Deathmatch Issues

Last post 07-05-2009, 8:15 AM by Anonymous. 15 replies.
Page 1 of 2 (16 items)   1 2 Next >
Sort Posts: Previous Next
  •  07-04-2009, 8:09 AM 644110

    Deathmatch Issues

    I have not played death match for a few weeks now for a few reasons. 1st captain cutter sends a stupid warthog to the enermy base and spam ODST's straight away and you manage to make i dunno 3 warthogs?.

    2nd. Anders freezing your base and then destroys you with hawks and a vulture

    while forge is'nt to much of a problem for me unless 1 of these 3 character spam Gauss warthogs.

    What is the point of 5 minute matches i enjoy the drawn out fights the ones where your struggling to keep hold of your postilion instead of squeezing your opponents command points at a small 15 while your run around with 40.

    they best death match MATCH lol i ever had was 2v2 and it took 61 mins to finally win. i loved this battle as all 4 of us where trying are hardest to gain a foot hold in this match and every attack turned the tide until me and my ally did a joint attack n attack the last 2 bases at the same time forcing them to destroy there own bases and hide with a spartan. NONE of this can be done in under 20 minutes

    Aloysius:If you think about it, Galactus is a giant purple alien who eats planets. Kind of like the Covenant.

    wolver frog
    It's official, straight from the mouth of an employee who works on Halo.

    The Covenant eat planets.
  •  07-04-2009, 9:00 AM 644115 in reply to 644110

    Re: Deathmatch Issues

    Paulus Magintie:I1st captain cutter sends a stupid warthog to the enermy base and spam ODST's straight away and you manage to make i dunno 3 warthogs?.

    2nd. Anders freezing your base and then destroys you with hawks and a vulture

    while forge is'nt to much of a problem for me unless 1 of these 3 character spam Gauss warthogs.

    1) that can only be done after 3 minutes.

    2) Never ever saw that before (in a rush ?)

    3) Gause warthogs are the most useless units in deathmatch. My prophet can beam them easily to death.

  •  07-04-2009, 11:24 AM 644161 in reply to 644110

    Re: Deathmatch Issues

    If you want long drawn out matches, play standard. If you want balance, play standard. If you want ODST spamming to not be a game breaker, but rather a late-game non-issue, play standard.

     

    Deathmatch is a horrible gametype in my opinion. It takes out the whole rush>boom>turtle>rush triangle and replaces it with unit spamming until one team has so many bases that the other team can't possibly win. The way population is doled out and the fact that everything is fully upgraded from the start makes this possible.

  •  07-04-2009, 11:31 AM 644172 in reply to 644161

    Re: Deathmatch Issues

    wafflecannon02:

    If you want long drawn out matches, play standard. If you want balance, play standard. If you want ODST spamming to not be a game breaker, but rather a late-game non-issue, play standard.

     

    Deathmatch is a horrible gametype in my opinion. It takes out the whole rush>boom>turtle>rush triangle and replaces it with unit spamming until one team has so many bases that the other team can't possibly win. The way population is doled out and the fact that everything is fully upgraded from the start makes this possible.

    deathmatch is fun b/c it requires more micro when you have huge armies with lots of variety...but its dumb when you get fine gentlemen that only make vampires, forcing you (if you're covy) to also only make vampires to counter it...forge tank spams ae easy to beat, prophet rushes are *** (they beam all ur buildings while you make em), anders hawk spam gets raped hardcore, cutter cobra+ODST is a little tricky to beat and scarabs suck.
  •  07-04-2009, 11:41 AM 644181 in reply to 644172

    Re: Deathmatch Issues

    sabre squrl:
    wafflecannon02:

    If you want long drawn out matches, play standard. If you want balance, play standard. If you want ODST spamming to not be a game breaker, but rather a late-game non-issue, play standard.

     

    Deathmatch is a horrible gametype in my opinion. It takes out the whole rush>boom>turtle>rush triangle and replaces it with unit spamming until one team has so many bases that the other team can't possibly win. The way population is doled out and the fact that everything is fully upgraded from the start makes this possible.

    deathmatch is fun b/c it requires more micro when you have huge armies with lots of variety...but its dumb when you get fine gentlemen that only make vampires, forcing you (if you're covy) to also only make vampires to counter it...forge tank spams ae easy to beat, prophet rushes are *** (they beam all ur buildings while you make em), anders hawk spam gets raped hardcore, cutter cobra+ODST is a little tricky to beat and scarabs suck.

    So, wanna play Sabre or Squrl? You keep calling me a fine gentleman, but won't play why?


    If I win again, I'm still the champion. If you win, Ha that's just impossible!
  •  07-04-2009, 11:52 AM 644191 in reply to 644172

    Re: Deathmatch Issues

     Deathmatch is unbalanced, as it in a lot of ways emulates the late stages of a Skirmish match. Not only does that mean that certain leaders are overpowered, but also that most hooks are pretty useless. UNSC economic bonuses are nullified too. In general, a lot of strategy is lost in Deathmatch. What genre of game is this again? Yeah, that's right. However, you can do whatever floats your boat, sabre.

  •  07-04-2009, 11:57 AM 644195 in reply to 644181

    Re: Deathmatch Issues

    Vic Rattlehead9:
    sabre squrl:
    wafflecannon02:

    If you want long drawn out matches, play standard. If you want balance, play standard. If you want ODST spamming to not be a game breaker, but rather a late-game non-issue, play standard.

     

    Deathmatch is a horrible gametype in my opinion. It takes out the whole rush>boom>turtle>rush triangle and replaces it with unit spamming until one team has so many bases that the other team can't possibly win. The way population is doled out and the fact that everything is fully upgraded from the start makes this possible.

    deathmatch is fun b/c it requires more micro when you have huge armies with lots of variety...but its dumb when you get fine gentlemen that only make vampires, forcing you (if you're covy) to also only make vampires to counter it...forge tank spams ae easy to beat, prophet rushes are *** (they beam all ur buildings while you make em), anders hawk spam gets raped hardcore, cutter cobra+ODST is a little tricky to beat and scarabs suck.

    So, wanna play Sabre or Squrl? You keep calling me a fine gentleman, but won't play why?

    lol anytime you wanna play just send me an FR and invite me.
  •  07-04-2009, 12:08 PM 644204 in reply to 644161

    Re: Deathmatch Issues

    wafflecannon02:

    If you want long drawn out matches, play standard. If you want balance, play standard. If you want ODST spamming to not be a game breaker, but rather a late-game non-issue, play standard.

     

    Deathmatch is a horrible gametype in my opinion. It takes out the whole rush>boom>turtle>rush triangle and replaces it with unit spamming until one team has so many bases that the other team can't possibly win. The way population is doled out and the fact that everything is fully upgraded from the start makes this possible.

     That's like saying Halo 3 is a terrible game because there's no rush/boom/turtle triangle.

    Deathmatch is a completely different game from Standard, you can't compare the too.

    If you go into deathmatch with the mindset of a standard player you will probably 1. lose and 2. QQ, your post proves half my point (the QQ part)

     

     

    Paulus Magintie:I have not played death match for a few weeks now for a few reasons. 1st captain cutter sends a stupid warthog to the enermy base and spam ODST's straight away and you manage to make i dunno 3 warthogs?.

    2nd. Anders freezing your base and then destroys you with hawks and a vulture

    while forge is'nt to much of a problem for me unless 1 of these 3 character spam Gauss warthogs.

    What is the point of 5 minute matches i enjoy the drawn out fights the ones where your struggling to keep hold of your postilion instead of squeezing your opponents command points at a small 15 while your run around with 40.

    they best death match MATCH lol i ever had was 2v2 and it took 61 mins to finally win. i loved this battle as all 4 of us where trying are hardest to gain a foot hold in this match and every attack turned the tide until me and my ally did a joint attack n attack the last 2 bases at the same time forcing them to destroy there own bases and hide with a spartan. NONE of this can be done in under 20 minutes

     

    If you want to play longer games but you can't because you keep losing. Then get better.

     The closer your skill is to your opponent then the better the game will be. I'd advise you use a Prophet if you are getting beat by UNSC enough to make a thread about it.

     

    darknessis 12:

    3) Gause warthogs are the most useless units in deathmatch. My prophet can beam them easily to death.

    Guass hogs are far from useless in deathmatch. By your post I'd swear on my life that I could beat your prophet with my Cutter, or even Forge for that matter.

     

    sabre squrl:but its dumb when you get fine gentlemen that only make vampires, forcing you (if you're covy) to also only make vampires to counter it...

     If your opponent is spamming vampires and you are also a covenant you should not be making vampires at all..

    Stick to 100% wraiths and you will win.

    Why counter his army of vampires when the most they can do is freeze your prophet? What are they going to do after you teleport your prophet back? Destroy your base? That would take 5 minutes for them to destroy a base with 2 shields on it, while it takes you less than half that time to destroy their bases with the same pop of wraiths. On top of that wraiths kill vamps better than they kill wraiths, and wraiths have shields. Micro a bit and you're fine

     

     So many fine gentlemen, so many

     

     


    www.VERMM.com

    Rank 1 1v1 Deathmatch
    Rank 1 2v2 Deathmatch (Unarranged Teams)
    Rank 1 2v2 Deathmatch (Arranged Teams)
  •  07-04-2009, 3:05 PM 644301 in reply to 644204

    Re: Deathmatch Issues

    I'm pretty sure VERMM knows what he's talking about on the above, but there are still some seriously stupid issues on DM.

    Like the fact that you can take an open base and just keep creating the base while your opponent keeps repeatedly killing it to keep him from taking it. Yeah, mashing the build button on an open base slot on an RTS is definitely the epitome of skill. 

    Wraiths also get an additional tier which makes them too powerful IMO. 


    iEchoic
    #1 GB singles
    #1 solo matchmaking - 50 TS
    Winner of Army Leadership I, II, III & V

    iEchoic and DopedGoat
    #1 2v2 matchmaking (120-0)

    pT Rank One
    #1 GB team
    Winners of Gamebattles 3v3 March Mayhem Tournament
  •  07-04-2009, 4:31 PM 644455 in reply to 644301

    Re: Deathmatch Issues

    iEchoic:

    I'm pretty sure VERMM knows what he's talking about on the above, but there are still some seriously stupid issues on DM.

    Like the fact that you can take an open base and just keep creating the base while your opponent keeps repeatedly killing it to keep him from taking it. Yeah, mashing the build button on an open base slot on an RTS is definitely the epitome of skill. 

    Wraiths also get an additional tier which makes them too powerful IMO. 

     Honestly I think this game is a joke. Standard and deathmatch alike. It's alright for the console I guess but you can hardly even call it an RTS, it being Halo Wars.

     It may be an RTS by definition but when compared to PC RTS you can only laugh.

     About deathmatch specifically, of coarse there are going to be more OP/imbalanced things in this gametype because this game wasn't built around deathmatch. But when it actually comes down to it the better player wins, whoever has superior skill/strategy will win the game no matter how lame anyone thinks it is.

    First people complained about Cutter, then the PoR came along, now people complain about wraiths. There will always be complaints as the community finds new ways to beat each other

     When I did play Halo Wars I wasn't looking to play an RTS really, if I wanted to play a strait up RTS I'd go play starcraft. I greatly dislike any RTS where there are no gatherer-type units to obtain resources. As it eliminates most kinds of resource/economy raiding/harassment

    Anyways, this game is just a watered-down RTS for beginners and I hope everyone is having fun, nothing too serious going on around here


    www.VERMM.com

    Rank 1 1v1 Deathmatch
    Rank 1 2v2 Deathmatch (Unarranged Teams)
    Rank 1 2v2 Deathmatch (Arranged Teams)
  •  07-04-2009, 4:38 PM 644463 in reply to 644455

    Re: Deathmatch Issues

    VERMM:But when it actually comes down to it the better player wins, whoever has superior skill/strategy will win the game no matter how lame anyone thinks it is.

    I agree with you, but I have to disagree when you get to a tactic that has no counter, or a tactic that relies on things outside the game environment like lag/connection. Spamming bases on an open build slot to prevent building has no counter, it's just a broken mechanic, and who gets the base is a lot more determined by connection/hosting than anything related to skill. This is only really viable on deathmatch.

    I do really wish this game had some kind of gathering units as you said, though. The turtling > rushing > booming > turtling mechanic is kind of broken on this game on maps like Tundra and Release for the simple fact that you do not need to acquire land (i.e. resources) to expand your economy, it all sits on an easily-defended pad. You can simultaneously boom and turtle on a map where map control is not beneficial. I feel that any map without reactors or supply elevators is inherently unbalanced.

    That's not to say this game doesn't take skill. 


    iEchoic
    #1 GB singles
    #1 solo matchmaking - 50 TS
    Winner of Army Leadership I, II, III & V

    iEchoic and DopedGoat
    #1 2v2 matchmaking (120-0)

    pT Rank One
    #1 GB team
    Winners of Gamebattles 3v3 March Mayhem Tournament
  •  07-05-2009, 6:38 AM 644912 in reply to 644463

    Re: Deathmatch Issues

    iEchoic:

     

    I agree with you, but I have to disagree when you get to a tactic that has no counter, or a tactic that relies on things outside the game environment like lag/connection. Spamming bases on an open build slot to prevent building has no counter, it's just a broken mechanic, and who gets the base is a lot more determined by connection/hosting than anything related to skill. This is only really viable on deathmatch.

     You've got a point with the base issue. There should be a 10 second delay before you can remake another base on a base slot. It is a big issue in deathmatch that relies on how fast you click the A button and if your A button speed is close enough to your opponent's, connection wins. Not to mention the people going out buying modded A buttons.

    But there are many ways around it in deathmatch and the game isn't just determined by who taps faster. If you do certain strategies you can make it so you don't need to tap faster, if you do it's a plus but not necessary. When I create strategies in deathmatch I make them as though I lost the 'tap battle' so when I do, I can still win. It's beside the point though as there is no actual counter so far that makes it fair, as you said it is a broken game mechanic.

     

    Although this game takes skill, standard and deathmatch both, it doesn't say anything about the quality of the game. Halo Wars is very lucky to have 'Halo' in its name.


    www.VERMM.com

    Rank 1 1v1 Deathmatch
    Rank 1 2v2 Deathmatch (Unarranged Teams)
    Rank 1 2v2 Deathmatch (Arranged Teams)
  •  07-05-2009, 7:20 AM 644925 in reply to 644912

    Re: Deathmatch Issues

    what does having halo in it's name have to do with anything? People have to stop comparing this game to starcraft and AOE, it's a console RTS it has limitations, everyone understands that before buying it, if you didn't want those limitations you shouldn't have bought the game.
  •  07-05-2009, 8:10 AM 644948 in reply to 644925

    Re: Deathmatch Issues

    zTheMeatShield:what does having halo in it's name have to do with anything? People have to stop comparing this game to starcraft and AOE, it's a console RTS it has limitations, everyone understands that before buying it, if you didn't want those limitations you shouldn't have bought the game.

    pretty much the only reason the game sold so well was because it had "Halo" in its name (in addition to the early mythic map download).

    addressed to OP: deathmatch has a lot of issues, but the ones you described tell me that you are a fine gentleman in deathmatch. please dont complain about something you know very little about.


    AolxHangover:
    i've never spoken to crusader but whenever i see his forum posts i think of a forge with no mussels :P
  •  07-05-2009, 8:12 AM 644950 in reply to 644925

    Re: Deathmatch Issues

    zTheMeatShield:what does having halo in it's name have to do with anything? People have to stop comparing this game to starcraft and AOE, it's a console RTS it has limitations, everyone understands that before buying it, if you didn't want those limitations you shouldn't have bought the game.

     We are just discussing the game, I'm still glad I bought it. And I wouldn't return it even if I got the full price back.

    Console RTS can have gatherers, they are very important to a balanced RTS, which is what I was saying.

    The reason why I said Halo Wars is lucky to have Halo in its name because it wouldn't have sold half as many copies as it did if it was named something else.


    www.VERMM.com

    Rank 1 1v1 Deathmatch
    Rank 1 2v2 Deathmatch (Unarranged Teams)
    Rank 1 2v2 Deathmatch (Arranged Teams)
Page 1 of 2 (16 items)   1 2 Next >
View as RSS news feed in XML