Space in HW2 or DLC

Last post 10-26-2009, 6:10 AM by The Kelvinator. 110 replies.
Page 3 of 8 (111 items)   < Previous 1 2 3 4 5 Next > ... Last »
Sort Posts: Previous Next
  •  10-20-2009, 5:24 PM 753534 in reply to 752124

    Re: Space in HW2 or DLC

    SPC COMMANDO:

    I actually was thinking about a Halo Space kind of RTS and i got this idea from several sources.

    The campaign would start like this

    1. Instead of being this nameless faceless being floating above the heads of everyone else, the game would do something like Dawn of War 2, where you are a recently promoted *insert rank here*. You then pick a face, command ship, and other various details.

    2. Your ship would be 1 of 2 or 3 types. Cruiser, Frigate/Destroyer, and Carrier/Colony ship.

    Each would have certain benefits: Cruiser, better armor and weapons. Frigate, speed and mobility, Carrier-Fighters, Fighters, Fighters.

    you would start with an older model of ship than stuff seen later on in the Halo Universe. For example, first you get a Halcyon Class Cruiser (Pillar of Autumn) and then you could get a Marathon Class later on. As the game progresses you could also upgrade your ship. For example, 3 shot mac gun, or more powerful missles. My personal favorite idea is the ODST and/or Spartan boarding craft. Your ship now has a pelican with extra armor that can attempt to take an enemy ship. Depending on the ships size and damage taken, they would have a certain chance of success. For example, with a Covenant Cruiser like Truth and reconciliation, if the ship is at perfect condition then they would have a low, maybe 25% chance of success. but if it has taken a lot of damage, then they may have up to a 75% chance. What happens if they succeed is up to the player. they could keep it, or destroy it. Why destroy it? because since it is a covenant ship not too many spartans or ODSTs know how to pilot one. so instead, they just remove the ship from the battle field, because the covenant would have their own way of boarding ships.

    Now, on to the RTS part of this.

    Building your base: Ships in the halo universe come with construction or repair facilities no matter what size. So, if you are in comand of a cruiser and need to build a base, your ship would be able to construct a small Listening post. Then the ship could send out construction drones to add to the base until it is a full fledged shipyard. Defenses could be added, and ships could be constructed. Resources would come in the form of Shuttles from slipspace, like the dropships in Halowars.

    Your Forces: Depending on the mission, in campaign anyway, you may or may not start with extra ships. In some cases, you may not be able to build a base either. In order to get more ships, there would be several methods of obtaining them.

    1. Build them. Not always possible, but the 2nd quickest way

    2. Board enemy ships, covenant or Rebel ships found on the map could be taken if you have the right upgrades.\

    3. Derelict ships. Of u ever played star trek armada you know what im talking about. Ships just sitting in space, abandoned for whatever reason. Your ship could send a pelican over, dock with the ship, then take it back to your base for refit. This would mean that there would have to be a variety of ships, because not every derelict will be fit for combat. If you capture an abandoned Freighter, it can be used as a transport ship (yes a transport, crew and troops are not going to just spawn out of cryo tubes) to take crew between base and ships.

     Combat: this would be a lot like Empire at War: with certain weapons, like autocannons, deck guns, or archer missles firing automatically. Mac guns, Plasma torpedoes, and other various weapons would be like the Y ability for Halowars.

    . Fighters: pretty simple, they would be like marine squads in Halowars: built in squads, upgradeble with better missles or something.

    Canon: Since you would be your own character, dont worry about that part. next. simply make the campaign be part of the story of halo. Example, mission 1, You and your ship are sent to whereever to hunt down rebels. No canon problems there. mission *insert number* You are under command of fleet admiral harper, and are charged with defeding earth from the covenant. GOOD LUCK!

    in fact, when it comes to space battles in halo, not much is really known right now. Your ship could have survived Reach. You could be the reason Sergeant Buck survived Reach at all.

    that is most of my ideas, but i cant write anymore now. Any questions, just ask, I will try to answer tomorrow, and criticism, unless it is constructive, i.e. you have a valid point to make, say it, but if you are just going to say something alont the lines of "this is stupid" save it,bottle it up, and tell it to someone who cares.

    That means you flamers

    Sounds a little more like a rpg to me. 


    Whenever a thread was hijacked and there were big quote boxes and lots of flame, I was there!

    Rank:Master Hijacker

    GT: I DFang I

    http://averagejoesgames.com
  •  10-20-2009, 5:53 PM 753547 in reply to 753534

    Re: Space in HW2 or DLC

    do you think you may be able to incorporate ground engagements?

    I've heard this idea before, it's kind of like uhh..what was it...oh yeah, Star Wars BattleFront 2.

    UNSC would be severely limited in space engagements but hold an advantage on the ground. and Employing sergeant SPC idea of having different ship classes...maybe the only way to hold a planet is first to have a colony ship inhabit it...also from the colony ship you could set-up space defenses (space stations and such) with special upgrades (maybe a recon station that allows ships to instantly hop to the aid of the planet in question?)

    but Fighters and Halycon (sp) classes can be used for heavy defense. (maybe you could put them over important worlds like Reach or Earth) and they could each have their own benefits.

    also each planet will have unique benefits...like I remember reading this FF about a planet called Dresdan (I believe thats the name) and it has a HIGH Uranium content. (would be vital for the UNSC faction if they wanted to produce NOVA bombs) so this would discourage a Covie player from just glassing every planet, because each planet will have unique benefits offered to whatever faction controls it :D

    I'm just basing my ideas all around how StarWars BattleFront Two works (you know, like the battle-menu that shows an overview of the galaxy and your available ships and fleets that are over specific worlds (if a Covie + UNSC ship fleet come into contact, a space engagement will take place)

    what d' ya think?

     


    STOP....Hammer time! - Brute Chieftain

    She blinded me....WITH SCIENCE! - Professor Anders

    They see me rollin......they hatin - Prophet of Regret

    Trolls are my Slayer Task...BEWARE!
  •  10-20-2009, 5:55 PM 753549 in reply to 753547

    Re: Space in HW2 or DLC

    Klubhouse16:

    do you think you may be able to incorporate ground engagements?

    I've heard this idea before, it's kind of like uhh..what was it...oh yeah, Star Wars BattleFront 2.

    UNSC would be severely limited in space engagements but hold an advantage on the ground. and Employing sergeant SPC idea of having different ship classes...maybe the only way to hold a planet is first to have a colony ship inhabit it...also from the colony ship you could set-up space defenses (space stations and such) with special upgrades (maybe a recon station that allows ships to instantly hop to the aid of the planet in question?)

    but Fighters and Halycon (sp) classes can be used for heavy defense. (maybe you could put them over important worlds like Reach or Earth) and they could each have their own benefits.

    also each planet will have unique benefits...like I remember reading this FF about a planet called Dresdan (I believe thats the name) and it has a HIGH Uranium content. (would be vital for the UNSC faction if they wanted to produce NOVA bombs) so this would discourage a Covie player from just glassing every planet, because each planet will have unique benefits offered to whatever faction controls it :D

    I'm just basing my ideas all around how StarWars BattleFront Two works (you know, like the battle-menu that shows an overview of the galaxy and your available ships and fleets that are over specific worlds (if a Covie + UNSC ship fleet come into contact, a space engagement will take place)

    what d' ya think?

     

    I like it, provide a link to this thread. I am working on the factions for us and taking down ideas. I implement them when we've reached an agreement
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-20-2009, 6:07 PM 753554 in reply to 753549

    Re: Space in HW2 or DLC

    Shadow Titan:
    Klubhouse16:

    do you think you may be able to incorporate ground engagements?

    I've heard this idea before, it's kind of like uhh..what was it...oh yeah, Star Wars BattleFront 2.

    UNSC would be severely limited in space engagements but hold an advantage on the ground. and Employing sergeant SPC idea of having different ship classes...maybe the only way to hold a planet is first to have a colony ship inhabit it...also from the colony ship you could set-up space defenses (space stations and such) with special upgrades (maybe a recon station that allows ships to instantly hop to the aid of the planet in question?)

    but Fighters and Halycon (sp) classes can be used for heavy defense. (maybe you could put them over important worlds like Reach or Earth) and they could each have their own benefits.

    also each planet will have unique benefits...like I remember reading this FF about a planet called Dresdan (I believe thats the name) and it has a HIGH Uranium content. (would be vital for the UNSC faction if they wanted to produce NOVA bombs) so this would discourage a Covie player from just glassing every planet, because each planet will have unique benefits offered to whatever faction controls it :D

    I'm just basing my ideas all around how StarWars BattleFront Two works (you know, like the battle-menu that shows an overview of the galaxy and your available ships and fleets that are over specific worlds (if a Covie + UNSC ship fleet come into contact, a space engagement will take place)

    what d' ya think?

     

    I like it, provide a link to this thread. I am working on the factions for us and taking down ideas. I implement them when we've reached an agreement

    Hmmmm I'll try to find the thread that originally had this idea

    and thank you btw.


    STOP....Hammer time! - Brute Chieftain

    She blinded me....WITH SCIENCE! - Professor Anders

    They see me rollin......they hatin - Prophet of Regret

    Trolls are my Slayer Task...BEWARE!
  •  10-20-2009, 8:54 PM 753641 in reply to 753547

    Re: Space in HW2 or DLC

    Klubhouse16:

    do you think you may be able to incorporate ground engagements?

    I've heard this idea before, it's kind of like uhh..what was it...oh yeah, Star Wars BattleFront 2.

    UNSC would be severely limited in space engagements but hold an advantage on the ground. and Employing sergeant SPC idea of having different ship classes...maybe the only way to hold a planet is first to have a colony ship inhabit it...also from the colony ship you could set-up space defenses (space stations and such) with special upgrades (maybe a recon station that allows ships to instantly hop to the aid of the planet in question?)

    but Fighters and Halycon (sp) classes can be used for heavy defense. (maybe you could put them over important worlds like Reach or Earth) and they could each have their own benefits.

    also each planet will have unique benefits...like I remember reading this FF about a planet called Dresdan (I believe thats the name) and it has a HIGH Uranium content. (would be vital for the UNSC faction if they wanted to produce NOVA bombs) so this would discourage a Covie player from just glassing every planet, because each planet will have unique benefits offered to whatever faction controls it :D

    I'm just basing my ideas all around how StarWars BattleFront Two works (you know, like the battle-menu that shows an overview of the galaxy and your available ships and fleets that are over specific worlds (if a Covie + UNSC ship fleet come into contact, a space engagement will take place)

    what d' ya think?

     

    I see where your coming from and i like the idea. I was just trying to keep the game less complex by making it all space. And while the UNSC does have the disadvantage in ship engagements usually, they can do pretty well, just look at the Pillar of Autumn. 1 ship vs 12 and it killed 4, damaged at least 1 more.

    Of course, your idea of planetside battles works well and could implement more ship upgrades-ODSTs and Pods for one.

    Now, with the Ship upgrades, you could make the UNSC more effective. For example. the 3 round mac gun from POA could be a potential upgrade to your ship, giving you a massive advantage. That would have to be a Cruiser Only upgrade i think. Frigates could get faster engines, and other stuff.

    Then you could equip your ship with Nova bombs, as you said, only by owning a certain planet.

    Which reminds me, I do like your idea of the Galactic Conquest style from Battlefront 2, but that wouldnt work well in campaign, since the Covenant Glass human worlds that they conquer. For multiplayer it would be pretty sweet though.


    Good things come to those who wait.
    Death comes to those who wait too long.

    SNIPERS-Hint Hint.
  •  10-20-2009, 9:20 PM 753667 in reply to 753641

    Re: Space in HW2 or DLC

    SPC COMMANDO:
    Klubhouse16:

    do you think you may be able to incorporate ground engagements?

    I've heard this idea before, it's kind of like uhh..what was it...oh yeah, Star Wars BattleFront 2.

    UNSC would be severely limited in space engagements but hold an advantage on the ground. and Employing sergeant SPC idea of having different ship classes...maybe the only way to hold a planet is first to have a colony ship inhabit it...also from the colony ship you could set-up space defenses (space stations and such) with special upgrades (maybe a recon station that allows ships to instantly hop to the aid of the planet in question?)

    but Fighters and Halycon (sp) classes can be used for heavy defense. (maybe you could put them over important worlds like Reach or Earth) and they could each have their own benefits.

    also each planet will have unique benefits...like I remember reading this FF about a planet called Dresdan (I believe thats the name) and it has a HIGH Uranium content. (would be vital for the UNSC faction if they wanted to produce NOVA bombs) so this would discourage a Covie player from just glassing every planet, because each planet will have unique benefits offered to whatever faction controls it :D

    I'm just basing my ideas all around how StarWars BattleFront Two works (you know, like the battle-menu that shows an overview of the galaxy and your available ships and fleets that are over specific worlds (if a Covie + UNSC ship fleet come into contact, a space engagement will take place)

    what d' ya think?

     

    I see where your coming from and i like the idea. I was just trying to keep the game less complex by making it all space. And while the UNSC does have the disadvantage in ship engagements usually, they can do pretty well, just look at the Pillar of Autumn. 1 ship vs 12 and it killed 4, damaged at least 1 more.

    Of course, your idea of planetside battles works well and could implement more ship upgrades-ODSTs and Pods for one.

    Now, with the Ship upgrades, you could make the UNSC more effective. For example. the 3 round mac gun from POA could be a potential upgrade to your ship, giving you a massive advantage. That would have to be a Cruiser Only upgrade i think. Frigates could get faster engines, and other stuff.

    Then you could equip your ship with Nova bombs, as you said, only by owning a certain planet.

    Which reminds me, I do like your idea of the Galactic Conquest style from Battlefront 2, but that wouldnt work well in campaign, since the Covenant Glass human worlds that they conquer. For multiplayer it would be pretty sweet though.

    I like this, maybe hero unit customization as well. Different kinds of ships, different upgrades and unique leaders and you have a sick multiplayer mode. Now we just need to get factions down and we saved robot a lot of time
    Design a Faction

    http://www.halowars.com/forums/thread/795978.aspx
  •  10-20-2009, 10:56 PM 753849 in reply to 753667

    Re: Space in HW2 or DLC

    Shadow Titan:
    SPC COMMANDO:
    Klubhouse16:

    do you think you may be able to incorporate ground engagements?

    I've heard this idea before, it's kind of like uhh..what was it...oh yeah, Star Wars BattleFront 2.

    UNSC would be severely limited in space engagements but hold an advantage on the ground. and Employing sergeant SPC idea of having different ship classes...maybe the only way to hold a planet is first to have a colony ship inhabit it...also from the colony ship you could set-up space defenses (space stations and such) with special upgrades (maybe a recon station that allows ships to instantly hop to the aid of the planet in question?)

    but Fighters and Halycon (sp) classes can be used for heavy defense. (maybe you could put them over important worlds like Reach or Earth) and they could each have their own benefits.

    also each planet will have unique benefits...like I remember reading this FF about a planet called Dresdan (I believe thats the name) and it has a HIGH Uranium content. (would be vital for the UNSC faction if they wanted to produce NOVA bombs) so this would discourage a Covie player from just glassing every planet, because each planet will have unique benefits offered to whatever faction controls it :D

    I'm just basing my ideas all around how StarWars BattleFront Two works (you know, like the battle-menu that shows an overview of the galaxy and your available ships and fleets that are over specific worlds (if a Covie + UNSC ship fleet come into contact, a space engagement will take place)

    what d' ya think?

     

    I see where your coming from and i like the idea. I was just trying to keep the game less complex by making it all space. And while the UNSC does have the disadvantage in ship engagements usually, they can do pretty well, just look at the Pillar of Autumn. 1 ship vs 12 and it killed 4, damaged at least 1 more.

    Of course, your idea of planetside battles works well and could implement more ship upgrades-ODSTs and Pods for one.

    Now, with the Ship upgrades, you could make the UNSC more effective. For example. the 3 round mac gun from POA could be a potential upgrade to your ship, giving you a massive advantage. That would have to be a Cruiser Only upgrade i think. Frigates could get faster engines, and other stuff.

    Then you could equip your ship with Nova bombs, as you said, only by owning a certain planet.

    Which reminds me, I do like your idea of the Galactic Conquest style from Battlefront 2, but that wouldnt work well in campaign, since the Covenant Glass human worlds that they conquer. For multiplayer it would be pretty sweet though.

    I like this, maybe hero unit customization as well. Different kinds of ships, different upgrades and unique leaders and you have a sick multiplayer mode. Now we just need to get factions down and we saved robot a lot of time

    well, in campaign the hero unit is you and your ship. Upgrades and abilities are yours to pick from after every campaign mission. Bonus objectives would get you more upgrades, and some upgrades would be permanent while others could be switched out for better ones as the game progresses or the levels require.

    As for factions- UNSC, Covenant, Rebels (they could finally be a faction) Flood wouldnt really work, nor would sentinals, unless you made an expansion pack revolving around the Flood/Forerunner war.


    Good things come to those who wait.
    Death comes to those who wait too long.

    SNIPERS-Hint Hint.
  •  10-20-2009, 11:52 PM 753929 in reply to 753849

    Re: Space in HW2 or DLC

    seriously, stop worrying about DC sparta, come over here and chat
    Good things come to those who wait.
    Death comes to those who wait too long.

    SNIPERS-Hint Hint.
  •  10-21-2009, 12:22 AM 753974 in reply to 753929

    Re: Space in HW2 or DLC

    suggestions......anyone?
    Good things come to those who wait.
    Death comes to those who wait too long.

    SNIPERS-Hint Hint.
  •  10-21-2009, 12:25 AM 753978 in reply to 753974

    Re: Space in HW2 or DLC

    Have the UNSC be the equivalent of what the Russians were in Age of Empires 3- Cannon fodder.  They had cheap, weaker units that trained faster, and almost always won because of their few elite units and greater numbers that would just eventually wear out the other team's resources.
  •  10-21-2009, 12:29 AM 753980 in reply to 753978

    Re: Space in HW2 or DLC

    OmniscientFoe:Have the UNSC be the equivalent of what the Russians were in Age of Empires 3- Cannon fodder.  They had cheap, weaker units that trained faster, and almost always won because of their few elite units and greater numbers that would just eventually wear out the other team's resources.

    like the zerg?

    no, because the unsc could actually fight pretty well even when they had equal numbers. again POA vs 12 cruisers, 4 dead, at least 1 damaged


    Good things come to those who wait.
    Death comes to those who wait too long.

    SNIPERS-Hint Hint.
  •  10-21-2009, 12:31 AM 753982 in reply to 753980

    Re: Space in HW2 or DLC

    SPC COMMANDO:

    OmniscientFoe:Have the UNSC be the equivalent of what the Russians were in Age of Empires 3- Cannon fodder.  They had cheap, weaker units that trained faster, and almost always won because of their few elite units and greater numbers that would just eventually wear out the other team's resources.

    like the zerg?

    no, because the unsc could actually fight pretty well even when they had equal numbers. again POA vs 12 cruisers, 4 dead, at least 1 damaged

    Which goes completely against all the canon provided in the books.  And they weren't shooting to kill, they sent boarding parties on board and took out the engines and stuff.  They would have just gutted the ship with an energy projector if they wanted to kill it.  The only reason they had that is so you could have a mission where you start on the ship and fight your way to the escape pod, not just start the game in an escape pod.
  •  10-21-2009, 12:37 AM 753990 in reply to 753982

    Re: Space in HW2 or DLC

    OmniscientFoe:
    SPC COMMANDO:

    OmniscientFoe:Have the UNSC be the equivalent of what the Russians were in Age of Empires 3- Cannon fodder.  They had cheap, weaker units that trained faster, and almost always won because of their few elite units and greater numbers that would just eventually wear out the other team's resources.

    like the zerg?

    no, because the unsc could actually fight pretty well even when they had equal numbers. again POA vs 12 cruisers, 4 dead, at least 1 damaged

    Which goes completely against all the canon provided in the books.  And they weren't shooting to kill, they sent boarding parties on board and took out the engines and stuff.  They would have just gutted the ship with an energy projector if they wanted to kill it.  The only reason they had that is so you could have a mission where you start on the ship and fight your way to the escape pod, not just start the game in an escape pod.

    it does not go against the books, because in the book, they say 4 ships dead, and a prophet said that they can't destroy the ship because they want Cortana, and they dont want to damage halo.

    Read The Flood. Its a book


    Good things come to those who wait.
    Death comes to those who wait too long.

    SNIPERS-Hint Hint.
  •  10-21-2009, 12:41 AM 753996 in reply to 753990

    Re: Space in HW2 or DLC

    SPC COMMANDO:
    OmniscientFoe:
    SPC COMMANDO:

    OmniscientFoe:Have the UNSC be the equivalent of what the Russians were in Age of Empires 3- Cannon fodder.  They had cheap, weaker units that trained faster, and almost always won because of their few elite units and greater numbers that would just eventually wear out the other team's resources.

    like the zerg?

    no, because the unsc could actually fight pretty well even when they had equal numbers. again POA vs 12 cruisers, 4 dead, at least 1 damaged

    Which goes completely against all the canon provided in the books.  And they weren't shooting to kill, they sent boarding parties on board and took out the engines and stuff.  They would have just gutted the ship with an energy projector if they wanted to kill it.  The only reason they had that is so you could have a mission where you start on the ship and fight your way to the escape pod, not just start the game in an escape pod.

    it does not go against the books, because in the book, they say 4 ships dead, and a prophet said that they can't destroy the ship because they want Cortana, and they dont want to damage halo.

    Read The Flood. Its a book

    And you just reinforce my own argument saying that the Covenant wanted to capture Cortana.  They weren't trying to destroy the ship,  rather, capture Cortana.  Which allowed the PoA to fight back.  Rather than be destroyed immediately like all the other ships the UNSC had.

  •  10-21-2009, 12:49 AM 754017 in reply to 753996

    Re: Space in HW2 or DLC

    OmniscientFoe:
    SPC COMMANDO:
    OmniscientFoe:
    SPC COMMANDO:

    OmniscientFoe:Have the UNSC be the equivalent of what the Russians were in Age of Empires 3- Cannon fodder.  They had cheap, weaker units that trained faster, and almost always won because of their few elite units and greater numbers that would just eventually wear out the other team's resources.

    like the zerg?

    no, because the unsc could actually fight pretty well even when they had equal numbers. again POA vs 12 cruisers, 4 dead, at least 1 damaged

    Which goes completely against all the canon provided in the books.  And they weren't shooting to kill, they sent boarding parties on board and took out the engines and stuff.  They would have just gutted the ship with an energy projector if they wanted to kill it.  The only reason they had that is so you could have a mission where you start on the ship and fight your way to the escape pod, not just start the game in an escape pod.

    it does not go against the books, because in the book, they say 4 ships dead, and a prophet said that they can't destroy the ship because they want Cortana, and they dont want to damage halo.

    Read The Flood. Its a book

    And you just reinforce my own argument saying that the Covenant wanted to capture Cortana.  They weren't trying to destroy the ship,  rather, capture Cortana.  Which allowed the PoA to fight back.  Rather than be destroyed immediately like all the other ships the UNSC had.

    ok, either way, i want you to play the level Pillar of autumn and watch the ending cutscene. They shoot the POA with multiple plasma torpedoes, which were supposed to be able to gut UNSC ships. but they didnt, which proves that the ships is amazing. and by the way, that cutscene was made before the books, so i think that determines which is more canon


    Good things come to those who wait.
    Death comes to those who wait too long.

    SNIPERS-Hint Hint.
Page 3 of 8 (111 items)   < Previous 1 2 3 4 5 Next > ... Last »
View as RSS news feed in XML