reasons why not many people play halo wars

Last post 11-11-2009, 3:20 AM by Noctis. 43 replies.
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  •  11-10-2009, 2:48 PM 769777

    reasons why not many people play halo wars

    super units

    are way too over used and take away from the fun of the game , and makeing an army of odst's isn't very strategical or wise

    resigning

    even when one person resigns it just messes up the whole game , its no fun

    spamming units

    just the whole game makeing one unit , its annoying and stupid

    i think if all of us stopped doing this it would call everyone back to the game and would make it more popular

  •  11-10-2009, 2:48 PM 769778 in reply to 769777

    Re: reasons why not many people play halo wars

    super units are fail
    crusaderking:
    Tomanater is like a supply elevator. nuff said.
  •  11-10-2009, 3:04 PM 769783 in reply to 769778

    Re: reasons why not many people play halo wars

    OMG. A 3v3 UA player with potential to be good and not a nr20 super unit spammer?

    I think OP just started the apocalypse 

  •  11-10-2009, 3:12 PM 769785 in reply to 769778

    Re: reasons why not many people play halo wars

    Cool.

    Play 1v1.

    No one gets super units.


    Aloysius:
    -Less than half a of percent of players have the General rank on Xbox Live.


    How is the General rank fair again?

    Halo Fanboys. The next most annoying thing next to Jonas Brothers fanboys.
  •  11-10-2009, 3:17 PM 769786 in reply to 769777

    Re: reasons why not many people play halo wars

    featherygiraffe:

    super units

    are way too over used and take away from the fun of the game , and makeing an army of odst's isn't very strategical or wise

    resigning

    even when one person resigns it just messes up the whole game , its no fun

    spamming units

    just the whole game makeing one unit , its annoying and stupid

    i think if all of us stopped doing this it would call everyone back to the game and would make it more popular

    This isn't why people stop playing this game, this is just what you don't like about it.


    I am Aloysius's best cub scout!

    But now I have a new heart to win over.
  •  11-10-2009, 3:26 PM 769788 in reply to 769778

    Re: reasons why not many people play halo wars

    I have to disargee on two things here.

    1. Many people do play Halo Wars. 5000 odd players online at once and 30,000 in 2 hours is many people. If your going to compare numbers with the two most played games, not only on xbox, but in the world across all platforms. The yes, Halo Wars does not have as many as them

    2. Halo Wars does not have as many players as Halo and the CoD series, but not for the reasons you listed. Halo Wars is a strategy game, which instantly turns away many players. The remaining players then have a rather steep learning curve to tackle, and being a lazy race of people us gamers are, we turn away now. The people still playing, who are trying to learn, get no immediate positive feed back. You could spend hours learning, and still not win a game online, which is different to Halo 3. You can go into Halo 3 for the first time, having never played a shooter, and after mere games, you will be getting kills, and your team will be winning games. The lack of positive reinforcement for learning turns players away. Now, the remaining few that want to play strategy games, that want to learn, and want to press on though the learning curve come across the biggest killer of all; the rushing! Rushing is imediately frowned upon by begginers because they see it as the easy option, the lack of skill instant win strategy. Begginners do not know how to beat a rush, and can't see any possible way to beat it, this turns away a good 60% of players new to RTS. The ones that remain must now try and learn to beat this rush, and again, its super tough to them, it's has a steep learning curve, and they see no progress at all. They will fail to beat every rush until they finally learn how to, which can take many many games. This again turns away alot of players.

    The few that want to think in games, over come the steep learning curve, fight on even though they get no feed back, want to counter a rush, understand RTS means real time strategy meaning to strategise real time, the few players that then spend alot of time, and take alot of losses to overcome the rush and finally get acceptable at the game, and can enjoy the competition are what make up HW's population. So there is bound to be few.

    After all that, HW is an extremely simple RTS game, containing only the bare fundementals. So imagine what its like to get new time RTS players into something complex like Star Craft, Age of Empires and Command and Conquer? Theres barely 1000 players online at peak times on the hot RTS of the month.

    RTS players are few in number when compared to shooters, so lets not compare them. HW has a huge population by RTS standards, and I hope many players now consider moving up to the next level and getting something more complex for PC. Or, a game company takes the mile stone Ensamble have set, and create a new and better RTS for console.


    Arbiter is 1337!
  •  11-10-2009, 3:34 PM 769790 in reply to 769788

    Re: reasons why not many people play halo wars

    Arbiter 1337:Now, the remaining few that want to play strategy games, that want to learn, and want to press on though the learning curve come across the biggest killer of all; the rushing! Rushing is imediately frowned upon by begginers because they see it as the easy option, the lack of skill instant win strategy. Begginners do not know how to beat a rush, and can't see any possible way to beat it, this turns away a good 60% of players new to RTS. The ones that remain must now try and learn to beat this rush, and again, its super tough to them, it's has a steep learning curve, and they see no progress at all. They will fail to beat every rush until they finally learn how to, which can take many many games. This again turns away alot of players.

    i agree rushing is a big stopper but once you get past it you love it! 


    Jeesuss:

    pizzaaddict7:
    ethics is trash he wont even 1v1 me becuz he knows i will own his boosting ***



    This is true. I heard Ethics bought his account from Echoic who bought it from Prince.


  •  11-10-2009, 3:42 PM 769797 in reply to 769786

    Re: reasons why not many people play halo wars

    i like halo wars , i thinks its awsome  , i don't like the fact that i only see about 200-400 people who ever play most of the gametypes

  •  11-10-2009, 3:46 PM 769798 in reply to 769788

    Re: reasons why not many people play halo wars

    alright you just got me there
  •  11-10-2009, 3:47 PM 769799 in reply to 769790

    Re: reasons why not many people play halo wars

    2Hawks1Anders:

    Arbiter 1337:Now, the remaining few that want to play strategy games, that want to learn, and want to press on though the learning curve come across the biggest killer of all; the rushing! Rushing is imediately frowned upon by begginers because they see it as the easy option, the lack of skill instant win strategy. Begginners do not know how to beat a rush, and can't see any possible way to beat it, this turns away a good 60% of players new to RTS. The ones that remain must now try and learn to beat this rush, and again, its super tough to them, it's has a steep learning curve, and they see no progress at all. They will fail to beat every rush until they finally learn how to, which can take many many games. This again turns away alot of players.

    i agree rushing is a big stopper but once you get past it you love it! 

    I accually never had a problem with it im pretty laid back playing RTS games so when I got rushed for the first time I thought "lol, wow, that's a really good idea" and started doing rushes myself. took me awhile to get a build for a rush before 5 mintues and to relize that setting a rally point on the telporter was possiable but I got it!


    GT: EverCuteKitty
    1v1-front page (random all)
    2v2-front page (anders)
    3v3-top 50 (random UNSC)


  •  11-10-2009, 3:55 PM 769801 in reply to 769799

    Re: reasons why not many people play halo wars

    studmuffin:
    2Hawks1Anders:

    Arbiter 1337:Now, the remaining few that want to play strategy games, that want to learn, and want to press on though the learning curve come across the biggest killer of all; the rushing! Rushing is imediately frowned upon by begginers because they see it as the easy option, the lack of skill instant win strategy. Begginners do not know how to beat a rush, and can't see any possible way to beat it, this turns away a good 60% of players new to RTS. The ones that remain must now try and learn to beat this rush, and again, its super tough to them, it's has a steep learning curve, and they see no progress at all. They will fail to beat every rush until they finally learn how to, which can take many many games. This again turns away alot of players.

    i agree rushing is a big stopper but once you get past it you love it! 

    I accually never had a problem with it im pretty laid back playing RTS games so when I got rushed for the first time I thought "lol, wow, that's a really good idea" and started doing rushes myself. took me awhile to get a build for a rush before 5 mintues and to relize that setting a rally point on the telporter was possiable but I got it!

    Laid back!?!

    I've seen your videos, you can't keep sitll, your like a Gazel on steroids. Do you take Riddlein?


    Arbiter is 1337!
  •  11-10-2009, 3:59 PM 769802 in reply to 769777

    Re: reasons why not many people play halo wars

         There are no REAL reasons why this game, (Halo Wars), has slowly become irritating rather than b-cuz the Covenant Leaders are just a tad bit too powerful. It seems that no matter what strategy a UNSC happens to pull out their ass, a single Covenant Leader and a few troops can dominate the human targets. This one major flaw is what is killing the game. If i hear ANYONE *** about Anders kicking their ass, then you just *** suck, because a UNSC is a pushover, and all i play as is UNSC
  •  11-10-2009, 4:00 PM 769803 in reply to 769802

    Re: reasons why not many people play halo wars

    lol UNSC>Covy

    httP://www.lazyfrog.us
  •  11-10-2009, 4:04 PM 769805 in reply to 769803

    Re: reasons why not many people play halo wars

    LaZy FrOg:lol UNSC>Covy

    LOL. No dumbass. it's like this:       UNSC < Covy

  •  11-10-2009, 4:04 PM 769806 in reply to 769788

    Re: reasons why not many people play halo wars

    Arbiter 1337:

    I have to disargee on two things here.

    1. Many people do play Halo Wars. 5000 odd players online at once and 30,000 in 2 hours is many people. If your going to compare numbers with the two most played games, not only on xbox, but in the world across all platforms. The yes, Halo Wars does not have as many as them

    2. Halo Wars does not have as many players as Halo and the CoD series, but not for the reasons you listed. Halo Wars is a strategy game, which instantly turns away many players. The remaining players then have a rather steep learning curve to tackle, and being a lazy race of people us gamers are, we turn away now. The people still playing, who are trying to learn, get no immediate positive feed back. You could spend hours learning, and still not win a game online, which is different to Halo 3. You can go into Halo 3 for the first time, having never played a shooter, and after mere games, you will be getting kills, and your team will be winning games. The lack of positive reinforcement for learning turns players away. Now, the remaining few that want to play strategy games, that want to learn, and want to press on though the learning curve come across the biggest killer of all; the rushing! Rushing is imediately frowned upon by begginers because they see it as the easy option, the lack of skill instant win strategy. Begginners do not know how to beat a rush, and can't see any possible way to beat it, this turns away a good 60% of players new to RTS. The ones that remain must now try and learn to beat this rush, and again, its super tough to them, it's has a steep learning curve, and they see no progress at all. They will fail to beat every rush until they finally learn how to, which can take many many games. This again turns away alot of players.

    The few that want to think in games, over come the steep learning curve, fight on even though they get no feed back, want to counter a rush, understand RTS means real time strategy meaning to strategise real time, the few players that then spend alot of time, and take alot of losses to overcome the rush and finally get acceptable at the game, and can enjoy the competition are what make up HW's population. So there is bound to be few.

    After all that, HW is an extremely simple RTS game, containing only the bare fundementals. So imagine what its like to get new time RTS players into something complex like Star Craft, Age of Empires and Command and Conquer? Theres barely 1000 players online at peak times on the hot RTS of the month.

    RTS players are few in number when compared to shooters, so lets not compare them. HW has a huge population by RTS standards, and I hope many players now consider moving up to the next level and getting something more complex for PC. Or, a game company takes the mile stone Ensamble have set, and create a new and better RTS for console.

    Exactly. 

    Everytime you compare a RTS to a shooter, you will be disappointed by population sizes. Take the most popular, most balanced, super awesome 'omg' freaking amazing RTS on any platform of your choice, and when you compare it to a shooter on that same platform, the RTS one will have a much lower population.

     


    www.halowarslounge.com - News, Strategies and just general Halo Wars lovin'!

    “I’m not in this world to live up to your expectations and you’re not in this world to live up to mine.”
    “Showing off is the fool’s idea of glory.”
    - Bruce Lee
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