Pyroman4: wodan460: Icack20:Discuss if you think this would be a good idea.
It wouldn't.
Flamethrowers are fine. Flamethrowers do the job they need to do well. Flamethrowers are also nicely different from their Covenant counterpart.
Flamers arent fine the reason jackals are half way useful is because they have range, flamers have none that their vital flaw
But when they do get in rage, they mess infantry up, and with the use of flashbang, they OWN!
I dont see why people complain about flamesquads. Their whole argument is based around jackals beating flamesquads. I would like to ask, why is the covenant player making jackals against the UNSC, and also, why are you building flames to counter jackals. Its like making hornets to counter hogs.
A covenant should never need jackals against UNSC, i can only think of one situation. The UNSC goes scorps, so the covenant goes hunters, and the UNSC counters hunters with flamesquads. But in that situation, the scoprs counter the jackals, and the flame counter the hunters. So you can both counter each other, and its about the micro.
Also, if the enemy makes jackals, dont counter with flamesquads. This game isnt a case of: The enemy has infantry, ill make flamesquads.
You must think about soft and hard counters. When the enemy will most likely do to react, and how can you then react to them.
Flame squads are perfect as they are. They rip though marines, jackals, brutes and hunters, and thats the only unit you should attempt to counter with flamesquads
1v1 - 48
2v2 - 50
3v3 - 47
Best player evar!!!1!