Title Update #3 balance notes preview *Final*

Last post 07-08-2009, 12:58 AM by Grand Patriarch. 1310 replies.
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  •  07-07-2009, 1:31 PM 646925 in reply to 646844

    Re: Title Update #3 balance notes preview *Final*

    THE DARK DRAG0N:

    Well I think those changes are great...but I think there are some other "things" should be changed as well:

     

    1.-Hunters....they are stupidly useless against Grizzlies...why?...because no matter how many hunters you have, even at full Tech, if you fight against a bunch of grizzlies you will lose the fight, cus the tanks will "Canishter Shell" you....(5 or 6 hunters less)...they pull back, recharge it and use it again....so you will lose all your hunters and have done nothing...many will say "you dont know how to move...or yes you can win...but the true is that grizzlies are too powerfull AGAINST hunters, that are suposed to counter them...I would be a good idea to add some armor to those hunters...

     

    2.-Why the UNSC Heavy Supply Pads gather faster than Covenant Blessed Warehouse?? That should not be!

    Well, those are some ideas... 

    I'd prefer if you would post on the "Whining Bad Kids that play as the Covenant but are unsatisfied with the already powerful units" thread, just so we can keep this thread on topic.

    Hunters are fine, supplies gather at the same rate, have a nice day.

  •  07-07-2009, 2:54 PM 647052 in reply to 646844

    Re: Title Update #3 balance notes preview *Final*

    THE DARK DRAG0N:

    Well I think those changes are great...but I think there are some other "things" should be changed as well:

     

    1.-Hunters....they are stupidly useless against Grizzlies...why?...because no matter how many hunters you have, even at full Tech, if you fight against a bunch of grizzlies you will lose the fight, cus the tanks will "Canishter Shell" you....(5 or 6 hunters less)...they pull back, recharge it and use it again....so you will lose all your hunters and have done nothing...many will say "you dont know how to move...or yes you can win...but the true is that grizzlies are too powerfull AGAINST hunters, that are suposed to counter them...I would be a good idea to add some armor to those hunters...

     

    2.-Why the UNSC Heavy Supply Pads gather faster than Covenant Blessed Warehouse?? That should not be!

    Well, those are some ideas... 

    the supply pads are ok

    but the hunter part i agree with completely canister shell is too good against hunters


    Looking for 1 3v3 team mate
    if interested pm me
    my gamertag is hexios and i play as arbiter

    Also looking on how to effectivly use suicide grunts
    in game plz help
  •  07-07-2009, 3:21 PM 647096 in reply to 646844

    • champ5
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    Re: Title Update #3 balance notes preview *Final*

    THE DARK DRAG0N:

    Well I think those changes are great...but I think there are some other "things" should be changed as well:

     

    1.-Hunters....they are stupidly useless against Grizzlies...why?...because no matter how many hunters you have, even at full Tech, if you fight against a bunch of grizzlies you will lose the fight, cus the tanks will "Canishter Shell" you....(5 or 6 hunters less)...they pull back, recharge it and use it again....so you will lose all your hunters and have done nothing...many will say "you dont know how to move...or yes you can win...but the true is that grizzlies are too powerfull AGAINST hunters, that are suposed to counter them...I would be a good idea to add some armor to those hunters...

     

    2.-Why the UNSC Heavy Supply Pads gather faster than Covenant Blessed Warehouse?? That should not be!

    Well, those are some ideas... 

    Grizzlies are power and there is no way worms in armored suit is going to take them down, banshees on the other hand can take down Grizzlies. The only reason why Hunter are useless to Grizzlies is that the Canister Shot has a large radius that does a good amount of damage to any ground unit. Two grizzlies with Canister Shell will take down a good amount of hunters before they die. I believe that grizzlies should be more powerful than hunters, and because hunters do more damage than most units to grizzlies, they should not get changed at all.


    A real man will die fighting
    But a BETTER man will live prepared to fight

    Words of a violent Monk 666
  •  07-07-2009, 3:41 PM 647124 in reply to 647052

    Re: Title Update #3 balance notes preview *Final*

    Xyonos:
    THE DARK DRAG0N:

    Well I think those changes are great...but I think there are some other "things" should be changed as well:

     

    1.-Hunters....they are stupidly useless against Grizzlies...why?...because no matter how many hunters you have, even at full Tech, if you fight against a bunch of grizzlies you will lose the fight, cus the tanks will "Canishter Shell" you....(5 or 6 hunters less)...they pull back, recharge it and use it again....so you will lose all your hunters and have done nothing...many will say "you dont know how to move...or yes you can win...but the true is that grizzlies are too powerfull AGAINST hunters, that are suposed to counter them...I would be a good idea to add some armor to those hunters...

     

    2.-Why the UNSC Heavy Supply Pads gather faster than Covenant Blessed Warehouse?? That should not be!

    Well, those are some ideas... 

    the supply pads are ok

    but the hunter part i agree with completely canister shell is too good against hunters

    What do you people do while Forge is researching grizzlies? You should definitely have your leader upgraded to deal some serious damage. If you're the PoR, by that time you could not only continue training hunters to fend off the grizzlies, but also fly over to you opponent's base and beam his reactors or VD's. If you're Arbie and the grizzlies waste a canister on your hunters, press y and feast (don't forget to make more hunters). The BC has the brutes to help box them in and stun while the BC can single each grizzly out. I've also heard players say not to get the assault beam... I don't know if there is anything to that, all I know is what I've seen done.


    "You've killed John Belushi, Chris Farley, Mitch Hedberg, Richard Pryor, and George Carlin. Congratulations Mr. Cook, you've killed comedy, will you please stop now?"
    -R. Gabriel Turner
  •  07-07-2009, 4:31 PM 647218 in reply to 647124

    Re: Title Update #3 balance notes preview *Final*

    floo9465:
    Xyonos:
    THE DARK DRAG0N:

    Well I think those changes are great...but I think there are some other "things" should be changed as well:

     

    1.-Hunters....they are stupidly useless against Grizzlies...why?...because no matter how many hunters you have, even at full Tech, if you fight against a bunch of grizzlies you will lose the fight, cus the tanks will "Canishter Shell" you....(5 or 6 hunters less)...they pull back, recharge it and use it again....so you will lose all your hunters and have done nothing...many will say "you dont know how to move...or yes you can win...but the true is that grizzlies are too powerfull AGAINST hunters, that are suposed to counter them...I would be a good idea to add some armor to those hunters...

     

    2.-Why the UNSC Heavy Supply Pads gather faster than Covenant Blessed Warehouse?? That should not be!

    Well, those are some ideas... 

    the supply pads are ok

    but the hunter part i agree with completely canister shell is too good against hunters

    What do you people do while Forge is researching grizzlies? You should definitely have your leader upgraded to deal some serious damage. If you're the PoR, by that time you could not only continue training hunters to fend off the grizzlies, but also fly over to you opponent's base and beam his reactors or VD's. If you're Arbie and the grizzlies waste a canister on your hunters, press y and feast (don't forget to make more hunters). The BC has the brutes to help box them in and stun while the BC can single each grizzly out. I've also heard players say not to get the assault beam... I don't know if there is anything to that, all I know is what I've seen done.

    Abiter cant do crap they still have a disruption bomb and if they dont use it chances are youl waste over 1000 rescources to destroy one

    prophet can dish out damage though


    Looking for 1 3v3 team mate
    if interested pm me
    my gamertag is hexios and i play as arbiter

    Also looking on how to effectivly use suicide grunts
    in game plz help
  •  07-08-2009, 12:58 AM 647723 in reply to 647218

    Re: Title Update #3 balance notes preview *Final*

    this is another huge huge glitch that needs to be fixed, so please do so.

    the buildings that are neutral like the reactors or sniper wall towers,ect.

    for a good portion of the time, if you are a player who uses them, you will find that they will glitch, so you cant get back in your reactor if you got out, or the wall is up but there is no one in it, or its down and there are guys in it, or the reactor has someone in it, ect, there are alot of glitches related to the neutral units.

    this is a huge glitch, and i would appriciate it if robot fixes it, also, i wont restate myself, but the points should be more evenly distributed using the plan most players have decided should be used, you get the % of points the unit is worth based off of the damage output you inflicted on it.

    i read at the biggining that you are heavingly monotoring this post, so hopefully these two things get fixed.

    thanks robot


    So long as there is a Moon,
    Flowers will never die....
    and neither will us Wolves.
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