Title Update #3 balance notes preview *Final*

Last post 07-08-2009, 12:58 AM by Grand Patriarch. 1310 replies.
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  •  07-05-2009, 3:19 AM 644848 in reply to 644710

    Re: Title Update #3 balance notes preview *Final*

    floo9465:

    You do realize that a 20% health increase will only slightly increase the lifespan of an ele right? That's like saying, "Five chicken nuggets never fill me up, but I bet six would!"

    That's my favorite analogy of the day. 


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  •  07-05-2009, 1:55 PM 645135 in reply to 644848

    Re: Title Update #3 balance notes preview *Final*

    Add twin engine to that and you got 35%. Not huge but it does make a difference. The only thing the elephant will still suck against is the arbiter. PoR can be outrun by twin engine, brute won't kill it when protected by flamers, and gremlins will be weaker to marines. The 20% boost helps prevent the elephant from getting overwelmed by gunner hogs.

     

    Flamethrowers get a similar 25% boost with flash bang and it makes a huge difference armor wise.


    Gamertags- LoC SnOwGhOst


  •  07-06-2009, 3:25 AM 645637 in reply to 618921

    Re: Title Update #3 balance notes preview

    Supermeep:

     

    Edit: Also, will the shield generator glitch be fixed? Sometimes, if an extra shield generator is being built while the base is under attack, the new shield generator will immidately recharge the base's shields, even if the base is under constant fire.

     No, No, No, No, NO...  leave the shields alone.. that is not a glitch, they made it that way on purpose..  that's a very skillful tactic and needs not be touched.. let it be written and let it be done!


    All is vanity
    --Real Talk
  •  07-06-2009, 3:32 AM 645639 in reply to 644046

    Re: Title Update #3 balance notes preview *Final*

    CovenantOwns:Do something about multiplayer lobby glitch where you can't press no buttons to start game or change leader. Really I'm sick of it.

    Yes the button thing is very irritating..  that's like tryin to read the following:  akdjf;lajdkoaijfl;dkjsl;fjkaldkjfl;akjdl;fjka dfaljl

    askdf;laskjfl;sakjf;l,  kadl;jalkdjlajkdslf ajkfiwoeflawdvk;l ALIfiwaogha wo[safoqwhfo aofj fl

     

    see how irritating that is???     yea..  well..  my joystick is decreasing in life expectency, everytime i sit there mash "A" and click the left and right thumbsticks to try and free up my buttons for like 3 minutes.. and it happens everytime i go in match making.. and Don't forget to fix that programming error in the end game stat screen where you're supposed to see the vampire upgrade, but instead you see the code for it.  thanks


    All is vanity
    --Real Talk
  •  07-06-2009, 3:38 AM 645643 in reply to 618917

    Re: Title Update #3 balance notes preview *Final*

    Is the glitch where the arbiter will sometimes jump across the map being addressed? 

    I notice that some how one of my warthogs managed to fall into the giant pit of doom in frozen valley the other day, either killed itself or found a way out. that was nice. 

  •  07-06-2009, 4:56 AM 645664 in reply to 645643

    Re: Title Update #3 balance notes preview *Final*

    I hope this patch comes out soon.
    We need this because I'm so tired of a few warthogs beating my marines on my own turf.
    It makes me a very sad panda.


    Howdy, I am THE Greatest Show On Turf.
    For In-game stats: Iron Aces High -or- BigMackAtak
  •  07-06-2009, 5:35 AM 645674 in reply to 618917

    Re: Title Update #3 balance notes preview *Final*

    Thank You!!!
  •  07-06-2009, 6:11 AM 645686 in reply to 645643

    Re: Title Update #3 balance notes preview *Final*

    TPack:

    Is the glitch where the arbiter will sometimes jump across the map being addressed? 

    I notice that some how one of my warthogs managed to fall into the giant pit of doom in frozen valley the other day, either killed itself or found a way out. that was nice. 

     

    same thing happened to me yesterday. was trying to collect a supply crate and he fell in. i was pissed off for a minute thinking i lost my scout so early in the game, but after trying to move him round he did a wicked big jump up the side of the crater (looked like he was gona come flying up through my screen hehe) and landed back on the map. looked pretty cool


    couldn't think of anything so i wrote this instead
  •  07-06-2009, 11:07 AM 645868 in reply to 645686

    • champ5
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    Re: Title Update #3 balance notes preview *Final*

    joshboy42:
    TPack:

    Is the glitch where the arbiter will sometimes jump across the map being addressed? 

    I notice that some how one of my warthogs managed to fall into the giant pit of doom in frozen valley the other day, either killed itself or found a way out. that was nice. 

     

    same thing happened to me yesterday. was trying to collect a supply crate and he fell in. i was pissed off for a minute thinking i lost my scout so early in the game, but after trying to move him round he did a wicked big jump up the side of the crater (looked like he was gona come flying up through my screen hehe) and landed back on the map. looked pretty cool

    I have heard about and witness to the arbiter jumping off cliffs, but never seen the hogs jumping through worm holes.


    A real man will die fighting
    But a BETTER man will live prepared to fight

    Words of a violent Monk 666
  •  07-06-2009, 11:36 AM 645893 in reply to 645868

    Re: Title Update #3 balance notes preview *Final*

    Longer build time for covie leaders?
    The Night Angel is back, did anyone miss me?

    Although i have to appologise for what i did with the post, aloy has let me only post with this account, so there is no way of getting the night angel account back...
  •  07-06-2009, 1:23 PM 645992 in reply to 645893

    • champ5
    • Top 200 Contributor
    • Joined on 03-08-2009
    • With the Arbiter getting Chicks:Buffy Da Body
    • Posts 1,035

    Re: Title Update #3 balance notes preview *Final*

    XxJumpingJetxX:Longer build time for covie leaders?

    Have you ever played as the Covenant XxJumpingJetxX?


    A real man will die fighting
    But a BETTER man will live prepared to fight

    Words of a violent Monk 666
  •  07-06-2009, 1:35 PM 646006 in reply to 618930

    Re: Title Update #3 balance notes preview

    The longer warthog times are a good idea.  The hog rush is really OP and really.. I think the only fix to that is longer build times for hogs or better turrets, which they are doing.  I think the turret buff would've been fine enough, but that fact that the ghost is just crap compared to a hog, i think it balances them both out..   The hogs are scouts and the scouts shouldn't be the main part of most players army.  The main infantry should be the main piece..  You don't see covy players strollin out with wraiths , banshees and about 8 ghosts..     but you always see about 8-10 hogs in a well versed UNSC army..   I think the fixes they are adding are very good and D@mn near a perfect balance boost..

    good job Robot.


    All is vanity
    --Real Talk
  •  07-06-2009, 1:45 PM 646019 in reply to 646006

    • champ5
    • Top 200 Contributor
    • Joined on 03-08-2009
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    Re: Title Update #3 balance notes preview

    TheProfeshonal:

    The longer warthog times are a good idea.  The hog rush is really OP and really.. I think the only fix to that is longer build times for hogs or better turrets, which they are doing.  I think the turret buff would've been fine enough, but that fact that the ghost is just crap compared to a hog, i think it balances them both out..   The hogs are scouts and the scouts shouldn't be the main part of most players army.  The main infantry should be the main piece..  You don't see covy players strollin out with wraiths , banshees and about 8 ghosts..     but you always see about 8-10 hogs in a well versed UNSC army..   I think the fixes they are adding are very good and D@mn near a perfect balance boost..

    good job Robot.

    I hope you know there is such thing as a Ghost rush and, sadly, people have won games swarming their enemy with 40 ghost with in 7-9 mins of the game. Ghost and Hogs have been used the wrong way and turrets getting a buff will stop that. But other than that, I agree with you, I especially like how they tried to improve Cutter and his elephant and RPG get a boost on medium armored vehicle.


    A real man will die fighting
    But a BETTER man will live prepared to fight

    Words of a violent Monk 666
  •  07-06-2009, 2:03 PM 646042 in reply to 645868

    Re: Title Update #3 balance notes preview *Final*

    champ5:
    joshboy42:
    TPack:

    Is the glitch where the arbiter will sometimes jump across the map being addressed? 

    I notice that some how one of my warthogs managed to fall into the giant pit of doom in frozen valley the other day, either killed itself or found a way out. that was nice. 

     

    same thing happened to me yesterday. was trying to collect a supply crate and he fell in. i was pissed off for a minute thinking i lost my scout so early in the game, but after trying to move him round he did a wicked big jump up the side of the crater (looked like he was gona come flying up through my screen hehe) and landed back on the map. looked pretty cool

    I have heard about and witness to the arbiter jumping off cliffs, but never seen the hogs jumping through worm holes.

     

    The arbiter is a crazy mofo when in rage. He'll jump off cliffs, teleport from one base to the one on the opposite side, and even disapear inside of enemy bases. I managed to lose a 3 star arbiter on that last one. 

  •  07-06-2009, 3:19 PM 646135 in reply to 646019

    Re: Title Update #3 balance notes preview

    champ5:
    TheProfeshonal:

    The longer warthog times are a good idea.  The hog rush is really OP and really.. I think the only fix to that is longer build times for hogs or better turrets, which they are doing.  I think the turret buff would've been fine enough, but that fact that the ghost is just crap compared to a hog, i think it balances them both out..   The hogs are scouts and the scouts shouldn't be the main part of most players army.  The main infantry should be the main piece..  You don't see covy players strollin out with wraiths , banshees and about 8 ghosts..     but you always see about 8-10 hogs in a well versed UNSC army..   I think the fixes they are adding are very good and D@mn near a perfect balance boost..

    good job Robot.

    I hope you know there is such thing as a Ghost rush and, sadly, people have won games swarming their enemy with 40 ghost with in 7-9 mins of the game. Ghost and Hogs have been used the wrong way and turrets getting a buff will stop that. But other than that, I agree with you, I especially like how they tried to improve Cutter and his elephant and RPG get a boost on medium armored vehicle.

    Yea I know that people ghost rush and get wins that way too..  but realistically, more people hog rush before they ghost rush.  and I agree, both rushes are sad when they win, but I think the better days are ahead.  and Cutter's ele deserves some improvement..  


    All is vanity
    --Real Talk
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