garrisonable vehicles

Last post 07-06-2009, 12:50 PM by NightAngel. 34 replies.
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  •  04-19-2009, 8:51 AM 556668

    garrisonable vehicles

    ok if I remember correctly most vehicles in halo could hold more than one unit at any given time and in halo wars most of those vehicles fill the spots through upgrades. but two vehicles according to the original halo still have open spots and these are the scorpion tank and the scarab. For the scorpion tank I propose that one infantry squad be able to ride as a passinger (to be fair to the covie the wraith tank will be able to garrison one squad) and as for the scarab there should be an upgrade that allows in to carry 3-5 squads ( I am more for having 3 squads)

    rule any of your teammates can place their infantry on your vehicle(s) but you and the person who p[laced the infantry have the abiltity to remove the unit(s) from the vehicle.

    the question how will the infantry effect the vehicle   some options :1: the infantry will absorb all the damage the vehicle takes ( 3 out of 10)   :2: the vehicle will take all damage ( infantry drop out when the vehicle dies) (4.5 out of 10)    :3: the infantry will add a surtain percent of their hp energy sheilds and special traits to the vehicle (infantry die upon death of the vehicle:::::: the percent for the HP, ES, and special trait(s) can be zero) (3-10 out of 10) :4: the infantry and the vehicle will both take a sertain percentage of the damage (if the infantry have enough hp left they will drop out if not they will die) (7-10 out of 10)

    if you for the most part agree with the idea then please say so 

    I did read through a little to see if this topic already excisted 


    two players per box for halo wars (splite screen) well really for every Xbox game (splite screen)
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  •  04-19-2009, 10:05 AM 556743 in reply to 556668

    Re: garrisonable vehicles

    This might work pretty well. The units that are on the side of the vehicle could attack infantry units and Spartans that try to get close to it. The Scorpion is already more powerful than a Wraith therefore the Wraiths units would have to be stronger.

    "Dear Humanity, we regret being alien bastards, we regret coming to Earth, and we most definetly regret that the Corp just blew up our raggedy ass fleet! HOO RAH!"
  •  04-19-2009, 3:14 PM 557230 in reply to 556743

    Re: garrisonable vehicles

    Thats a pretty good idea actually...
  •  05-12-2009, 8:38 PM 586082 in reply to 556743

    Re: garrisonable vehicles

    Pr1son L0v3:This might work pretty well. The units that are on the side of the vehicle could attack infantry units and Spartans that try to get close to it. The Scorpion is already more powerful than a Wraith therefore the Wraiths units would have to be stronger.

    thx

    I forgot to say if you don't like the Idea please say why


    two players per box for halo wars (splite screen) well really for every Xbox game (splite screen)
    gt dapperdannman
  •  05-12-2009, 8:46 PM 586090 in reply to 586082

    Re: garrisonable vehicles

    It is a great idea. Just imagine...Scarab loaded with three Spartan laser spartans
  •  05-12-2009, 8:59 PM 586109 in reply to 586090

    Re: garrisonable vehicles

    maybe be able to put a squad in turretless hog, instant passenger hog?

    or maybe just give hogs the ability to upgrade themselves, like turrets, where they could be gauss, for anti vehicle, LAAG for anti infantry, and passenger, for troop transport. Infantry inside gain 50% armor, and do normal damage, and if vehicle dies they jump out.

    that was my suggestion, but i like your ideas.


    Good things come to those who wait.
    Death comes to those who wait too long.

    SNIPERS-Hint Hint.
  •  05-13-2009, 6:42 AM 586498 in reply to 586109

    Re: garrisonable vehicles

    My only concern with this is not making it balanced.  If you allow Covie forces to garrison troops in the wriath and the scarab, don't you think there should be another vehicle for the UNSC also?  I don't know what other one you would use for them though.  As SPC COMMANDO stated the turretless hog....But thats not much of a match up against a scarab with 3-5 infantry units garrisoned in it.  It could work early in the game to transport marines as a rush tactic maybe.

  •  05-13-2009, 7:24 AM 586522 in reply to 556668

    Re: garrisonable vehicles

    How would you do that? I mean, what button would you use to do this? The 'y' button for infantry is their special, grenades. Not that it's a bad idea ,but, which button wuld you use?
    Ey chika bum bum-caboose
  •  05-13-2009, 7:35 AM 586527 in reply to 586522

    Re: garrisonable vehicles

    x
    Spess mehrens
  •  05-13-2009, 8:15 AM 586557 in reply to 586498

    Re: garrisonable vehicles

    medicman22:

    It could work early in the game to transport marines as a rush tactic maybe.

    There's the Pelican Option. For the price of 200 you can transport 6 Population worth of Units across the field. That being said 6 Hogs for 6 Squads. 150 x 6 = 900. I'd prefer to pay 200 and keep an extra 6 Population then to transport my units like that. And since they're already transformed into "Transport Hogs" they would be virtually useless.


    Silver Zealot:
    And even if there was other units to help the vampires they would have got turned into ice cubes and then blasted into ity bity tiny little bits and shipped back to thier base in very very tiny boxes.

  •  05-13-2009, 8:24 AM 586563 in reply to 586498

    Re: garrisonable vehicles

    medicman22:

    My only concern with this is not making it balanced.  If you allow Covie forces to garrison troops in the wriath and the scarab, don't you think there should be another vehicle for the UNSC also?  I don't know what other one you would use for them though.  As SPC COMMANDO stated the turretless hog....But thats not much of a match up against a scarab with 3-5 infantry units garrisoned in it.  It could work early in the game to transport marines as a rush tactic maybe.

    i can see two simple solutions;
    1:- Let UNSC build pelicans that can fight (missles and Machine gun Turret like in the Trilogy) and also house 2-3 squads
    OR (better idea in my opinion)
    2:- Garrison Vultures, the UNSC's Uber Unit

    i mean come on 2 passenger units per vulture, Vultures ->6cp  3-4 passengers per scarab, Scarabs -> 20cp

    covie at best can only have 3 Scarabs and nothing else, cept leader and thats only on Beasely's Plateau, UNSC can have at most 50cp so thats what 8 vultures with 2cp left over, again on Beasely's Plateau and only on Standard, decent idea.

    also maybe instead of garrisoning Wraiths put Spectres into the Game, (Halo 2 Covenant Troop Transport for those who cant remember) if memory serves they could carry a ghost and a bunch of elites/grunts etc, also give the covie Spirits or Phantoms instead of the grav lift everyone to the bloody leaders... im not one to talk i use Chieftain a lot.... moving on....


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  •  05-13-2009, 4:29 PM 587249 in reply to 586082

    Re: garrisonable vehicles

    sounds cool

     

  •  05-13-2009, 11:27 PM 587884 in reply to 586522

    Re: garrisonable vehicles

    flip yap:How would you do that? I mean, what button would you use to do this? The 'y' button for infantry is their special, grenades. Not that it's a bad idea ,but, which button wuld you use?

    press X over the vehicle, it would be like putting them in a downed pelican.


    Good things come to those who wait.
    Death comes to those who wait too long.

    SNIPERS-Hint Hint.
  •  05-17-2009, 6:13 PM 591935 in reply to 556668

    Re: garrisonable vehicles

    sounds like a good idea to have in the scorpians and the wraiths

    giving each of these units a infantry bonus


    quitters are failures who couldnt help their teammates so they deserve to die- why bother entering matches if you are going to quit in 5 minutes
  •  05-18-2009, 10:48 PM 593452 in reply to 586498

    Re: garrisonable vehicles

    medicman22:

    My only concern with this is not making it balanced.  If you allow Covie forces to garrison troops in the wriath and the scarab, don't you think there should be another vehicle for the UNSC also?  I don't know what other one you would use for them though.  As SPC COMMANDO stated the turretless hog....But thats not much of a match up against a scarab with 3-5 infantry units garrisoned in it.  It could work early in the game to transport marines as a rush tactic maybe.

    well scarabs in general are weak for their population and cost where they make a lot of it up is in their unmatchable range for their damage how ever most infantry have a short range even when their garrisoned in a sniper tower. So the infantry that are placed in the scarab would only be able to give a little help to those people who use it as a sniper which is what it is best at. so the infantry in to scarab would not make a very big difference unless you like to send a lone scarab to try and take out the enemy, in the lone scarab case it would make a big difference but 4-5 grizzlies would still beat it to H***.

     

     


    two players per box for halo wars (splite screen) well really for every Xbox game (splite screen)
    gt dapperdannman
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