build orders and strategies Megathread

Last post 07-25-2010, 2:36 PM by Locker. 164 replies.
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  •  07-24-2009, 3:28 PM 666986

    build orders and strategies Megathread

     

    Ive gotten kinda tired of looking around for various build orders or strategies and I thought that maybe you guys  

    could help me compile a list you know? so people only have to go to one thread. If you would like your strategy to 

     be posted here, then try to make it look really nice and easy to read. with some description please. Preferably I 

     would like them to no require assistance from your team mates (if any) Edit: also i would rather them not require 

     hooks 

     

    I know most people will enter strategies that contain assitance from teamates, but I will make a separate thread 

     for those strategies soon after this thread holds a significant amount of its own. 

     

     I will test most if not all of these and *in stars like these write a small response or opinion*  

     

      I am sorry if your strategy is not edited in with my post, either it was not descriptive enough, too close to 

    another players already posted strategy, the strategies edited in to the main post, i believe are worth a look at. 

    That does not mean that if it is not edited in its not a good strategy

    post a strategy and its build order and i will edit this post to contain it. please and thank you? 

     

    also here are some other threads i found quite worth the read, i will also post these, as i find more of them

      comrade chube's "Unit building damage, stats fully tested" - http://www.halowars.com/forums/thread/668508.aspx

     Encrypted AI's "the leader megathread" - http://www.halowars.com/forums/thread/638732.aspx

     FJ's "Halo wars video strategy Guides"http://www.halowars.com/forums/thread/548619.aspx

     *please no flaming, trolling, etc.*

     

     Table of contents 

     

    1. Quick tanks as forge

    2. Brute rush *brute chieftan*

    2.1- Dual brute rush *brute chieftan* 

    2.2- Grunt/Brute rush 

    2.3- Chieftan engineer rush 

    3. Cutter marine strat

    4.Dual banshee build *covenant*

    5. Spartanks as cutter  

    6. Dual canister cutter strat 

     7. Fast hornets as forge 

     8. Marines with forge 

     9. Cyclops rush to any wingman/canister boom *forge

     10. Gauss as forge or anders 

     11. Wraith rush *covenant*

     12. Ghost spam *covenant*

     13. Dual pump early canister *forge*  

     ----------------------------------------------------

    1. Quick tanks as forge: (thanks to studmuffin) * this is a pretty quick way to get tanks out, however i did not 

    find the 2 supply pads to be suitable to keep producing tanks after tank #4, but besides that. very quick 4 tanks 

    at 5 minutes though on a second test, i found that this is still a very nice strat*

     

     BO:SP,SP,Reactor,Reactor,VD,

    this is the quickest way to get tanks and you should have the first tank rolling out at 3:10, just remember to 

    collect crates and only buy what's in the build order or else are not so quick.

     

     1.1  canister spam from 2 bases with forge: (thanks to im allhere)

    hsp hsp hsp r hsp...

    use cyclops to expand, 3-4 of them should do. build all hsp on your first base.

    after you get your 2nd base you build a reacter then a vd. upgrade reacter as the vd builds and research canister. build another vd. you can recycle 1st reacter for a heavy suply pad if you want to spam and not care about loses. you can get a constant stream of tanks and a full pop by 8:30. unlike the other dual canister builds, you won't run out of money half way to full pop. also this build does not require teammates but if you can use teammates to clear bases, its faster.

    also work for hornets and even cobras/wolverines 

     --------------------------------------------------

    2. Brute rush: (thanks to studmuffin)

     

    BO:WH,Temple,WH

    scout for resources and as soon as the temple is done que up two brute squads and make another WH and send your BC 

    Straight to the enemy base. keep brutes constant and make the WH when you have the time, if you ever have two 

    brute squads made then it's ok to make a WH, while rushing upgrade your warehouses, and when the brute rush is 

    doen you will still have a good economy and can move on to banshee's or you can make one less Wh and make wraiths 

    for a constant attack that gets stronger.

     

     

    2.1-  Dual Brute rush: (thanks to studmuffin)

    BO:WH, WH, WH

    Now this is like the regular brute rush but with two brutes coming in at a time in the same time period it takes to do the regular brute rush. This only works if there is a free base avaiable, first get 3 WH's, then buy a second base and when the second base is done get 2 more warehouses. The third Wh on the first base should be almost doen and you should enough to but a temple, buy it then save up all your money at this point, when the chieftain comes out send him over to the enemy base and use the saved money to upgrade your WH's and make one brute from each base and depneding on the size of the map you should be there at 3 minutes with two brutes with two more in the time it takes to make 1.

      

    2.2 Grunt/Brute Rush (thanks to ComoEXsniper)

     Warehouse>Warehouse>Warehouse>Temple>Four Brutes>Hall>Peons>

    A Grunt/Brute rush works wonders. This is the regular build I will use. All of this can be done in under four and a half minutes. Although you will have to wait a bit to get inheritance, that is if you chose to get it.

    A lot of grunts. Send BC over to an enemy and just drop everything there. By the time you have Four brutes you should have 7 or so Grunts, but just keep making them and use their Plasma grenades when available. Also, try to get the stun on your hammer incase the enemy's team comes over with Scorpians, a stunned Scorpians makes a happy BC. :)

     

    2.3 Chieftan engineer rush (thanks to the fuhrer)

    BO: wh wh t wh s

    as soon as t is done get upgrades for the 2 whs don't bless the third one,

    upgrade the vortex of the chieftan, then walk the chieftan to the enemy base.

    build 3 brutes first, don't let them die, vortex anything that comes close to you

    upgrade engineers and then build them and drop in 3-4 then build brutes, you will heal fast enough not die from turrets and pwn thier base, kill sps first! vortx any flamers while having engineers heal you.

    delete your summit and build something to counter them and win! 

     

    -------------------------------------------------- 

    3. Cutter marine strat:(thanks to studmuffin)

    BO: Sp,SP,barracks,SP,reactor

    after making those just scout for resources, whent he barracks is done make 3 flamers and 2 marines and use them 

    to get the hooks around you. keep making the marines until the reactor ios starting to be built, then wait and 

    when  the reactor is done upgrade the SP's and make a field armory and cotinue to make marines and flamers and 

    upgrade to twin engine and buy a elephant and when the field armory is done get adreline and attack with 10 

    marines/flamers and keep making them from the barracks and set the way point for the eenmys base and make from the 

    barracks until the elephant is locked down in front of the base, keep upgradeing the marines and flamers and if 

    the attack is stopped completly then your chances go way down =( But it works best against arby

      --------------------------------------------------

    4. Dual banshee's build: (thanks to studmuffin) *tested and i was able to max Pop at 7 minutes on blood gulch*

    this works for any covie leader,BO:WH,Temple,WHyour goal at first is to make sure that a WH is always building and when 

    one is done it get's upgraded, when the temple is made upgrade the first WH that was made andf then que up another 

    WH and when the second WH is done upgrade it and que up another and then just upgrade the other, two and upgrade 

    to citidel, get two summits and just wait till the first one is done, when the first one is done you will ahve 

    around 1000 resources DO NOT use them to get tech two, get boost and one banshee and wait till the other summit is 

    complete and start dual preduceing them and you will have 15 banshee's by 7 minutes 

      --------------------------------------------------

    5. Spartanks as cutter: (thanks to studmuffin and MLC Stealth) *tested and loved it*

    BO:SP,SP,SP reactor and then scout for resources, when you get the money get a second reactor and when the first 

    one is doen upgrade all your Sp's and when the second one is done make a factory and barracks and make three 

    tanks, and once the three tanks are being built get the spartans and you should have 3 tanks and 3 spartans in 

    about 6 minutes.

      --------------------------------------------------

    6. Dual canister cutter strat: (thanks to Studmuffin)

    use this on any map with a free base, make 3 SP's and get another base quickly, when the second base is done make 

    2 Sp's and make a reactor on the first base, then make another Sp on the second base and another reactor on the 

    first the whent the other reactor is done make a vehicle depot on the second base and another Sp on the first base 

    then another reactor and another VD on the second base, when the third reactor is done get canister and sell it 

    and use the money to upgrade all your Sp's. when you get 1000 credits use this money to buy two canister tanks and 

    when they are done you will have enough money to get two more canister tanks and you get your first two by 6:00. 

    make sure to build the buidling in order of which they will be made faster as this only works if you make sure two 

    things are built at once.

      --------------------------------------------------

    7. Fast hornets as forge: (thanks to studmuffin) *tried and maxed Pop at 7:00, very nice*

    Air is relitively cheap so 4 Sp's is all you need to support air,

    Bo:Sp,Sp,Sp

    after making this scout for resources, when you get the money get another Sp, when the Sp's are done make a 

    reactor and when it's done upgrade the reactor and base, make two air pads and when the first air pad is done que 

    up two hornets, that way you get a little head start before the next one comes up, when the second hornet is done 

    wait for the second air pad or else the hornets will be made a irregular times and you will spend mroe time 

    microing your base than microing. Plus it's jsut easier. When the second one is done make two hornets at a time, 

    you can do this constantly till about ten hornets at the 6:30-7 minute mark (havnt looked at time really) then 

    attack and set rally point at enemys base.

      --------------------------------------------------

    8. Marines with forge: (thanks to Im allhere) * tried online and i was suprised at how well this build performed, very quick early army and the tanks really make the enemy lose their footing*

    this works best on exile but works on any map with a free base the build order is pretty simple, you scout for 

    resources and jsut make 5 Sp's on your first base and when you que the last SP, at 250 start heading to the free 

    base and get the second base, when it's is done make 3 barracks and just ue up as many marines as you can and keep 

    queing them, then when the second one is made que some on that one and so forth and with all three barracks 

    spamming them you will have full pop marines/flamers by 5:00 minutes. After getting the marines and flamers they 

    take long to ill all that and it's un expacted so delete all three barracks and make a reactor and upgrade it when 

    it's made, then make another and a factory and get canister and delete the one reactor to get two factorys, and 

    while the canister is researching upgrade the first base and get two more Sp's, then when you have 1000 resources 

    you will have deul canister tanks 2 minutes later.

       --------------------------------------------------

    9. Cyclops rush to any  wingman/canister (thanks to Saximo 7)

    Build a HSP and reactor.  Collect crates and as soon as reactor is complete, build 2 cyclopses.  Now build another 

    HSP and build cyclopses until you get 6.  Pelican cyclopses in to base and take out as much as you can.  Now build 

     2 more HSP's and get fortress.  Build another reactor, upgrade it, and just follow the wingman/canister booms 

    shown above.

    Works best in 2v2/3v3 against UNSC-send in a covie leader with you to soak up the damage and this can be very 

    crippling

      --------------------------------------------------

    10. Gauss as forge or anders: (thanks to Im Allhere)

    BO: sp sp r sp sp

    keep making hogs until you have 5 or 6 and reaseach gunner when the reacters done

    wait for monies to come in

    delete a sp for a reacter and get grenadier

    delete sp for a field armoury and get researve 

    delete field armoury for a reacter and build a reacter 

    buy gauss and delete 2 reacters build sp on the spots

    get 2nd base with the hogs while getting gauss and you should be able to spam them at about 7

      --------------------------------------------------

    11. wraith rush: (thanks to Im Allhere)

    BO:wh t wh wh f

    upgrade whs as they come up but not the last one, buy leader upgrade of your choice instead. upgrade heavy shield 

    for wraiths and have your leader harrashing at this point. drop in wraith when you have about 3 and micro leader 

    and wraiths to win

      --------------------------------------------------

    12. ghost spam: (thanks to Im Allhere) *tried online, and it was hilarious, a bunch of scout shield ghost taking 

    on an armada of banshees, hornets and vultures.... made me feel good inside*

    BO:wh t wh wh f wh f upgrade all 

    warehouse as the are made and just keep making ghost when factory is made upgrade when you want. upgrade to 

    citadel and build another wh and factory when you have the money. remember to keep you base locked and make you 

    enemy think your making wraiths. own their air army when you get enough ghosts when they try to counter you. spam 

    ghost until you win. 

      --------------------------------------------------

    13. Dual Pump early Canister: (thanks to korther)

    Build Order - HSPx4, Reactor (upgrade base) Reactor, VD, upgrade reactor. Start research for Canister, blow up un-upgraded Reactor, VD a very good build for canister tanks, you should have 5-6 tanks out by 7:00 if you collect around 4-5 supply nodes 

     --------------------------------------------------



    GT: Heinyheinyho
    TURTLE BEACH HEADSET FTW
    www.turtlebeach.com
    Dr Manhattan:
    Rushing, it's like the wind. There is no stopping it from happening, but if you just raise your hand slightly, you can stop it from affecting you.
  •  07-24-2009, 3:32 PM 666989 in reply to 666986

    Re: build orders

    hsp x7 and wait for the game to end.

    give all you money to your teammates and hope they know how to use it.


    I get banned for no reason
  •  07-24-2009, 3:37 PM 666993 in reply to 666989

    Re: build orders

    come on now really? i mean a good BO that dosent leave your self with no points and no army
    GT: Heinyheinyho
    TURTLE BEACH HEADSET FTW
    www.turtlebeach.com
    Dr Manhattan:
    Rushing, it's like the wind. There is no stopping it from happening, but if you just raise your hand slightly, you can stop it from affecting you.
  •  07-24-2009, 3:38 PM 666994 in reply to 666989

    Re: build orders

    cutter

    barracks<barracks<barracks<reactor<supply pad

    ping ur base 50 times then resin

    and send message to ur team mates and call them fine gentlemen


    zTheMeatShield:


    Agro is the bestest.

    i like forge he is so cool those big strong arms his smooth bold head. Oh yea i love forge
  •  07-24-2009, 3:40 PM 666995 in reply to 666994

    Re: build orders

    come on im being serious, nobody can post a thread in the forums without getting stupid and idiotic responses
    GT: Heinyheinyho
    TURTLE BEACH HEADSET FTW
    www.turtlebeach.com
    Dr Manhattan:
    Rushing, it's like the wind. There is no stopping it from happening, but if you just raise your hand slightly, you can stop it from affecting you.
  •  07-24-2009, 3:45 PM 667000 in reply to 666986

    Re: build orders

     Just some basics

    Quick tanks as forge:

    BO:SP,SP,Reactor,Reactor,VD, this is the quickest way to get tanks and you should have the first tank rolling out at 3:10, just remember to collect crates and only buy what's in the build order or else are not so quick.

    Brute rush:

    BO:WH,Temple,WH

    scout for resources and as soon as the temple is done que up two brute squads and make another WH and send your BC Straight to the enemy base. keep brutes constant and make the WH when you have the time, if you ever have two brute squads made then it's ok to make a WH, while rushing upgrade your warehouses, and when the brute rush is doen you will still have a good economy and can move on to banshee's or you can make one less Wh and make wraiths for a constant attack that gets stronger.

    Cutter marine strat:

    BO: Sp,SP,barracks,SP,reactor

    after making those just scout for resources, whent he barracks is done make 3 flamers and 2 marines and use them to get the hooks around you. keep making the marines until the reactor ios starting to be built, then wait and whent he reactor is done upgrade the SP's and make a field armory and cotinue to make marines and flamers and upgrade to twin engine and buy a elephant and when the field armory is done get adreline and attack with 10 marines/flamers and keep making them from the barracks and set the way point for the eenmys base and make from the barracks until the elephant is locked down in front of the base, keep upgradeing the marines and flamers and if the attack is stopped completly then your chances go way down =( But it works best against arby

    Dual banshee's build:

    this works for any covie leader,

    BO:WH,Temple,WH

    your goal at first is to make sure that a WH is always building and when one is done it get's upgraded, when the temple is made upgrade the first WH that was made andf then que up another WH and when the second WH is done upgrade it and que up another and then just upgrade the other, two and upgrade to citidel, get two summits and just wait till the first one is done, when the first one is done you will ahve around 1000 resources DO NOT use them to get tech two, get boost and one banshee and wait till the other summit is complete and start dual preduceing them and you will have 15 banshee's by 7 minutes

    Spartanks as cutter:

    I learned this one from "MLC Stealth". A great cutter player,

    BO:SP,SP,SP reactor and then scout for resources, when you get the money get a second reactor and when the first one is doen upgrade all your Sp's and when the second one is done make a factory and barracks and make three tanks, and once the three tanks are being built get the spartans and you should have 3 tanks and 3 spartans in about 6 minutes.

    I'll add more later if I feel like it. See ya!

     


    GT: EverCuteKitty
    1v1-front page (random all)
    2v2-front page (anders)
    3v3-top 50 (random UNSC)


  •  07-24-2009, 3:46 PM 667001 in reply to 666995

    Re: build orders

    k

    arby

    T<WH<S,UPWH<WH<WH,UP BASE<WH<FACTORY

    BUILD WRAITHS counter attack and win


    zTheMeatShield:


    Agro is the bestest.

    i like forge he is so cool those big strong arms his smooth bold head. Oh yea i love forge
  •  07-24-2009, 3:54 PM 667007 in reply to 667000

    Re: build orders

    to: studmuffin

    Thank you, i liked all of your strategy's so i editted them all in ^_^

     

     


    GT: Heinyheinyho
    TURTLE BEACH HEADSET FTW
    www.turtlebeach.com
    Dr Manhattan:
    Rushing, it's like the wind. There is no stopping it from happening, but if you just raise your hand slightly, you can stop it from affecting you.
  •  07-24-2009, 3:56 PM 667010 in reply to 667007

    Re: build orders

    thanks, I'll post more later, but you might want to just put a regular space and make them mroe organnized becuase it's hard to tell what strat is what and also you added some strats twice.
    GT: EverCuteKitty
    1v1-front page (random all)
    2v2-front page (anders)
    3v3-top 50 (random UNSC)


  •  07-24-2009, 3:59 PM 667013 in reply to 667010

    Re: build orders

    I posted these up in a similar thread today, I use these in 3 v 3, because they are booms and 3 v 3 is less about early units and hooks and more about efficiency and tech.

    3 v 3 Forge - single base

    Sp - Sp - Sp - R - R - VD(produce 1 tank then upgrade can) - R(sell after canister upgrade) - Barracks = First tank at 4:30, 3 spartan canister tanks by around 8:00

    3 v 3 Cutter - single base

    Sp - R - Sp - Sp - Sp (upgrade as you go) - R(upgrade) - Ap - (sell R) Ap = Dual pumping wingman hornets, tear down second Ap for barracks at around 15 pop to get a jump on ODST (hornets and ODST are a nasty combo).

     3 v 3 - PoR - quick clear and expand

    Wh - T - Wh - Wh - Wh (upgrade as you go)-----Use PoR to clear expansion---research Divine Absolution - expand - Wh - Wh - SG (or unit facility.... In other words the PoR can clear a base before you need to research citadel and building a new base has a better return on pads then citadel upgrade.  Not upgrading to Citadel at this time also allows me to get DA earlier and then go harrass.

     


    ______________________________________________

    More Caliber Per Capita
  •  07-24-2009, 4:00 PM 667015 in reply to 667010

    Re: build orders

    studmuffin:thanks, I'll post more later, but you might want to just put a regular space and make them mroe organnized becuase it's hard to tell what strat is what and also you added some strats twice.

     

    sorry im still tyring to figure out how to post these things correctly

     


    GT: Heinyheinyho
    TURTLE BEACH HEADSET FTW
    www.turtlebeach.com
    Dr Manhattan:
    Rushing, it's like the wind. There is no stopping it from happening, but if you just raise your hand slightly, you can stop it from affecting you.
  •  07-24-2009, 4:03 PM 667017 in reply to 667015

    Re: build orders

    no problem, it's looks so much better now, thanks, hope others post, good luck.
    GT: EverCuteKitty
    1v1-front page (random all)
    2v2-front page (anders)
    3v3-top 50 (random UNSC)


  •  07-24-2009, 4:03 PM 667018 in reply to 667010

    Re: build orders

    my bo is actually one of the best in the game. you can have 40 banshees in 5 min and win

    I get banned for no reason
  •  07-24-2009, 4:05 PM 667019 in reply to 667018

    Re: build orders

    then post it?
    GT: Heinyheinyho
    TURTLE BEACH HEADSET FTW
    www.turtlebeach.com
    Dr Manhattan:
    Rushing, it's like the wind. There is no stopping it from happening, but if you just raise your hand slightly, you can stop it from affecting you.
  •  07-24-2009, 4:06 PM 667020 in reply to 667018

    Re: build orders

    Im Allhere:my bo is actually one of the best in the game. you can have 40 banshees in 5 min and win

    you cant have 40 banshee's at all and you cant have then in 5 minutes either at that.


    GT: EverCuteKitty
    1v1-front page (random all)
    2v2-front page (anders)
    3v3-top 50 (random UNSC)


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