UNSC unit upgrades

Last post 11-18-2009, 10:15 PM by AC Matt Klassen. 63 replies.
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  •  11-07-2009, 12:00 AM 767307

    UNSC unit upgrades

    Hear me out okay?

    Cutter

    Marines-upgraded into ODST (doesn't change)

    Flamethrowers-upgraded into snipers, deal much more damage to infantry, actually a good unit against the Arbiter, since they can hit him when he's rage-running from your flamers.

    Spartans-No Change except they can jack Scarabs and Vultures. (even then it takes a f**klong time to hijack/gain veterancy)

    Elephant-(Unchanged)

    The other units are not changed.

     

    Forge

    Scorpions-Grizzlies (no change)

    Cobras-Plasma Rhinos (range increased)

    Wolverines-Badgers (massive damage to air)

    Cyclops-

    Cyclops available at T1

    Cyclops T1 upgrade-Repair Kit

    Cyclops T2 upgrade-Turret (Gives a weakened gauss cannon to the cyclops)

    Cyclops T3 upgrade-High Torque Joint 

     

    Anders

    Hornets-Hawks (unchanged)

    Vultures-(Unchanged)

    Gremlins-(Unchanged)


    Supreme Commander Matt Klassen, captain of the Devastator-class ship Enlightened.

    All Halo achievements unlocked.
    All CoD4 achievements unlocked.
    All MW2 achievements unlocked.
  •  11-07-2009, 12:36 AM 767319 in reply to 767307

    Re: UNSC unit upgrades

    everything on this list is a fail (except snipers)

    the forums ->
    Tomanater00:
    Klunk:
    I offered lessons, got flamed to the ground
    well you see. you tried to create a productive post and that just cant happen.
  •  11-07-2009, 1:10 AM 767327 in reply to 767319

    Re: UNSC unit upgrades

    Utter failure.

    And new units are 100% not going to happen.  In Halo Wars 2 if they ever decide to make one(doubtful), but not in this game. 

  •  11-07-2009, 1:54 AM 767338 in reply to 767327

    Re: UNSC unit upgrades

    Failure on a scale so great some would call it Epic!

    I get banned for no reason
  •  11-07-2009, 1:57 AM 767339 in reply to 767338

    Re: UNSC unit upgrades

    I prefer to call it Titanic, because it places almost as much emphasis as epic, but it's not censored(yet).
  •  11-07-2009, 2:54 AM 767348 in reply to 767339

    Re: UNSC unit upgrades

    You just made forge OP,thats all i can see.

    Atough i might be wrong because in a HW2 thread there always going on about units like that,here go into my posts,find unsc and covi fractions remade v2,click it and it comes to my last post,at the bottom of that theres a view thread option and then you get it,there you can post your ideas without being called a failure and see other peoples ideas that might inspire you.this is only if you want to.

    But for gods sake dont make a thread that can be so easily flamed.

  •  11-07-2009, 4:09 AM 767360 in reply to 767348

    Re: UNSC unit upgrades

    Yeah, at the moment that thread seems to consist just of me and Unbelievable, but people keep making more threads on the same topic.

    But yeah. Not the best ideas. 


    Beware the Australian Fridge

    Veraam:

    One with power = Corruption
    Two with power = War
  •  11-07-2009, 4:16 AM 767363 in reply to 767327

    Re: UNSC unit upgrades

    Noctis:

    Utter failure.

    And new units are 100% not going to happen.  In Halo Wars 2 if they ever decide to make one(doubtful), but not in this game. 

    I agree with the (oh f@ck no, robot was retarded to change e.p.i.c f.a.i.l into great work!?), but their were differant units in the demo then in the FV, such as snipers(player snipers), pelicans(instead of vultures) and the covenent had a MASSIVE amount of units which were never implemented into the full version. If robot could bring those back in, it would be epic :)

  •  11-07-2009, 11:10 AM 767452 in reply to 767307

    Re: UNSC unit upgrades

    AC Matt Klassen:

    Hear me out okay?

    Cutter

    Marines-upgraded into ODST (doesn't change)

    Flamethrowers-upgraded into snipers, deal much more damage to infantry, actually a good unit against the Arbiter, since they can hit him when he's rage-running from your flamers.

    Seriously, why the f*uck does everyone want this? AMG WE WANT EVERY UNIT IN THE GAME TO BE 100% EXACTLY AND UTTERLY THE SAME LOLOLOL.  Seriously, shut the *** up.  Flamers are BETTER than Jackals.  A unit shouldn't be completely reprogrammed because they can't kill one unit--which they can anyways.  Flamers do consistent, stream damage (and a crapton of building damage when in 10+ with Oxide).  Jackals are great until they get swarmed--and they have horrible building.  Not to mention the fact that Flamethrowers have something special called Flashbangs.  Yeah, they're really good.

    Spartans-No Change except they can jack Scarabs and Vultures. (even then it takes a f**klong time to hijack/gain veterancy)

    Yeahno.  You're an idiot.  Why should a unit that costs 3000 resources, 20 pop, and already sucks b*lls in the first place be jackable? Not to mention the unfairness--you could have a max pop of Grizzlies then just jack a Scarab and bam, you got 20 more pop than you should have from a unit.

    Elephant-upgraded into Oliphant, speed is buffed at the expense of turret damage.

    ....There's already a f*cking buff for speed and turret damage.  Seriously, wahts' the point? And wha a retarded name.

    The other units are not changed.

     

    Forge

    Scorpions-Grizzlies (no change)

    Cobras-Plasma Rhinos (range increased)

    No. Shut up.

    Wolverines-Badgers (massive damage to air)

    Like Wolverines arent f[b]ucking Overpowered enough?[/b]

    Cyclops-(Unchanged) 

    And you act like THIS unit of all units doesn't need a f[b]ucking buff?[/b

     

    Anders

    Hornets-Hawks (unchanged)

    Vultures-(Unchanged)

    Gremlins-(UN-F***ING-CHANGED)


    Aloysius:
    -Less than half a of percent of players have the General rank on Xbox Live.


    How is the General rank fair again?

    Halo Fanboys. The next most annoying thing next to Jonas Brothers fanboys.
  •  11-07-2009, 11:17 AM 767457 in reply to 767452

    Re: UNSC unit upgrades

    UNSC doesn't need snipers, cov already has them.

    And why would you want spartans to jack vultures and scarabs? 


    I made a flow-chart for those of us who struggle with English as a first language:
    http://img202.imageshack.us/img202/2711/dumbass.png
    ------------------------------------------------------------
    2v2 with ChainsOfAnarchy: 21-1
  •  11-08-2009, 12:26 AM 768203 in reply to 767452

    Re: UNSC unit upgrades

    Reply to Korther

     AC Matt Klassen:

    Hear me out okay?

    Cutter

    Marines-upgraded into ODST (doesn't change)

    Flamethrowers-upgraded into snipers, deal much more damage to infantry, actually a good unit against the Arbiter, since they can hit him when he's rage-running from your flamers.

    Seriously, why the f*uck does everyone want this? AMG WE WANT EVERY UNIT IN THE GAME TO BE 100% EXACTLY AND UTTERLY THE SAME LOLOLOL.  Seriously, shut the *** up.  Flamers are BETTER than Jackals.  A unit shouldn't be completely reprogrammed because they can't kill one unit--which they can anyways.  Flamers do consistent, stream damage (and a crapton of building damage when in 10+ with Oxide).  Jackals are great until they get swarmed--and they have horrible building.  Not to mention the fact that Flamethrowers have something special called Flashbangs.  Yeah, they're really good.

    But the only time they can stand up to a leader is when they are massed, and against an Arbiter, you need a DB.

    Spartans-No Change except they can jack Scarabs and Vultures. (even then it takes a f**klong time to hijack/gain veterancy)

    Yeahno.  You're an idiot.  Why should a unit that costs 3000 resources, 20 pop, and already sucks b*lls in the first place be jackable? Not to mention the unfairness--you could have a max pop of Grizzlies then just jack a Scarab and bam, you got 20 more pop than you should have from a unit.

    Only Cutter can have this upgrade for Spartans... Just as only Forge can have Grizzlies...

    Elephant-upgraded into Oliphant, speed is buffed at the expense of turret damage.

    ....There's already a f*cking buff for speed and turret damage.  Seriously, wahts' the point? And wha a retarded name.

    The name comes from the game Halo 3: ODST. What I'm saying is when you upgrade this, it trains units quicker and goes much faster, but the turrets SUCK! 

    The other units are not changed.

     

    Forge

    Scorpions-Grizzlies (no change)

    Cobras-Plasma Rhinos (range increased but speed decreased)

    No. Shut up.

    Why do you disagree with this idea?

    Wolverines-Badgers (massive damage to air)

    Like Wolverines aren't Overpowered enough?

    I actually meant that the fire rate is increased.

    Cyclops-(Unchanged) 

    And you act like THIS unit of all units doesn't need a f***ing buff?

    Maybe it's effectiveness against vehicles need a nerf, to keep Forge from domination.

    Anders

    Hornets-Hawks (unchanged)

    Vultures-(Unchanged)

    New Unit: Wombat-More of an aerial scout unit, can be upgraded with 25mm cannons. Can be made at T2

    Gremlins-(UN-F***ING-CHANGED)

    Overall UNSC (Field Armory)

    Ultra Turrets- rate of fire needs to be increased, damage decreased a bit (have a Covenant version too)

    Pelicans- (There is an empty slot in the Field Armory) T4 upgrade. Pelicans move faster, have weapons (very weak weapons), and good armor. However their recharge is turned from 1 sec to 7 sec so that way Forge can't move his Grizzly/Cobra(PR)/Wolverine(Badger) army across the whole map in 6 sec.


    Supreme Commander Matt Klassen, captain of the Devastator-class ship Enlightened.

    All Halo achievements unlocked.
    All CoD4 achievements unlocked.
    All MW2 achievements unlocked.
  •  11-08-2009, 1:48 AM 768232 in reply to 767307

    Re: UNSC unit upgrades

    I propose that the name 'wombat' be changed to 'flying wombat'.

    justjtealouse:

    From what I understand from this forum is that "kangaroo love" is the boss around here and theres some poser named "sPro Mitch?" who keeps saying he's the best but he's not.
  •  11-08-2009, 5:52 AM 768295 in reply to 768203

    Re: UNSC unit upgrades

    AC Matt Klassen:

    Reply to Korther

     AC Matt Klassen:

    Hear me out okay?

    Cutter

    Marines-upgraded into ODST (doesn't change)

    Flamethrowers-upgraded into snipers, deal much more damage to infantry, actually a good unit against the Arbiter, since they can hit him when he's rage-running from your flamers.

    Seriously, why the f*uck does everyone want this? AMG WE WANT EVERY UNIT IN THE GAME TO BE 100% EXACTLY AND UTTERLY THE SAME LOLOLOL.  Seriously, shut the *** up.  Flamers are BETTER than Jackals.  A unit shouldn't be completely reprogrammed because they can't kill one unit--which they can anyways.  Flamers do consistent, stream damage (and a crapton of building damage when in 10+ with Oxide).  Jackals are great until they get swarmed--and they have horrible building.  Not to mention the fact that Flamethrowers have something special called Flashbangs.  Yeah, they're really good.

    But the only time they can stand up to a leader is when they are massed, and against an Arbiter, you need a DB.

    "The leaders are supposed to be the most powerful units in the game." ~Esemble.  The leaders are there to do great damage.  If you gave them snipers, they'd be owned like he owns Jackals anyways.  Please, just because they may or may not be able to kill ONE unit in the game doesn't make them UP--it makes the other unit OP if anything.  Which he isnt.  Flamethrowers are fine.  They're better than Jackals in almost every single way.

    Spartans-No Change except they can jack Scarabs and Vultures. (even then it takes a f**klong time to hijack/gain veterancy)

    Yeahno.  You're an idiot.  Why should a unit that costs 3000 resources, 20 pop, and already sucks b*lls in the first place be jackable? Not to mention the unfairness--you could have a max pop of Grizzlies then just jack a Scarab and bam, you got 20 more pop than you should have from a unit.

    Only Cutter can have this upgrade for Spartans... Just as only Forge can have Grizzlies...

    Cutter has ODST.  This is a retarded idea that can lead to some really bad problems.  Like I said, max pop tanks and then you jack a Scarab, and boom, you go to 60/40 pop and you lolpwn everybody.  It's totally unfair, and who even builds uber units?  You're giving too much power to Spartans.  They're fine

    Elephant-upgraded into Oliphant, speed is buffed at the expense of turret damage.

    ....There's already a f*cking buff for speed and turret damage.  Seriously, wahts' the point? And wha a retarded name.

    The name comes from the game Halo 3: ODST. What I'm saying is when you upgrade this, it trains units quicker and goes much faster, but the turrets SUCK! 

    The Elephant isn't meant to be a tank.  It's a mobile barracks with minor defenese.  It's meant to pump out infantry, not take out armies.

    The other units are not changed.

     

    Forge

    Scorpions-Grizzlies (no change)

    Cobras-Plasma Rhinos (range increased but speed decreased)

    No. Shut up.

    Why do you disagree with this idea?

    Breaks canon.  Ensemble/Robot would not be able to explain the Plasma Rhino in the Halo Universe or how the UNSC got it, especially that early in the war, and they would have to pay Bungie for f*cking up their canon.  Plus it's a retarded idea, Cobra's are great against armor already.  The reason the Plasma Rhino was in campagin was because it was made clear then it was just a prototype and that was the first time using them and whatnot.  However it can be inferred that they were never taken out of prototype stage.  The Plasma Rhino isn't even anti-armor, it's anti-shield.  The only use it'd have is to assault Covenant shield gens.

    Wolverines-Badgers (massive damage to air)

    Like Wolverines aren't Overpowered enough?

    I actually meant that the fire rate is increased.

    Like Wolverines aren't Overpowered enough?

    Cyclops-(Unchanged) 

    And you act like THIS unit of all units doesn't need a f***ing buff?

    Maybe it's effectiveness against vehicles need a nerf, to keep Forge from domination.

    How does this need a nerf? It's the worst unit in the game.  Christ, you're an idiot.

    Anders

    Hornets-Hawks (unchanged)

    Vultures-(Unchanged)

    New Unit: Wombat-More of an aerial scout unit, can be upgraded with 25mm cannons. Can be made at T2

    ...Like Warthogs can't counter f*cking air already?

    Gremlins-(UN-F***ING-CHANGED)

    Overall UNSC (Field Armory)

    Ultra Turrets- rate of fire needs to be increased, damage decreased a bit (have a Covenant version too)

    Why? We have two turret upgrades already that -NOBODY USES-

    Pelicans- (There is an empty slot in the Field Armory) T4 upgrade. Pelicans move faster, have weapons (very weak weapons), and good armor. However their recharge is turned from 1 sec to 7 sec so that way Forge can't move his Grizzly/Cobra(PR)/Wolverine(Badger) army across the whole map in 6 sec.

    For once I agree with you, the first two sentences anyways.


    Aloysius:
    -Less than half a of percent of players have the General rank on Xbox Live.


    How is the General rank fair again?

    Halo Fanboys. The next most annoying thing next to Jonas Brothers fanboys.
  •  11-08-2009, 6:20 AM 768301 in reply to 767307

    Re: UNSC unit upgrades

    Spartans jacking scarabs or vultures, riiiiiiiight, yea give unsc the power to have 40 pop army then jack 3 scarabs for another 60 pop or 3 vultures for another 18 pop. Totally. Heaps fair matey, heaps fair. /sarcasm 

    Elephants speed buffed? wtf they have that and lowering the turret damage???? even with it fully upgraded it does almost no damage? wtf matey.

     

    Cobras become rhinos? Right, yes so you have anti tank unit that rarely misses to one that takes ages to fire and can be dodged? Riiiiiiiiiiiiiiight.

     

    and wolverines made stronger??? LOL!!!!

     

     

    Have you even played halo wars before? You fail at halo wars and thinking you know anything about this game. 

  •  11-08-2009, 6:31 AM 768304 in reply to 767307

    Re: UNSC unit upgrades

    AC Matt Klassen:

    Hear me out okay?

    Cutter

    Marines-upgraded into ODST (doesn't change)

    Flamethrowers-upgraded into snipers, deal much more damage to infantry, actually a good unit against the Arbiter, since they can hit him when he's rage-running from your flamers.

    No, the flamers are ok and gives the game more variaty.

    Spartans-No Change except they can jack Scarabs and Vultures. (even then it takes a f**klong time to hijack/gain veterancy)

    NO, that would surely ruin the point with buying those units. Even if it would take a long time to jack them.

    Elephant-upgraded into Oliphant, speed is buffed at the expense of turret damage.

    No here as well. The Oliphant is a garbage-truck and is not made for battle. And why would you sacrifice some of the Elephants firepower for some *** speed?

    The other units are not changed.

     

    Forge

    Scorpions-Grizzlies (no change)

    Cobras-Plasma Rhinos (range increased)

    The Plasma Rhino is an experimental weapon and is only a human version of the Wraith. And the cobra is way more useful.

    Wolverines-Badgers (massive damage to air)

    With the dual-launchers the wolverine already does enough damage against air.

    Cyclops-(Unchanged) 

    What about the change that is called "REMOVE UNIT"?

     

    Anders

    Hornets-Hawks (unchanged)

    How about changing the "laser" (which looks more like a gauss) for a real laser? Just a thought.

    Vultures-(Unchanged)

    Gremlins-(UN-F***ING-CHANGED)

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