Delete Flamethrowers, add Battleriflemen.

Last post 05-15-2009, 1:33 AM by Sir Truffles. 58 replies.
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  •  05-14-2009, 4:44 PM 588592

    Delete Flamethrowers, add Battleriflemen.

    Discuss if you think this would be a good idea.
  •  05-14-2009, 4:45 PM 588593 in reply to 588592

    Re: Delete Flamethrowers, add Battleriflemen.

    Why add snipers?

    Flame squads do a great job. Stun is so powerful, just use a bit of micro


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  •  05-14-2009, 4:46 PM 588595 in reply to 588592

    Re: Delete Flamethrowers, add Battleriflemen.

    But don't discuss if I think it's a bad idea?

    Flashbang kicks ass.

  •  05-14-2009, 4:51 PM 588600 in reply to 588595

    Re: Delete Flamethrowers, add Battleriflemen.

    A Mod said somewhere, something like this "If the Factions are the same why have 2 Different Factions?".So, Jackals = Snipers. And yet people want to put in something more like snipers instead of Flamers since they don't have guns...Flamers are awesome.


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  •  05-14-2009, 4:55 PM 588606 in reply to 588592

    Re: Delete Flamethrowers, add Battleriflemen.

    Icack20:Discuss if you think this would be a good idea.

    It wouldn't.

    Flamethrowers are fine.  Flamethrowers do the job they need to do well.  Flamethrowers are also nicely different from their Covenant counterpart.

  •  05-14-2009, 5:01 PM 588614 in reply to 588606

    Re: Delete Flamethrowers, add Battleriflemen.

    wodan460:

    Icack20:Discuss if you think this would be a good idea.

    It wouldn't.

    Flamethrowers are fine.  Flamethrowers do the job they need to do well.  Flamethrowers are also nicely different from their Covenant counterpart.

    Flamers arent fine the reason jackals are half way useful is because they have range, flamers have none that their vital flaw


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  •  05-14-2009, 5:05 PM 588620 in reply to 588614

    Re: Delete Flamethrowers, add Battleriflemen.

    Flame throwers have flashbangs. They can stop the jackals from shooting them and proceed to turn them into fried chicken.
  •  05-14-2009, 5:08 PM 588626 in reply to 588614

    Re: Delete Flamethrowers, add Battleriflemen.

    I would like to simply see a speed boost for the flamethrowers... even just a 10% increase.

    Jackals do 300-400% damage to infatry and flamethrowers do 200-300%. If it wasn't bad enough that jackals do more damage they also have long range.....and yes i know that flashbangs are there to help close the gap but it seems that being weaker and having zero range is bad


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  •  05-14-2009, 5:10 PM 588631 in reply to 588626

    Re: Delete Flamethrowers, add Battleriflemen.

    Jackals fire in volleys, flamers deal a constant stream of heavy damage.
  •  05-14-2009, 5:10 PM 588634 in reply to 588614

    Re: Delete Flamethrowers, add Battleriflemen.

    Pyroman4:
    wodan460:

    Icack20:Discuss if you think this would be a good idea.

    It wouldn't.

    Flamethrowers are fine.  Flamethrowers do the job they need to do well.  Flamethrowers are also nicely different from their Covenant counterpart.

    Flamers arent fine the reason jackals are half way useful is because they have range, flamers have none that their vital flaw

    But when they do get in rage, they mess infantry up, and with the use of flashbang, they OWN!

    I dont see why people complain about flamesquads. Their whole argument is based around jackals beating flamesquads. I would like to ask, why is the covenant player making jackals against the UNSC, and also, why are you building flames to counter jackals. Its like making hornets to counter hogs.

    A covenant should never need jackals against UNSC, i can only think of one situation. The UNSC goes scorps, so the covenant goes hunters, and the UNSC counters hunters with flamesquads. But in that situation, the scoprs counter the jackals, and the flame counter the hunters. So you can both counter each other, and its about the micro.

    Also, if the enemy makes jackals, dont counter with flamesquads. This game isnt a case of: The enemy has infantry, ill make flamesquads.

    You must think about soft and hard counters. When the enemy will most likely do to react, and how can you then react to them.

    Flame squads are perfect as they are. They rip though marines, jackals, brutes and hunters, and thats the only unit you should attempt to counter with flamesquads


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  •  05-14-2009, 5:12 PM 588635 in reply to 588626

    Re: Delete Flamethrowers, add Battleriflemen.

    xixSOMEONExlx:

    I would like to simply see a speed boost for the flamethrowers... even just a 10% increase.

    Jackals do 300-400% damage to infatry and flamethrowers do 200-300%. If it wasn't bad enough that jackals do more damage they also have long range.....and yes i know that flashbangs are there to help close the gap but it seems that being weaker and having zero range is bad

    True, but flamesquads deal the damage constantly, jackals must wait between shots, and there is the possibility of missing.


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  •  05-14-2009, 5:17 PM 588641 in reply to 588593

    Re: Delete Flamethrowers, add Battleriflemen.

    I FJ I:

    Why add snipers?

    Flame squads do a great job. Stun is so powerful, just use a bit of micro

    Add snipers becasue Flamers are stupid i mean cmon this is halo we should have snipers, and 3/4 of the people who play halo think microing is making tanks 1/5 there size...


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  •  05-14-2009, 5:19 PM 588645 in reply to 588614

    Re: Delete Flamethrowers, add Battleriflemen.

    xixSOMEONExlx:

    Jackals do 300-400% damage to infatry and flamethrowers do 200-300%.

    That is highly misleading.  First, Flamethrowers are Heavy Infantry, whereas Jackals are Light Infantry, meaning that they receive equivalent multipliers against each other.  Second, that is only the damage multiplier, not the actual raw damage, and Flamethrowers deal significantly better raw damage, meaning that the Flamethrowers likely deals as much if not more damage to both Infantry types than the Jackal does, even after you factor in the multiplier.  Furthermore, because of the higher damage level, that means they do superior damage to Medium and Heavy Armor, and do vastly superior damage to buildings, seeing as they have a multiplier twice as good AND superior raw damage.

     

  •  05-14-2009, 5:21 PM 588646 in reply to 588641

    Re: Delete Flamethrowers, add Battleriflemen.

    Gleisle:
    I FJ I:

    Why add snipers?

    Flame squads do a great job. Stun is so powerful, just use a bit of micro

    Add snipers becasue Flamers are stupid i mean cmon this is halo we should have snipers, and 3/4 of the people who play halo think microing is making tanks 1/5 there size...

    This is also Halo Wars, and its about balance.

    Suggesting the game be changed on the ground thats its a Halo game, and it doesnt fit the story is a poor argument.


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  •  05-14-2009, 5:51 PM 588671 in reply to 588646

    Re: Delete Flamethrowers, add Battleriflemen.

    That's why we have adreline and flashbangs for.
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