suicide grunt rush

Last post 07-05-2009, 1:55 AM by ExpiredRascals. 18 replies.
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  •  07-04-2009, 8:51 PM 644623 in reply to 644591

    Re: suicide grunt rush

    studmuffin:I love suicide grunts, they are not used enough, sadly I hate when I tell them to blow something up and they just sit there looking stupid.
    you know you are telling them to go kill themselves so i dont blame them to just sit there. also does any one here want to share with us how many suicide grunts it takes to kill a temple or bwh?
    crusaderking:
    Tomanater is like a supply elevator. nuff said.
  •  07-04-2009, 11:00 PM 644695 in reply to 644623

    Re: suicide grunt rush

    It takes about 1 to kill a warehouse but you need to hit it a little with arby to kill it. For the temple i'm guessing about 2.
  •  07-04-2009, 11:50 PM 644725 in reply to 644695

    Re: suicide grunt rush

    I used to use a suicide grunt rush to kill covies in 2v2 with a forge arby combo  The covie base would be gone under 230 and its hard to see it coming cause its so fast.  Its easy to stop if u know its coming and we never did it on people we just played if we got matched up against them again. 

    The first good people we tried it against were two generals, they used brute anders, hit my base, and brute's base was gone at like 230 on docks cause it took me a while to get there.  Brute kept trying to rebuild but was eliminated and then anders tried one last attack before she quit.

    The only problem I have with them is they are glitchy as hell.  In 3v3 I try to put them in a reactor with a prophet or brute near it and 90% of the time they attack the covie leader.  There is nothing I can do but watch them be retarded.  I actually had a situation in 2v2 where I needed one more grunt to kill the covie base and was hitting it with my arbiter so the human wouldn't heal it but my grunt shot the enemy prophet for like 30 seconds instead of walking into the base whiel the prophet shot my arbiter, it was stupid.

     Now my  2v2 partner just uses them to kill turrets and bases that just built but sometimes they are still glitchy.


    Gamertag:Ctl Alpha

    napalm beats the arbiter
    real men can counter the counters to their units with godlike micro
  •  07-05-2009, 1:55 AM 644801 in reply to 644725

    Re: suicide grunt rush

    Ok, my friend and I tested a little, and if you can keep them from sitting there cooking the grenades all day, it will take 14 to kill a covie citadel with no shield.  the splash damage takes out the adjacent buildings long before that though...

     

    So i'm going to say that given their high cost, high build time, and high numbers needed, that it is not viable at this time.


    Scarab: "Oh little unimposing marine in my way, would you please step aside, you are so much shorter than the mountain I just climbed over, yet I just can't seem to get by you. It isn't like I would be able to step on you or walk over you."

    Carbine>BR
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