Scarab Defense?

Last post 07-02-2009, 9:06 PM by gilberg23. 4 replies.
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  •  07-02-2009, 8:03 PM 642703

    Scarab Defense?

    Ok please make scarab defense or health more. Or just make it tougher. All im saying is that Im tired of late game cutter Quadruple MAC blasting my scarab to death. 600>3000 doesnt add up. Please fix this. Also when is next update coming TU#3?
    YEAH! TU4 lookin good!

  •  07-02-2009, 8:17 PM 642713 in reply to 642703

    Re: Scarab Defense?

    cutter pwns scarab. even without MAC. ODST spam > scarab, by far. just hotdrop new odsts behind the scarab, so he looses times turning around.

     

    and I agree. they're not resistant enough. just buff them, make them able to walk over infantry, or at least not get stuck upon a blade of grass (*cough*like the arbiter when raging *cough*)

    edit : the patch is in certification process by M$ I believe. wait a bit. almost there (a week at maximum I believe).


    furries = win~~
    Proud Covenant since H2 mp.
    Digimon ftw~ XD
  •  07-02-2009, 8:32 PM 642719 in reply to 642703

    Re: Scarab Defense?

    the scarab does not need buffing and if anything just a slight buff to anti air turret. i do applaud you for not complaining that it is not a one man army, but as for the mac just keep it moving if you see the mac aiming thing appear if you dont have a direct hit on all 4 your scarab will live.
    crusaderking:
    Tomanater is like a supply elevator. nuff said.
  •  07-02-2009, 8:46 PM 642728 in reply to 642719

    Re: Scarab Defense?

    The MAC is my only defense against a scarab!  Here is easy solution, don't make a scarab against Cutter.


    I <3 ODSTs
  •  07-02-2009, 9:06 PM 642741 in reply to 642728

    Re: Scarab Defense?

    The turret should take *most* air uints down in 2-3 hits.

    Everything except the Vulture


    GT: Restricted NAT23

    Controllers gone though since March 3rd, 2009: 739
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