boards!!!!

    Oh gee Aloy I really like that last bug fix :)


    Sl Loboz:
    then ethics came, and all was good in the world
  •  11-10-2009, 6:46 PM 769864 in reply to 769862

    Re: Halo Wars Balance Feedback

    Aloysius:
    II Ethics II:
    Aloysius:
    gilberg23:

    Wait. Why the TS glitch?

    That's actually helpful.

    Technically it's an "easter egg" and those aren't allowed for Xbox 360 games.

    well if you are fixing the glitch that actually lets us see ourselves going down in TS after winning games. Will winning games and going DOWN in ts be fixed because really. That is the main reason I use the TS glitch to check if I went down after winning. IMO that is more important to fix

    Robot Entertainment has no control whatsoever over the TrueSkill, that's calculated by Xbox Live. We quite literally can't do anything about it (and we have to use TrueSkill).

    Yeah, I think ive heard about that before. Well it is more frustrating than anything. Whoever made it at Microsoft should really go back to learning their equations :/


    Sl Loboz:
    then ethics came, and all was good in the world
  •  11-10-2009, 6:48 PM 769866 in reply to 769844

    Re: Halo Wars Balance Feedback

    Loving this update so far, but can we have any kind of cyclops buff?

    Because right now, I would say they are unusable.

     

    Either make them significantly better at healing or significantly better at damaging buildings. (In a way that doesn't make for a overpowered rush, like taking out their healing ability and adding in a damage boost ability.

     

     

    Also maybe a little nerf to grizzlys or a buff to cobras/hunters.

     

    Because the soft counters (Banshees and Hornets) are better than the hard counters (Hunters and grizzlys) at them.

      


    A 0 star fully upgraded cyclops instantly gains 3 stars upon killing a scarab by itself.
    Just thought you would want to know
  •  11-10-2009, 6:48 PM 769867 in reply to 769864

    Re: Halo Wars Balance Feedback

    II Ethics II:
    Aloysius:
    II Ethics II:
    Aloysius:
    gilberg23:

    Wait. Why the TS glitch?

    That's actually helpful.

    Technically it's an "easter egg" and those aren't allowed for Xbox 360 games.

    well if you are fixing the glitch that actually lets us see ourselves going down in TS after winning games. Will winning games and going DOWN in ts be fixed because really. That is the main reason I use the TS glitch to check if I went down after winning. IMO that is more important to fix

    Robot Entertainment has no control whatsoever over the TrueSkill, that's calculated by Xbox Live. We quite literally can't do anything about it (and we have to use TrueSkill).

    Yeah, I think ive heard about that before. Well it is more frustrating than anything. Whoever made it at Microsoft should really go back to learning their equations :/

    I'm not mathematician and if I tried to explain it, Yoyo would beat me up.
  •  11-10-2009, 6:48 PM 769868 in reply to 769854

    Re: Halo Wars Balance Feedback

    LaZy FrOg:

    Arbiter Nerf = :'(

     

    He should be made Easier to target, not weaker when attacking. He is alread UnderPowered in 1s, and only decent mid game in 2s/3s . Nerfing him could make him useless all together. 

     

    Gremlins need to be fixed so they are still viable. Making them OUT of reach for anders is making them tech 2 to build. xD. She cant defend her self anymore in 1v1. Forge can afford to pump gunner like anders and build turrets, and anders cant. Cutter can do that too. 

     

    Anders needs a eco boost, if gremlins get nerfed by that much. And every covy will be like 10x better then anders now too. 

     

    hunters patch =D, but it should be for all level of hunters, because the fact that VEHICLES, SOFT counter infantry makes it so there multiplier is too high for hunters. 

     

    Wraiths buff in Standard? and possibly a Nerf of 1 tier in DM?

     

     

    I think the anders nerf is fine. People often underestimate how helpful the half cost upgrade and 75% build time reduction is. I dont understand why people don't think that is a viable eco boost...


    Sl Loboz:
    then ethics came, and all was good in the world
  •  11-10-2009, 6:49 PM 769869 in reply to 769866

    Re: Halo Wars Balance Feedback

    MLGSneakyBeaver:

    Loving this update so far, but can we have any kind of cyclops buff?

    Because right now, I would say they are unusable.

     

    Either make them significantly better at healing or significantly better at damaging buildings. (In a way that doesn't make for a overpowered rush, like taking out their healing ability and adding in a damage boost ability.

     

    Cyclops' have incredible building.

    I always Cyclops rush in 3's.


    GT: Restricted NAT23

    Controllers gone though since March 3rd, 2009: 739
  •  11-10-2009, 6:50 PM 769870 in reply to 769867

    Re: Halo Wars Balance Feedback

    Aloysius:
    II Ethics II:
    Aloysius:
    II Ethics II:
    Aloysius:
    gilberg23:

    Wait. Why the TS glitch?

    That's actually helpful.

    Technically it's an "easter egg" and those aren't allowed for Xbox 360 games.

    well if you are fixing the glitch that actually lets us see ourselves going down in TS after winning games. Will winning games and going DOWN in ts be fixed because really. That is the main reason I use the TS glitch to check if I went down after winning. IMO that is more important to fix

    Robot Entertainment has no control whatsoever over the TrueSkill, that's calculated by Xbox Live. We quite literally can't do anything about it (and we have to use TrueSkill).

    Yeah, I think ive heard about that before. Well it is more frustrating than anything. Whoever made it at Microsoft should really go back to learning their equations :/

    I'm not mathematician and if I tried to explain it, Yoyo would beat me up.

    I'm sure the equation would go way over my head anyway. But you would think that a person hired by Microsoft especially to deal with that sort of thing would not make such a large error.


    Sl Loboz:
    then ethics came, and all was good in the world
  •  11-10-2009, 6:51 PM 769871 in reply to 769868

    Re: Halo Wars Balance Feedback

    Okay, I will play u in a 1v1 with Cutter or Forge, and you cant build gremlins untill you get ur second reactor up. Guarantee you With forge I can out hog you, and then out counter your gremlins.

     

    She will be too underpowered!!! 


    httP://www.lazyfrog.us
  •  11-10-2009, 6:51 PM 769872 in reply to 769870

    Re: Halo Wars Balance Feedback

    II Ethics II:

    I'm sure the equation would go way over my head anyway. But you would think that a person hired by Microsoft especially to deal with that sort of thing would not make such a large error.

    Or at the very least test for errors.


    "Die?"Kurt laughed."Didn't you know?"he told the Elite. "...Spartans never die."
  •  11-10-2009, 6:52 PM 769873 in reply to 769843

    Re: Halo Wars Balance Feedback

    Timotron:There is no date official or unofficial at this point for a potential TU. We will update you when we have one.


    In an potential upcoming title update we are investigating making the following balance changes to Halo Wars, as such I am opening up for feedback as we continue work on refining our balance pass.

     

    Balance Changes

    1. Buffing the Scarab from a fully upgraded tech level 3 Covenant unit to a "super" tech unit on par with Grizzly's, Hawks and ODST.

    2. Buffing the Hunters Assault Beam upgrade so that Hunters can track fast moving vehicles like warthogs.

    3. Fixing the Grunt squads needler upgrade so that they keep their damage bonus against Air craft.

    4. Nerfing the Arbiter during Rage so that he takes more damage from attacks.

    5.  Nerfing the Gremlin by adjusting the vehicle and its upgrades up one tech level, making Gremlins a tech level 2 vehicles with the first upgrade available at tech 3 and the final upgrade at tech 4.

    We are still adjusting final numbers on these changes and investigating other changes so we want feedback on these changes and other suggestions for other changes or bugs that need fixing. 

      

     

    haha nice edit. Very sophisticated plan. What is the go with the RIP thing. 


    Sl Loboz:
    then ethics came, and all was good in the world
  •  11-10-2009, 6:55 PM 769874 in reply to 769857

    Re: Halo Wars Balance Feedback

    gilberg23:
    Ronin 3000:
    gilberg23:

    Wait. Why the TS glitch?

    That's actually helpful.

    because then people wont be able to complain about losing TS for winning. they are fixing the problem by covering it up.

    btw timotron, there's also another glitch where you can find out if UNSC turrets are present or being built. 

    I guess. But it was always entertaining to see my "exact" TS.

    the only reason they are fixing the "glitch" is to cut down on all the complaints of "OMG, I WIN 3 GAMES AND GO DOWN .5 TS. WTF ROBOT".

    also, i just saw the picture of the white board. i see you're thinking of making general rank easier to get. if you do this, i think you should make higher ranks.

    a lot of people already have general, so to reward your dedicated players who played after achieving the highest rank, you could put a number (1-10) at the corner of their general symbol. higher number = higher rank. i dunno. it's not a huge deal, but i just thought you should consider it since it would give veteran players more reason to continue playing.


    AolxHangover:
    i've never spoken to crusader but whenever i see his forum posts i think of a forge with no mussels :P
  •  11-10-2009, 6:58 PM 769875 in reply to 769869

    Re: Halo Wars Balance Feedback

    gilberg23:
    MLGSneakyBeaver:

    Loving this update so far, but can we have any kind of cyclops buff?

    Because right now, I would say they are unusable.

     

    Either make them significantly better at healing or significantly better at damaging buildings. (In a way that doesn't make for a overpowered rush, like taking out their healing ability and adding in a damage boost ability.

     

    Cyclops' have incredible building.

    I always Cyclops rush in 3's.

     

    Yea, but they're basically a unit that is only useful until they either get our their leader or get out 1-2 hogs.


    A 0 star fully upgraded cyclops instantly gains 3 stars upon killing a scarab by itself.
    Just thought you would want to know
  •  11-10-2009, 7:00 PM 769877 in reply to 769875

    Re: Halo Wars Balance Feedback

    What would be AWESOME!! is Ranks like the general Per Playlist!!!!!

    httP://www.lazyfrog.us
  •  11-10-2009, 7:02 PM 769878 in reply to 769871

    Re: Halo Wars Balance Feedback

    LaZy FrOg:

    Okay, I will play u in a 1v1 with Cutter or Forge, and you cant build gremlins untill you get ur second reactor up. Guarantee you With forge I can out hog you, and then out counter your gremlins.

     

    She will be too underpowered!!! 

    maybe so, but every time a forge/cutter tries to out-hog me in a 1v1, gremlins are such an easy crutch. maybe anders players would actually have to try against other UNSC now lol.

    also, having gremlins be able to get tech 4 is kinda weird. they are the only unique unit who can do so.


    AolxHangover:
    i've never spoken to crusader but whenever i see his forum posts i think of a forge with no mussels :P
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