Ive gotten kinda tired of looking around for various build orders or strategies and I thought that maybe you guys
could help me compile a list you know? so people only have to go to one thread. If you would like your strategy to
be posted here, then try to make it look really nice and easy to read. with some description please. Preferably I
would like them to no require assistance from your team mates (if any) Edit: also i would rather them not require
hooks
I know most people will enter strategies that contain assitance from teamates, but I will make a separate thread
for those strategies soon after this thread holds a significant amount of its own.
I will test most if not all of these and *in stars like these write a small response or opinion*
I am sorry if your strategy is not edited in with my post, either it was not descriptive enough, too close to
another players already posted strategy, the strategies edited in to the main post, i believe are worth a look at.
That does not mean that if it is not edited in its not a good strategy
post a strategy and its build order and i will edit this post to contain it. please and thank you?
also here are some other threads i found quite worth the read, i will also post these, as i find more of them
comrade chube's "Unit building damage, stats fully tested" - http://www.halowars.com/forums/thread/668508.aspx
Encrypted AI's "the leader megathread" - http://www.halowars.com/forums/thread/638732.aspx
FJ's "Halo wars video strategy Guides"http://www.halowars.com/forums/thread/548619.aspx
*please no flaming, trolling, etc.*
Table of contents
1. Quick tanks as forge
2. Brute rush *brute chieftan*
2.1- Dual brute rush *brute chieftan*
2.2- Grunt/Brute rush
2.3- Chieftan engineer rush
3. Cutter marine strat
4.Dual banshee build *covenant*
5. Spartanks as cutter
6. Dual canister cutter strat
7. Fast hornets as forge
8. Marines with forge
9. Cyclops rush to any wingman/canister boom *forge
10. Gauss as forge or anders
11. Wraith rush *covenant*
12. Ghost spam *covenant*
13. Dual pump early canister *forge*
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1. Quick tanks as forge: (thanks to studmuffin) * this is a pretty quick way to get tanks out, however i did not
find the 2 supply pads to be suitable to keep producing tanks after tank #4, but besides that. very quick 4 tanks
at 5 minutes though on a second test, i found that this is still a very nice strat*
BO:SP,SP,Reactor,Reactor,VD,
this is the quickest way to get tanks and you should have the first tank rolling out at 3:10, just remember to
collect crates and only buy what's in the build order or else are not so quick.
1.1 canister spam from 2 bases with forge: (thanks to im allhere)
hsp hsp hsp r hsp...
use cyclops to expand, 3-4 of them should do. build all hsp on your first base.
after you get your 2nd base you build a reacter then a vd. upgrade reacter as the vd builds and research canister. build another vd. you can recycle 1st reacter for a heavy suply pad if you want to spam and not care about loses. you can get a constant stream of tanks and a full pop by 8:30. unlike the other dual canister builds, you won't run out of money half way to full pop. also this build does not require teammates but if you can use teammates to clear bases, its faster.
also work for hornets and even cobras/wolverines
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2. Brute rush: (thanks to studmuffin)
BO:WH,Temple,WH
scout for resources and as soon as the temple is done que up two brute squads and make another WH and send your BC
Straight to the enemy base. keep brutes constant and make the WH when you have the time, if you ever have two
brute squads made then it's ok to make a WH, while rushing upgrade your warehouses, and when the brute rush is
doen you will still have a good economy and can move on to banshee's or you can make one less Wh and make wraiths
for a constant attack that gets stronger.
2.1- Dual Brute rush: (thanks to studmuffin)
BO:WH, WH, WH
Now this is like the regular brute rush but with two brutes coming in at a time in the same time period it takes to do the regular brute rush. This only works if there is a free base avaiable, first get 3 WH's, then buy a second base and when the second base is done get 2 more warehouses. The third Wh on the first base should be almost doen and you should enough to but a temple, buy it then save up all your money at this point, when the chieftain comes out send him over to the enemy base and use the saved money to upgrade your WH's and make one brute from each base and depneding on the size of the map you should be there at 3 minutes with two brutes with two more in the time it takes to make 1.
2.2 Grunt/Brute Rush (thanks to ComoEXsniper)
Warehouse>Warehouse>Warehouse>Temple>Four Brutes>Hall>Peons>
A Grunt/Brute rush works wonders. This is the regular build I will use. All of this can be done in under four and a half minutes. Although you will have to wait a bit to get inheritance, that is if you chose to get it.
A lot of grunts. Send BC over to an enemy and just drop everything there. By the time you have Four brutes you should have 7 or so Grunts, but just keep making them and use their Plasma grenades when available. Also, try to get the stun on your hammer incase the enemy's team comes over with Scorpians, a stunned Scorpians makes a happy BC. :)
2.3 Chieftan engineer rush (thanks to the fuhrer)
BO: wh wh t wh s
as soon as t is done get upgrades for the 2 whs don't bless the third one,
upgrade the vortex of the chieftan, then walk the chieftan to the enemy base.
build 3 brutes first, don't let them die, vortex anything that comes close to you
upgrade engineers and then build them and drop in 3-4 then build brutes, you will heal fast enough not die from turrets and pwn thier base, kill sps first! vortx any flamers while having engineers heal you.
delete your summit and build something to counter them and win!
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3. Cutter marine strat:(thanks to studmuffin)
BO: Sp,SP,barracks,SP,reactor
after making those just scout for resources, whent he barracks is done make 3 flamers and 2 marines and use them
to get the hooks around you. keep making the marines until the reactor ios starting to be built, then wait and
when the reactor is done upgrade the SP's and make a field armory and cotinue to make marines and flamers and
upgrade to twin engine and buy a elephant and when the field armory is done get adreline and attack with 10
marines/flamers and keep making them from the barracks and set the way point for the eenmys base and make from the
barracks until the elephant is locked down in front of the base, keep upgradeing the marines and flamers and if
the attack is stopped completly then your chances go way down =( But it works best against arby
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4. Dual banshee's build: (thanks to studmuffin) *tested and i was able to max Pop at 7 minutes on blood gulch*
this works for any covie leader,BO:WH,Temple,WHyour goal at first is to make sure that a WH is always building and when
one is done it get's upgraded, when the temple is made upgrade the first WH that was made andf then que up another
WH and when the second WH is done upgrade it and que up another and then just upgrade the other, two and upgrade
to citidel, get two summits and just wait till the first one is done, when the first one is done you will ahve
around 1000 resources DO NOT use them to get tech two, get boost and one banshee and wait till the other summit is
complete and start dual preduceing them and you will have 15 banshee's by 7 minutes
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5. Spartanks as cutter: (thanks to studmuffin and MLC Stealth) *tested and loved it*
BO:SP,SP,SP reactor and then scout for resources, when you get the money get a second reactor and when the first
one is doen upgrade all your Sp's and when the second one is done make a factory and barracks and make three
tanks, and once the three tanks are being built get the spartans and you should have 3 tanks and 3 spartans in
about 6 minutes.
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6. Dual canister cutter strat: (thanks to Studmuffin)
use this on any map with a free base, make 3 SP's and get another base quickly, when the second base is done make
2 Sp's and make a reactor on the first base, then make another Sp on the second base and another reactor on the
first the whent the other reactor is done make a vehicle depot on the second base and another Sp on the first base
then another reactor and another VD on the second base, when the third reactor is done get canister and sell it
and use the money to upgrade all your Sp's. when you get 1000 credits use this money to buy two canister tanks and
when they are done you will have enough money to get two more canister tanks and you get your first two by 6:00.
make sure to build the buidling in order of which they will be made faster as this only works if you make sure two
things are built at once.
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7. Fast hornets as forge: (thanks to studmuffin) *tried and maxed Pop at 7:00, very nice*
Air is relitively cheap so 4 Sp's is all you need to support air,
Bo:Sp,Sp,Sp
after making this scout for resources, when you get the money get another Sp, when the Sp's are done make a
reactor and when it's done upgrade the reactor and base, make two air pads and when the first air pad is done que
up two hornets, that way you get a little head start before the next one comes up, when the second hornet is done
wait for the second air pad or else the hornets will be made a irregular times and you will spend mroe time
microing your base than microing. Plus it's jsut easier. When the second one is done make two hornets at a time,
you can do this constantly till about ten hornets at the 6:30-7 minute mark (havnt looked at time really) then
attack and set rally point at enemys base.
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8. Marines with forge: (thanks to Im allhere) * tried online and i was suprised at how well this build performed, very quick early army and the tanks really make the enemy lose their footing*
this works best on exile but works on any map with a free base the build order is pretty simple, you scout for
resources and jsut make 5 Sp's on your first base and when you que the last SP, at 250 start heading to the free
base and get the second base, when it's is done make 3 barracks and just ue up as many marines as you can and keep
queing them, then when the second one is made que some on that one and so forth and with all three barracks
spamming them you will have full pop marines/flamers by 5:00 minutes. After getting the marines and flamers they
take long to ill all that and it's un expacted so delete all three barracks and make a reactor and upgrade it when
it's made, then make another and a factory and get canister and delete the one reactor to get two factorys, and
while the canister is researching upgrade the first base and get two more Sp's, then when you have 1000 resources
you will have deul canister tanks 2 minutes later.
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9. Cyclops rush to any wingman/canister (thanks to Saximo 7)
Build a HSP and reactor. Collect crates and as soon as reactor is complete, build 2 cyclopses. Now build another
HSP and build cyclopses until you get 6. Pelican cyclopses in to base and take out as much as you can. Now build
2 more HSP's and get fortress. Build another reactor, upgrade it, and just follow the wingman/canister booms
shown above.
Works best in 2v2/3v3 against UNSC-send in a covie leader with you to soak up the damage and this can be very
crippling
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10. Gauss as forge or anders: (thanks to Im Allhere)
BO: sp sp r sp sp
keep making hogs until you have 5 or 6 and reaseach gunner when the reacters done
wait for monies to come in
delete a sp for a reacter and get grenadier
delete sp for a field armoury and get researve
delete field armoury for a reacter and build a reacter
buy gauss and delete 2 reacters build sp on the spots
get 2nd base with the hogs while getting gauss and you should be able to spam them at about 7
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11. wraith rush: (thanks to Im Allhere)
BO:wh t wh wh f
upgrade whs as they come up but not the last one, buy leader upgrade of your choice instead. upgrade heavy shield
for wraiths and have your leader harrashing at this point. drop in wraith when you have about 3 and micro leader
and wraiths to win
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12. ghost spam: (thanks to Im Allhere) *tried online, and it was hilarious, a bunch of scout shield ghost taking
on an armada of banshees, hornets and vultures.... made me feel good inside*
BO:wh t wh wh f wh f upgrade all
warehouse as the are made and just keep making ghost when factory is made upgrade when you want. upgrade to
citadel and build another wh and factory when you have the money. remember to keep you base locked and make you
enemy think your making wraiths. own their air army when you get enough ghosts when they try to counter you. spam
ghost until you win.
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13. Dual Pump early Canister: (thanks to korther)
Build Order - HSPx4, Reactor (upgrade base) Reactor, VD, upgrade reactor. Start research for Canister, blow up un-upgraded Reactor, VD a very good build for canister tanks, you should have 5-6 tanks out by 7:00 if you collect around 4-5 supply nodes
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GT: Heinyheinyho
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