3. Cutter marine strat:(thanks to studmuffin)
BO: Sp,SP,barracks,SP,reactor
after making those just scout for resources, whent he barracks is done make 3 flamers and 2 marines and use them
to get the hooks around you. keep making the marines until the reactor ios starting to be built, then wait and
when the reactor is done upgrade the SP's and make a field armory and cotinue to make marines and flamers and
upgrade to twin engine and buy a elephant and when the field armory is done get adreline and attack with 10
marines/flamers and keep making them from the barracks and set the way point for the eenmys base and make from the
barracks until the elephant is locked down in front of the base, keep upgradeing the marines and flamers and if
the attack is stopped completly then your chances go way down =( But it works best against arby
If you're going to make an Elephant anyway, why not make it straight from the beginning? That way you can use it as your initial barracks, and queue the barracks as your 5th building instead of your 3rd. You can also use it to easily capture hooks.