Halo Wars Balance Feedback *updated*

Last post 12-14-2009, 6:30 AM by Needles129. 507 replies.
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  •  11-10-2009, 6:27 PM 769843

    Halo Wars Balance Feedback *updated*

    There is no date official or unofficial at this point for a potential TU. We will update you when we have one.


    In an potential upcoming title update we are investigating making the following balance changes to Halo Wars, as such I am opening up for feedback as we continue work on refining our balance pass.

     

    Balance Changes

    1. Buffing the Scarab from a fully upgraded tech level 3 Covenant unit to a "super" tech unit on par with Grizzly's, Hawks and ODST.

    2. Buffing the Hunters Assault Beam upgrade so that Hunters can track fast moving vehicles like warthogs.

    3. Fixing the Grunt squads needler upgrade so that they keep their damage bonus against Air craft.

    4. Nerfing the Arbiter during Rage so that he takes more damage from attacks.

    5.  Nerfing the Gremlin by adjusting the vehicle and its upgrades up one tech level, making Gremlins a tech level 2 vehicles with the first upgrade available at tech 3 and the final upgrade at tech 4.

    6. *New* Buffing Brute choppers auto-cannon damage to do more damage to air units at the same rate as other scout units.

    We are still adjusting final numbers on these changes and investigating other changes so we want feedback on these changes and other suggestions for other changes or bugs that need fixing. 

      

     



    Aloysius: We are also going to be changing the amount of points needed to gain ranks in Multiplayer.
  •  11-10-2009, 6:33 PM 769844 in reply to 769843

    Re: Halo Wars Balance Feedback

    Timotron:

    In an potential upcoming title update we are investigating making the following balance changes to Halo Wars, as such I am opening up for feedback as we continue work on refining our balance pass.

     

    Balance Changes

    1. Buffing the Scarab from a fully upgraded tech level 3 Covenant unit to a "super" tech unit on par with Grizzly's, Hawks and ODST.

    I don't know about this one, maybe make it so the Scarab isn't like a newborn and teach it to walk.

    2. Buffing the Hunters Assault Beam upgrade so that Hunters can track fast moving vehicles like warthogs.

    Possible speed buff as well?

    3. Fixing the Grunt squads needler upgrade so that they keep their damage bonus against Air craft.

    This will make spamming Grunts much more fun.

    4. Nerfing the Arbiter during Rage so that he takes more damage from attacks.

    He has a huge jump from T1 to T2 I think he may be too powerful at T2 considering every other T2 unit.

    5.  Nerfing the Gremlin by adjusting the vehicle and its upgrades up one tech level, making Gremlins a tech level 2 vehicles with the first upgrade available at tech 3 and the final upgrade at tech 4.

    This could cause problems. Forge only needs T1, Cutter doesn't even need tech to build his unique unit. Maybe make it so the Gremlin can stun and not attack until upgraded?

    We are still adjusting final numbers on these changes and investigating other changes so we want feedback on these changes and other suggestions for other changes or bugs that need fixing. 

    I'm assuming you left out the Cryo Glitch because it's obvious that it's being taken out?

      

     


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  •  11-10-2009, 6:37 PM 769847 in reply to 769844

    Re: Halo Wars Balance Feedback

    Bugs that are getting looked at for the potential TU update:

    Cryo Glitch
    TrueSkill display glitch
    Y-Ability cooldown glitch
    DLC Leaderboards Display Glitch.
    Multiplayer Lobby lock up glitch.
  •  11-10-2009, 6:38 PM 769848 in reply to 769847

    Re: Halo Wars Balance Feedback

    Wait. Why the TS glitch?

    That's actually helpful.


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    Controllers gone though since March 3rd, 2009: 739
  •  11-10-2009, 6:38 PM 769849 in reply to 769843

    Re: Halo Wars Balance Feedback

    top anders players will certainly be pissed about the gremlin thing. not me though, i hate gremlins because they are the reason i suck at anders mirrors.

    i like that the scarab is getting a much needed buff. how about the vulture too, though? 


    AolxHangover:
    i've never spoken to crusader but whenever i see his forum posts i think of a forge with no mussels :P
  •  11-10-2009, 6:38 PM 769850 in reply to 769848

    Re: Halo Wars Balance Feedback

    gilberg23:

    Wait. Why the TS glitch?

    That's actually helpful.

    Technically it's an "easter egg" and those aren't allowed for Xbox 360 games.
  •  11-10-2009, 6:39 PM 769851 in reply to 769850

    Re: Halo Wars Balance Feedback

    Aloysius:
    gilberg23:

    Wait. Why the TS glitch?

    That's actually helpful.

    Technically it's an "easter egg" and those aren't allowed for Xbox 360 games.

    Well, that's disappointing.

    Oh, well it's not huge that it's gone.


    GT: Restricted NAT23

    Controllers gone though since March 3rd, 2009: 739
  •  11-10-2009, 6:40 PM 769852 in reply to 769843

    Re: Halo Wars Balance Feedback

    Timotron:

    In an potential upcoming title update we are investigating making the following balance changes to Halo Wars, as such I am opening up for feedback as we continue work on refining our balance pass.

     

    Balance Changes

    1. Buffing the Scarab from a fully upgraded tech level 3 Covenant unit to a "super" tech unit on par with Grizzly's, Hawks and ODST.

    2. Buffing the Hunters Assault Beam upgrade so that Hunters can track fast moving vehicles like warthogs.

    3. Fixing the Grunt squads needler upgrade so that they keep their damage bonus against Air craft.

    4. Nerfing the Arbiter during Rage so that he takes more damage from attacks.

    5.  Nerfing the Gremlin by adjusting the vehicle and its upgrades up one tech level, making Gremlins a tech level 2 vehicles with the first upgrade available at tech 3 and the final upgrade at tech 4.

    We are still adjusting final numbers on these changes and investigating other changes so we want feedback on these changes and other suggestions for other changes or bugs that need fixing. 

      

     

     

    make scorch better               comparing to canister it is a joke                       does about half the damage and does it over time


    two players per box for halo wars (splite screen) well really for every Xbox game (splite screen)
    gt dapperdannman
  •  11-10-2009, 6:40 PM 769853 in reply to 769848

    Re: Halo Wars Balance Feedback

    gilberg23:

    Wait. Why the TS glitch?

    That's actually helpful.

    because then people wont be able to complain about losing TS for winning. they are fixing the problem by covering it up.

    btw timotron, there's also another glitch where you can find out if UNSC turrets are present or being built. 


    AolxHangover:
    i've never spoken to crusader but whenever i see his forum posts i think of a forge with no mussels :P
  •  11-10-2009, 6:40 PM 769854 in reply to 769843

    Re: Halo Wars Balance Feedback

    Arbiter Nerf = :'(

     

    He should be made Easier to target, not weaker when attacking. He is alread UnderPowered in 1s, and only decent mid game in 2s/3s . Nerfing him could make him useless all together. 

     

    Gremlins need to be fixed so they are still viable. Making them OUT of reach for anders is making them tech 2 to build. xD. She cant defend her self anymore in 1v1. Forge can afford to pump gunner like anders and build turrets, and anders cant. Cutter can do that too. 

     

    Anders needs a eco boost, if gremlins get nerfed by that much. And every covy will be like 10x better then anders now too. 

     

    hunters patch =D, but it should be for all level of hunters, because the fact that VEHICLES, SOFT counter infantry makes it so there multiplier is too high for hunters. 

     

    Wraiths buff in Standard? and possibly a Nerf of 1 tier in DM?

     

     


    httP://www.lazyfrog.us
  •  11-10-2009, 6:40 PM 769855 in reply to 769843

    Re: Halo Wars Balance Feedback

    Timotron:

    In an potential upcoming title update we are investigating making the following balance changes to Halo Wars, as such I am opening up for feedback as we continue work on refining our balance pass.

     

    Balance Changes

    1. Buffing the Scarab from a fully upgraded tech level 3 Covenant unit to a "super" tech unit on par with Grizzly's, Hawks and ODST.

    Haha sure I guess, why not... might make covie better late game 

    2. Buffing the Hunters Assault Beam upgrade so that Hunters can track fast moving vehicles like warthogs.

    Thannnnnnnnnnnkkkkkkkkkkkyooooooooooouuuuuuuuu

    3. Fixing the Grunt squads needler upgrade so that they keep their damage bonus against Air craft.

    Sure I guess, why not.

    4. Nerfing the Arbiter during Rage so that he takes more damage from attacks.

    Nooooo my precious :(!!! Better not be nerfed to the point were in team games covie has no anti-hog solution. Because hunters/wraiths fail @ their job.

    5.  Nerfing the Gremlin by adjusting the vehicle and its upgrades up one tech level, making Gremlins a tech level 2 vehicles with the first upgrade available at tech 3 and the final upgrade at tech 4.

    Nice, very necessary in my opinion.

    We are still adjusting final numbers on these changes and investigating other changes so we want feedback on these changes and other suggestions for other changes or bugs that need fixing. 

     

     

    Maybe nerf the arbiter if wraiths are given some for of accuracy buff, or can shoot from behind or some form of mini auto-aim?


    Sl Loboz:
    then ethics came, and all was good in the world
  •  11-10-2009, 6:41 PM 769856 in reply to 769854

    Re: Halo Wars Balance Feedback

    LaZy FrOg:

    Arbiter Nerf = :'(

     

    He should be made Easier to target, not weaker when attacking. He is alread UnderPowered in 1s, and only decent mid game in 2s/3s . Nerfing him could make him useless all together. 

    agreed. 100%


    Sl Loboz:
    then ethics came, and all was good in the world
  •  11-10-2009, 6:42 PM 769857 in reply to 769853

    Re: Halo Wars Balance Feedback

    Ronin 3000:
    gilberg23:

    Wait. Why the TS glitch?

    That's actually helpful.

    because then people wont be able to complain about losing TS for winning. they are fixing the problem by covering it up.

    btw timotron, there's also another glitch where you can find out if UNSC turrets are present or being built. 

    I guess. But it was always entertaining to see my "exact" TS.


    GT: Restricted NAT23

    Controllers gone though since March 3rd, 2009: 739
  •  11-10-2009, 6:43 PM 769858 in reply to 769850

    Re: Halo Wars Balance Feedback

    Aloysius:
    gilberg23:

    Wait. Why the TS glitch?

    That's actually helpful.

    Technically it's an "easter egg" and those aren't allowed for Xbox 360 games.

    well if you are fixing the glitch that actually lets us see ourselves going down in TS after winning games. Will winning games and going DOWN in ts be fixed because really. That is the main reason I use the TS glitch to check if I went down after winning. IMO that is more important to fix


    Sl Loboz:
    then ethics came, and all was good in the world
  •  11-10-2009, 6:44 PM 769860 in reply to 769855

    Re: Halo Wars Balance Feedback

    Arby nerf really? That doesn't sound too great, considering he is useless without his power.

    Everything else seems fine, especially the Hunter buff.


    "Die?"Kurt laughed."Didn't you know?"he told the Elite. "...Spartans never die."
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