Tomanater00: The Fuhrer: Ronin 3000:if you'd taken out the gremlins and flamers headed toward stealth's side base, you guys could've stayed alive and been ahead of them economically. you wouldve had enough time to pump banshees and tech up your arby, and stealth would have gauss.
i dont see why you didn't have enough money to get defiant. you didn't make any SG's, so it must've been all that raging you did in the beginning. did stealth feed you at all?
he raged a lot, all the flamers and gremlins and he basicly rage shurikens arbiter to red health, all that early game.they just attacked too early, on docks 2v2 its all about feed the arbiter to rage everything at thier base and then getting gauss or gremlins and dbomb to finish off someone.
the raging of the arbiter was for a few hits to get me in the lead. fiendish was still researching and if he had it or was closer to get it then me i wanted to gain a comfortable lead so i pushed him off me instead of vice versa.
it's not worth it to rage, even if he has fiendish and you don't. since you were on the defensive, all you had to do until fiendish was researched was attack shuriken's arbiter until he targets you, then back off when he does. this slows him down and also brings him away from stealth's side base. when they start bringing in units, that's when you start raging. the hero unit is always the last thing you rage.
@stud: tom saw your army moving up the middle. it's common sense for an arbiter to kill an enemy army BEFORE it gets to one of you or your ally's bases because if that happens, they can d bomb and then your arbiter will be useless. if the arbiter meets an army halfway, the UNSC player can either lose all his units or drop a defensive d bomb and risk not even killing the arbiter.
AolxHangover:i've never spoken to crusader but whenever i see his forum posts i think of a forge with no mussels :P