Title Update #3 balance notes preview *Final*

Last post 07-08-2009, 12:58 AM by Grand Patriarch. 1310 replies.
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  •  06-10-2009, 1:59 PM 618999 in reply to 618956

    Re: Title Update #3 balance notes preview

    TrUe SkiilL TM:
    Timotron:

    Balance changes:: 

    6.  Grenade/ Plasma grenade / RPG damage against medium armor (warthogs, ghosts, choppers, wolverines and cobras) increased to both better balance marines/ grunts against warthogs and to improve marines overall against players who try to turtle with wolverines and cobras.

    Grenades and rockets already do a ton of damage. Plus they get to throw their Grenades again when they miss. This seems to be an addition to quieten the people moaning about Marines, but it won't fix the fact that fast units can still outmicro them. You'll never make the Infantry lovers happy, so I don't see why you should waste your time trying.

    I happen to be one such infantry lover, and while I don't appreciate the lack of accommodation you're advocating, regarding a buff of my preferred unit type, I think your criticism of the buff proposed is true.  Air can still circle infantry or hit and run to win out over marines.  I'm starting to think that a slight buff in the way of Health might be appropriate, but i can't be sure. 

    I just hope that Anders doesn't get hit and that Gauss is repaired. I think the turret increase is a major one, which should hopefully stop the bad rushers from getting cheap wins.

  •  06-10-2009, 2:01 PM 619001 in reply to 618999

    Re: Title Update #3 balance notes preview

    jomazq:
    TrUe SkiilL TM:
    Timotron:

    Balance changes:: 

    6.  Grenade/ Plasma grenade / RPG damage against medium armor (warthogs, ghosts, choppers, wolverines and cobras) increased to both better balance marines/ grunts against warthogs and to improve marines overall against players who try to turtle with wolverines and cobras.

    Grenades and rockets already do a ton of damage. Plus they get to throw their Grenades again when they miss. This seems to be an addition to quieten the people moaning about Marines, but it won't fix the fact that fast units can still outmicro them. You'll never make the Infantry lovers happy, so I don't see why you should waste your time trying.

    I happen to be one such infantry lover, and while I don't appreciate the lack of accommodation you're advocating, regarding a buff of my preferred unit type, I think your criticism of the buff proposed is true.  Air can still circle infantry or hit and run to win out over marines.  I'm starting to think that a slight buff in the way of Health might be appropriate, but i can't be sure. 

    I just hope that Anders doesn't get hit and that Gauss is repaired. I think the turret increase is a major one, which should hopefully stop the bad rushers from getting cheap wins.

     

    I'm glad you don't let your bias intrude on your reason, unlike a lot of these posters.


    zIP r i n c eIz

    MeatShield:
    everyone knows prince is the best
  •  06-10-2009, 2:01 PM 619003 in reply to 618997

    Re: Title Update #3 balance notes preview

    TrUe SkiilL TM:

    Infantry already do a ton of damage to air. You're lucky they're even changing their damage at all. They're always going to be a unit for people who are using them for fun, they'll never be used consistantly in competitive play. The Devs are trying to appease people like you for whining all day, so don't try to eat the whole cake.

    This proves it. You don't want infantry improved for you own personal reasons. It's not because you think the game is balanced the way it is. it's because you call those of us who see the real problem with the RPS system non-competitive. You just want to keep your own strategies instead of making a well balanced game. Your stupid stats in GB prove it. Nobody cares about what you think. The developers know there is a problem with infantry and that is why they are fixing it. So kindly, go to hell.

  •  06-10-2009, 2:03 PM 619004 in reply to 618992

    Re: Title Update #3 balance notes preview

    TrUe SkiilL TM:

    I wish the Devs would listen to the people who knew their stuff, not the players that visit the forums and complain more than study the actual mechanics of the game.

    I wish the "top players" realize that they are but a tiny fraction of the overall population of any game including Halo Wars. If these things are causing issues for the majority of the player base then it's the developers responsibility to do something about it. The "top players" can adapt just fine with whatever since they are after all "good".

    TLDR: Top players are a tiny fraction of the population, they don't get the priority since they have the skills to adapt if something breaks. 

    Come on now... do what mommy taught you ...learn to share :) 


    www.halowarslounge.com - News, Strategies and just general Halo Wars lovin'!

    “I’m not in this world to live up to your expectations and you’re not in this world to live up to mine.”
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  •  06-10-2009, 2:03 PM 619005 in reply to 618917

    Re: Title Update #3 balance notes preview

    Timotron:

    I am involving the community a little bit earlier in the process this time around and sharing the first pass balance changes that we are testing internally at the moment.  

    Your feedback and discussion are welcome as long as everyone stays polite and gracious to each other.  This thread will be heavily moderated so that we get the best feedback, so if your post gets removed, please try to rephrase it in a more constructive manner.

    Caveat: The balance items are still somewhat in flux and as such I am not posting the exact numbers we are testing but rather the general balance ideas we are testing.  note: We will share final numbers when the title update is closer to completion when we write the final title update notes.

     

    Balance changes:: 

    1.  Gauss warthog gauss cannon damage bonus against units with heavy armor (Scorpions, Wraiths, Scarabs, Locusts) reduced so that tanks will stay as a viable option to counter warthogs.   (This is the only thing needed leave everything else alone)

    5.  Elephant health increased to improve survivability and viability as a unit.(this works too)

    6.  Grenade/ Plasma grenade / RPG damage against medium armor (warthogs, ghosts, choppers, wolverines and cobras) increased to both better balance marines/ grunts against warthogs and to improve marines overall against players who try to turtle with wolverines and cobras.  (this is a terrible idea no one will build vehicles anymore don't punish good players for terrible peoples mistakes)

    7.  Recycle basic cost return fixed to be 50% for constructed buildings.  (While a technically a bug, this directly impacts many slightly exploitive strategies)  i like this one it will make things a bit more dynamic

     

    please be smart about the game.  think about the good players and not the bad ones. the good players play to win and not for fun. winning is fun. learning a new game over again isn't. guass nerf is the only thing needed for a more dynamic game. you already made the prophet useless don't make anders useless too. she needs the upgrade speed to win don't nerf it or she is worse than cutter


    gt= I Sagna I
    Legit Logic clan founder
    Halo Wars legend
    "sis I can't give you a hug im microing"
  •  06-10-2009, 2:07 PM 619006 in reply to 619003

    Re: Title Update #3 balance notes preview

    MangyForestCat:

    TrUe SkiilL TM:

    Infantry already do a ton of damage to air. You're lucky they're even changing their damage at all. They're always going to be a unit for people who are using them for fun, they'll never be used consistantly in competitive play. The Devs are trying to appease people like you for whining all day, so don't try to eat the whole cake.

    This proves it. You don't want infantry improved for you own personal reasons. It's not because you think the game is balanced the way it is. it's because you call those of us who see the real problem with the RPS system non-competitive. You just want to keep your own strategies instead of making a well balanced game. Your stupid stats in GB prove it. Nobody cares about what you think. The developers know there is a problem with infantry and that is why they are fixing it. So kindly, go to hell.

     

    You aren't listening to what I'm saying. What I want more than anything in this game is balance. If you read what I say, I'm saying that the suggested fixes don't do anything because infantry will always be outmicroed. You've just said you love to use infantry, so I don't blame you for wanting them to be stronger, but you have to realise that they'll always be at the bottom of the food chain. An infantry buff won't hurt my strategies at all, but there's no point in implementing changes that won't do anything just to make people like you (no offence) happy.


    zIP r i n c eIz

    MeatShield:
    everyone knows prince is the best
  •  06-10-2009, 2:08 PM 619007 in reply to 619004

    Re: Title Update #3 balance notes preview

    Kinslayer:
    TrUe SkiilL TM:

    I wish the Devs would listen to the people who knew their stuff, not the players that visit the forums and complain more than study the actual mechanics of the game.

    I wish the "top players" realize that they are but a tiny fraction of the overall population of any game including Halo Wars. If these things are causing issues for the majority of the player base then it's the developers responsibility to do something about it. The "top players" can adapt just fine with whatever since they are after all "good".

    TLDR: Top players are a tiny fraction of the population, they don't get the priority since they have the skills to adapt if something breaks. 

    Come on now... do what mommy taught you ...learn to share :) 

    Thats true, but it doesnt mean robot should nerf things just because less skilled players cant beat certain tactics.


    1v1 - 48
    2v2 - 50
    3v3 - 47

    Best player evar!!!1!
  •  06-10-2009, 2:08 PM 619008 in reply to 619005

    Re: Title Update #3 balance notes preview

    sagna:
    Timotron:

    I am involving the community a little bit earlier in the process this time around and sharing the first pass balance changes that we are testing internally at the moment.  

    Your feedback and discussion are welcome as long as everyone stays polite and gracious to each other.  This thread will be heavily moderated so that we get the best feedback, so if your post gets removed, please try to rephrase it in a more constructive manner.

    Caveat: The balance items are still somewhat in flux and as such I am not posting the exact numbers we are testing but rather the general balance ideas we are testing.  note: We will share final numbers when the title update is closer to completion when we write the final title update notes.

     

    Balance changes:: 

    1.  Gauss warthog gauss cannon damage bonus against units with heavy armor (Scorpions, Wraiths, Scarabs, Locusts) reduced so that tanks will stay as a viable option to counter warthogs.   (This is the only thing needed leave everything else alone)

    5.  Elephant health increased to improve survivability and viability as a unit.(this works too)

    6.  Grenade/ Plasma grenade / RPG damage against medium armor (warthogs, ghosts, choppers, wolverines and cobras) increased to both better balance marines/ grunts against warthogs and to improve marines overall against players who try to turtle with wolverines and cobras.  (this is a terrible idea no one will build vehicles anymore don't punish good players for terrible peoples mistakes)

    7.  Recycle basic cost return fixed to be 50% for constructed buildings.  (While a technically a bug, this directly impacts many slightly exploitive strategies)  i like this one it will make things a bit more dynamic

     

    please be smart about the game.  think about the good players and not the bad ones. the good players play to win and not for fun. winning is fun. learning a new game over again isn't. guass nerf is the only thing needed for a more dynamic game. you already made the prophet useless don't make anders useless too. she needs the upgrade speed to win don't nerf it or she is worse than cutter

    I would submit there are dynamics which come into or out of focus at all levels of play, not to mention number of players, and game type.  All of which, ideally, would be addressed at some point.
  •  06-10-2009, 2:09 PM 619009 in reply to 619004

    Re: Title Update #3 balance notes preview

    Kinslayer:
    TrUe SkiilL TM:

    I wish the Devs would listen to the people who knew their stuff, not the players that visit the forums and complain more than study the actual mechanics of the game.

    I wish the "top players" realize that they are but a tiny fraction of the overall population of any game including Halo Wars. If these things are causing issues for the majority of the player base then it's the developers responsibility to do something about it. The "top players" can adapt just fine with whatever since they are after all "good".

    TLDR: Top players are a tiny fraction of the population, they don't get the priority since they have the skills to adapt if something breaks. 

    Come on now... do what mommy taught you ...learn to share :) 

     Top players don't account for a lot of the population. I'm not asking for changing to suit us. But you have to acknowledge we know a lot about the game and know what will actually change the game and what only seems to change the game. Everyone is getting excited about this infantry buff, but it won't change anything. Whereas changes like the Hog build speed, no one seems to care about it like it won't change anything but it will alter the game most of all.


    zIP r i n c eIz

    MeatShield:
    everyone knows prince is the best
  •  06-10-2009, 2:11 PM 619011 in reply to 618917

    Re: Title Update #3 balance notes preview

    Never have I seen such a fast and adequate response to an in-game problem. Here is my summary

    1. YES!!! Had a game where my 10 Grizzleys got beat by 50+ Gauss Hogs. Needs to change. SO glad that you are doing this.

    2. GREAT! Gauss Rushers are (slightly) delayed in their unbeatable tactic.

    3. FINALLY! 1/2 Price and 1/2 Time was ridiculously better than... Bases start at 1 level higher. Maybe Anders is not the God hero after all...

    4. AWESOME!! My Turrets ( Large turrets) with Rail gun were getting beat by 4 Gauss Hogs. Very Upsetting.

    5. Since the FREAKING DEMO!!! Been waiting SOOOOO long for this one. Elephant was a piece of Garbage before. Died from 3 marine squad's RPG's. Not at all fair. Seriously, a Gauss Hog has more HP than the Elephant.

    6. Marines were getting pounded, and its no secret that Cutter's ODST was too underpowered. Maybe now they'll stand a chance against anything but the Rebels....

    7. Delete Temple Brute rush was VERY annoying. This + Turrets being upgraded = LESS RUSHING.

     

    In conclusion,

    THANK THE FREAKING LORD ROBOT!!! Maybe I can play the game normally again. (i.e. with Cutter)


    Praise the Lord
  •  06-10-2009, 2:11 PM 619012 in reply to 619005

    Re: Title Update #3 balance notes preview

    the more you nerf this game the worse it will get. One overpowered unit falls another will rise.  since the last nerf you lost half of your players if you go through and nerf the hogs and not guass i will quit this game and when i do i bring all good players with me. then you can deal with bad people making random complaints because they are terrible.

     

    bring the prophet speed back and make blessed immolation cost 600. nerf guass dammage against heavy armor and you got a good game.   give cutter something usefull and be creative. an elephant cost just as much as a leader but has no enough health and deals no damage


    gt= I Sagna I
    Legit Logic clan founder
    Halo Wars legend
    "sis I can't give you a hug im microing"
  •  06-10-2009, 2:12 PM 619013 in reply to 618917

    Re: Title Update #3 balance notes preview

    I don't really have a problem with warthogs. Tanks are effective against them.

    I seldom build gun turrets because they aren't that effective unless upgraded. I rather take the 1,000 supply points needed for four turrets and use that to build units. If you build the right units then when your base is attacked you will survive and can then go and attack theirs with your units while they don't have any. Just don't make the gun turrets too powerful. I say just leave them the way they are.

    I also like the idea of getting points when someone self destructs their base when it's being attacked. At least partial points.

    I use Forge so any advantage you want to give him is cool. faster train times and/or cheaper grizzly upgrade HA

    This has been one of my favorite games so thanks. Oh I can't wait for some new maps

  •  06-10-2009, 2:12 PM 619014 in reply to 619005

    Re: Title Update #3 balance notes preview

    Agree with MangyForestCat 1000%
    Praise the Lord
  •  06-10-2009, 2:14 PM 619015 in reply to 619012

    Re: Title Update #3 balance notes preview

    With 12 posts... I'd say your not a "Good" player.

     

    Awaiting your Flame.


    Praise the Lord
  •  06-10-2009, 2:16 PM 619017 in reply to 619005

    Re: Title Update #3 balance notes preview

    sagna:

     guass nerf is the only thing needed for a more dynamic game. you already made the prophet useless don't make anders useless too. she needs the upgrade speed to win don't nerf it or she is worse than cutter

    No, Gauss is not the only problem, you just said another problem in your own post. Cutter should be useful, so does cyclops, elephants, marines and Ghosts.  

    I really like the ideas, but the buildtime increase on Warthogs might favor a covie-rush too much. And the infantry buff is really needed =)
    Keep it up Robot! 

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