Timotron: Balance changes::
1. Gauss warthog gauss cannon damage bonus against units with heavy armor (Scorpions, Wraiths, Scarabs, Locusts) reduced so that tanks will stay as a viable option to counter warthogs.
This is definately the fix I was looking for. However, if this doesn't include the Hunter's Shield something needs to be done about that because none of the fixes below balance out the Hunter/Hog fight.
2. Warthog build time slightly increased to restrict how fast players can mass and replace warthogs during the game.
I don't think there is a need to do this. Any adjustment in time will only affect early game, where Hogs are not OP and are essential to survival. Pumping from multiple bases with Reserves will still be viable. This change will do more harm than good, especially since you are aiming to fix the Hog with the first balance change.
3. Anders bonus to tech build rate reduced to further balance the leader.
Don't listen to the people that don't know what they are talking about. Anders is not OP, she can just exploit the OP of Gauss which you are fixing. If you nerf her speed in researching Techs, where's her advantage? Saving money on researching Techs is nothing compared to Forge's.
4. Base turrets attack and health boosted slightly to increase turret viability in early and late game.
I believe a defender should be able to defend himself better than they currently can. This is a great addition.
5. Elephant health increased to improve survivability and viability as a unit.
Also a great addition, however I would like to see them Pelicanable since Cutter seems to be receiving no buff.
6. Grenade/ Plasma grenade / RPG damage against medium armor (warthogs, ghosts, choppers, wolverines and cobras) increased to both better balance marines/ grunts against warthogs and to improve marines overall against players who try to turtle with wolverines and cobras.
Grenades and rockets already do a ton of damage. Plus they get to throw their Grenades again when they miss. This seems to be an addition to quieten the people moaning about Marines, but it won't fix the fact that fast units can still outmicro them. You'll never make the Infantry lovers happy, so I don't see why you should waste your time trying.
7. Recycle basic cost return fixed to be 50% for constructed buildings. (While a technically a bug, this directly impacts many slightly exploitive strategies)
I heard somewhere this was intended from the beginning. I think it's a shame, but it will stop the Brute Temple delete and the double base Gauss spam.
I just hope that Anders doesn't get hit and that Gauss is repaired. I think the turret increase is a major one, which should hopefully stop the bad rushers from getting cheap wins.
zIP r i n c eIz
MeatShield:everyone knows prince is the best