We Need Missile Squads!

Last post 11-04-2009, 1:35 AM by dalidog. 28 replies.
Page 1 of 2 (29 items)   1 2 Next >
Sort Posts: Previous Next
  •  10-31-2009, 10:47 AM 761947

    We Need Missile Squads!

    The reason infantry doesn't counter air like it's supposed to is because Ensemble didn't make them in a way that is effective vs. mobile and powerful units.

    The infantry in HW is just too slow, and there are no APC type units. Made worse by the fact that Covenant doesn't have Adrenaline. Let's take C&C for an example. In it, Riflemen and Missile Squads are very quick, enough to get them where they need to be quick and effectively and when they're defending you can't just move your Pitbulls or Venoms away like in HW. There are also APC's which make infantry super effective since you get mobile cover for Riflemen and Missile Squads, to make a devastating anti air combo. 

    But in Halo Wars, infantry are supposed to meander across the whole map, and if they get caught by any units besides other mainline infantry, all you can do is press Y and watch your slaughter. They have no options to Dig In, or anything of that sort. But make a specific infantry that counters air, and make Grunts and Marines hard counter Hunters, bam infantry are useful. To balance the Missile guys, idk make them unable to attack ground units?

      PS: I know this will never happen in Halo Wars 1, but maybe a sequel? It seems a LOT better than what we have now.
  •  10-31-2009, 11:36 AM 761967 in reply to 761947

    Re: We Need Missile Squads!

    Sounds like a good idea, but wouldn't those Missile squads just become anti-air dedicated infantry then? Not exactly what you want to happen.
  •  10-31-2009, 11:46 AM 761970 in reply to 761967

    Re: We Need Missile Squads!

    You can use the Pelican to transport infantry from anywhere on the map to anywhere else on the map you can see. Also the Covenant can use the teleporter to move their units around.
  •  10-31-2009, 11:59 AM 761973 in reply to 761947

    Re: We Need Missile Squads!

    Dude use pelicans, they may cost money, but its worth it. I won a game because I used pelicans to move my infantry and tanks to the right spot. would it be like real life if infantry could run as fast as a warthog? No, so just get over it and use the Teleporter pad and Pelicans. Also infantry are a soft counter to air, as in they won't own air units. You have to use a mix of units to bring down multiple air units, that is also like real life.(Like marines and warthogs, the warthogs LAAG (Large Anti-Aircraft-Gun) and the marines MA5Bs and RPGs do good damage on aircraft when used together and used correctly). Also in real life is one squad going to obliderate a helecopter with their rifles? No you have certain men with anti-aircraft weapons or use another helecopter or vehicle to take it down.
    Marines never die, they just go to hell and regroup.
  •  10-31-2009, 12:25 PM 761984 in reply to 761970

    Re: We Need Missile Squads!

    Aloysius:You can use the Pelican to transport infantry from anywhere on the map to anywhere else on the map you can see. Also the Covenant can use the teleporter to move their units around.

    Took the words out of my mouth.


    Aloysius:
    -Less than half a of percent of players have the General rank on Xbox Live.


    How is the General rank fair again?

    Halo Fanboys. The next most annoying thing next to Jonas Brothers fanboys.
  •  10-31-2009, 12:33 PM 761998 in reply to 761970

    Re: We Need Missile Squads!

    Aloysius:You can use the Pelican to transport infantry from anywhere on the map to anywhere else on the map you can see. Also the Covenant can use the teleporter to move their units around.

    1. I'm not retarded, I know the teleporter thing. But what if the leader dies? Infantry are absolutely USELESS until the leader is rebuilt. 

    2. Don't ever suggest Pelicans. They are SLOW, have no HP, and cost way too much early in the game. No one smart even considers these things unless he's transporting Grizzlies to reinforce an ally's base or attack. You can also only fit like 3 marines per Pelican so you're spending $500 for not only 3 marines that won't do any damage, but you're risking a lot that they won't be shot down by 2 guass.

     

  •  10-31-2009, 12:36 PM 762001 in reply to 761998

    Re: We Need Missile Squads!

    pizzaaddict8:

    Aloysius:You can use the Pelican to transport infantry from anywhere on the map to anywhere else on the map you can see. Also the Covenant can use the teleporter to move their units around.

    1. I'm not retarded, I know the teleporter thing. But what if the leader dies? Infantry are absolutely USELESS until the leader is rebuilt. 

    2. Don't ever suggest Pelicans. They are SLOW, have no HP, and cost way too much early in the game. No one smart even considers these things unless he's transporting Grizzlies to reinforce an ally's base or attack. You can also only fit like 3 marines per Pelican so you're spending $500 for not only 3 marines that won't do any damage, but you're risking a lot that they won't be shot down by 2 guass.

     

    It costs 200 supplies, and it can hold I think 8-10 marines.


    Aloysius:
    -Less than half a of percent of players have the General rank on Xbox Live.


    How is the General rank fair again?

    Halo Fanboys. The next most annoying thing next to Jonas Brothers fanboys.
  •  10-31-2009, 12:40 PM 762005 in reply to 762001

    Re: We Need Missile Squads!

    use warthogs i guess also, when early game or even mid game can you afford to start pelicaning units everywhere plus pelicans are a tad slow


    Friends don't let friends vote republican.
  •  10-31-2009, 12:58 PM 762009 in reply to 762001

    Re: We Need Missile Squads!

    Korther:
    pizzaaddict8:

    Aloysius:You can use the Pelican to transport infantry from anywhere on the map to anywhere else on the map you can see. Also the Covenant can use the teleporter to move their units around.

    1. I'm not retarded, I know the teleporter thing. But what if the leader dies? Infantry are absolutely USELESS until the leader is rebuilt. 

    2. Don't ever suggest Pelicans. They are SLOW, have no HP, and cost way too much early in the game. No one smart even considers these things unless he's transporting Grizzlies to reinforce an ally's base or attack. You can also only fit like 3 marines per Pelican so you're spending $500 for not only 3 marines that won't do any damage, but you're risking a lot that they won't be shot down by 2 guass.

     

    It costs 200 supplies, and it can hold I think 8-10 marines.



    and 3 grizzleys there helpful when combined with cyclops if u have them just send a scout over then pelican cyclops just as your main army attacks and bam plenty of base damage( you may lose the battle but u ruin the ECO enough to build ur forces back up and possibly win the next match

    Aloysius:If you think about it, Galactus is a giant purple alien who eats planets. Kind of like the Covenant.

    wolver frog
    It's official, straight from the mouth of an employee who works on Halo.

    The Covenant eat planets.
  •  10-31-2009, 12:59 PM 762010 in reply to 761947

    Re: We Need Missile Squads!

    pizzaaddict8:

    The reason infantry doesn't counter air like it's supposed to is because Ensemble didn't make them in a way that is effective vs. mobile and powerful units.

    The infantry in HW is just too slow, and there are no APC type units. Made worse by the fact that Covenant doesn't have Adrenaline. Let's take C&C for an example. In it, Riflemen and Missile Squads are very quick, enough to get them where they need to be quick and effectively and when they're defending you can't just move your Pitbulls or Venoms away like in HW. There are also APC's which make infantry super effective since you get mobile cover for Riflemen and Missile Squads, to make a devastating anti air combo. 

    But in Halo Wars, infantry are supposed to meander across the whole map, and if they get caught by any units besides other mainline infantry, all you can do is press Y and watch your slaughter. They have no options to Dig In, or anything of that sort. But make a specific infantry that counters air, and make Grunts and Marines hard counter Hunters, bam infantry are useful. To balance the Missile guys, idk make them unable to attack ground units?

      PS: I know this will never happen in Halo Wars 1, but maybe a sequel? It seems a LOT better than what we have now.

    this game needs a lot of things besides missile troops.

    they might aswell just start from scratch due to the way certain units have been made, and a very specific thing called the "pathfinding" is broken too.


    Reinforcements: http://www.halowars.com/forums/thread/803859.aspx
  •  10-31-2009, 1:05 PM 762013 in reply to 761947

    Re: We Need Missile Squads!

    Wolverines are practically missle squads.  Plus that would ruin the balance of the game.

    Aww Dude, 4 Strength 4 Stam Leather belt.

    Gamertag: RebelSupport
  •  10-31-2009, 3:08 PM 762063 in reply to 762013

    Re: We Need Missile Squads!

    Rebel Support:Wolverines are practically missle squads.  Plus that would ruin the balance of the game.

    Not if worked-in properly. Their air attack would be weaker than wolverines, but more effective than mainline Marine Sqauds. They would be able to attack ground units as well, but it would be a weaker attack vs ground units than against air units.


    COMMON SENSE:
    So rare it's a go'damn super power
    Oooh, my Common Sense is tingling

    DäRKSTäRxMëRC

    You got me good, munn.


  •  10-31-2009, 3:37 PM 762071 in reply to 762063

    Re: We Need Missile Squads!

    if the Y button abilities were removed for the marines/ ODSTs and one or 2 guys just used the rocket launcher instead of ARs/shotguns then you would have a missile squad or something like it.
    but in cnc the missile squads are usually not put in APCs when you get comp armor/field suits, generally you spam them and put them next to the APCs so they don't both die form the same thing. if you were go along those lines ODSTs/marines should get comp armor which makes them impossible to kill.
    but you are right they never really focused on APC-like vehicles in this game, but it wouldn't be practical for this game either

    "I think we got them" GDI harvester being selected while being attacked by 6 scorpion tanks
    "down with GDI" nod militant on being told to kill some buzzers
  •  10-31-2009, 4:05 PM 762084 in reply to 761970

    Re: We Need Missile Squads!

    Aloysius:You can use the Pelican to transport infantry from anywhere on the map to anywhere else on the map you can see. Also the Covenant can use the teleporter to move their units around.

    1) Pelicans are weak, slow, and defenseless.  A single anti-air unit could bring it down.  And I believe there's a certain glitch that lets ground units like Scorpions and Cobras attack them directly(Canister, deployed shot).  A base with turrets could bring it down if it passes over.  This is the most worthless leader power in the game.  I've personally brought down a few of these myself whenever someone thought they'd use it.  It's so slow, I swear one time I saw one coming, I just dropped down 10 ODSTs and shot it down midflight.

    2) What good are 8 main infantry?  Honestly, they take down one building at the most(not a UNSC Reactor), and then they get destroyed by whatever your opponent has(tanks, air, anti infantry, anti vehicle, anti air.  It won't matter since the infantry can't fight back with their Y ability already used).  Hell, a single Scorpion could wipe out your entire infantry army simply by sitting where you're going to transport them.  If the transport distance is long enough, there would be enough distance between for the Scorpion to recharge its Canister and use it on each "wave" of troops.

    I have found only ONE use for the pelican and that's it:

    Transporting troops over terrain, but only a short distance away.

    A perfect example would be Fort Deen between the center base and the teleporter with the 3 sniper towers.  Even then, a couple of units and turrets could even shoot down the pelican as it moves the troops that 20 feet, that's how pathetic the Pelican is. 

  •  10-31-2009, 4:40 PM 762110 in reply to 761947

    Re: We Need Missile Squads!

    pizzaaddict8:

    The reason infantry doesn't counter air like it's supposed to is because Ensemble didn't make them in a way that is effective vs. mobile and powerful units.

    The infantry in HW is just too slow, and there are no APC type units. Made worse by the fact that Covenant doesn't have Adrenaline. Let's take C&C for an example. In it, Riflemen and Missile Squads are very quick, enough to get them where they need to be quick and effectively and when they're defending you can't just move your Pitbulls or Venoms away like in HW. There are also APC's which make infantry super effective since you get mobile cover for Riflemen and Missile Squads, to make a devastating anti air combo. 

    But in Halo Wars, infantry are supposed to meander across the whole map, and if they get caught by any units besides other mainline infantry, all you can do is press Y and watch your slaughter. They have no options to Dig In, or anything of that sort. But make a specific infantry that counters air, and make Grunts and Marines hard counter Hunters, bam infantry are useful. To balance the Missile guys, idk make them unable to attack ground units?

      PS: I know this will never happen in Halo Wars 1, but maybe a sequel? It seems a LOT better than what we have now.

    Marines counter air easily, you just got to know how to use them. Anyways, there is almost definately going to be no sequal. Missle squads would screw up everything ; they could be counters to air, vehicles and infantry, and if theyr'e not, your going to get alot of canon maniacs demanding "the proper laws of physics" in your ass. 

Page 1 of 2 (29 items)   1 2 Next >
View as RSS news feed in XML