Arbiter 1337:I noticed Fuel rod does a nice bit of damage against air units, but no units can use Fuel Rod against air units, why is this?
Prophet of Regret Blessed Immolation upgrade adds fuel rods, which will hit air units.
Cerambycidae:
I was surprised that ghosts do significantly more damage (144 small arms DPS + they get 1.25 + 1.25 modifiers) to air than choppers (120 small arms DPS + 1.25 + 1.15 modifiers) for a unit that is 1/2 cost!
Anyone who ever used the stupid things could have told you that. Not only does the damage suck against air units, they won't even HIT them most of the time. This means they're the only scout unit that won't counter air units. Add that to the fact that grunts also don't counter air and suck horribly, that would mean that the covenant doesn't have an effective early to mid game counter to air.
The Chopper is somewhat of a downgraded version of a Wraith tank, but without the shields. They're really only good against infantry, as they're the slowest units in the game(which means the autocannon might actually hit them, or at least miss a lot less). Using them against tanks is pointless, as Ramming a vehicle or building will inflict considerable self-damage, even with the Ramming Targe upgrade. And using them to counter hogs is equally as stupid, as they can't move and shoot at the same time, so the Choppers can easily be kited by the hogs.
Since the pathfinding is so retarded, it isn't practical to use more than 5 at a time unless you're ramming a Scarab(which is probably the ONE thing they might be good at). Building damage is only average, and they're completely useless against a shielded base.
Honestly, I'm not even sure why these units exist.