Halo Wars Update 05.16.07

Last post 06-24-2007, 4:28 PM by Broken City. 121 replies.
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  •  05-16-2007, 5:10 PM 56384

    Halo Wars Update 05.16.07

    Halo Wars Update 05.16.07

    It’s no secret that we’ve been playing Halo Wars for quite awhile now.  The vast majority of our games are multiplayer games, as they are pretty easy to set up and get going since you don’t have to worry about a bunch of triggers or creating an AI opponent like you would if you played a scenario or AI skirmish game.  For multiplayer, all you need is some sort of map to play on and two or more willing participants.

    The earliest playtest sessions that we had were about getting the controller scheme down so that everyone could play the game easily enough.  These days playtest sessions have evolved well beyond that to making the game as fun as it can possibly be.

    There are about one-hundred people working here at Ensemble Studios, with the majority of us working directly on Halo Wars, and everyone gets involved in playtesting the game.  (We generally always have at least one small team working on a new game prototype.) The idea being that we’re all gamers, so if we play the game and are having fun then other gamers will have fun playing it too.  User Experience Researcher Karen Swanson runs our playtest sessions, compiles all of our feedback, and asks follow up questions to our outbursts as we play.  The amount of whining she has to put up with is pretty amazing, but in theory, if enough of us whine about the right things, the designers will make changes to make the game more fun.

    In addition to there being fewer of the non-textured rectangular stand-in buildings in the game these days, the scale of units to buildings has been a major focus recently.  By scale, I mean the size of units and buildings in relation to each other.  This can be a tricky thing as making infantry units that are precisely in scale with buildings can make them too small to distinguish, while making infantry larger can have them towering over vehicles in an absurd fashion.  In addition, buildings and units have to fit nicely on a player’s TV screen so that you can have a good view of the battlefield without having a screen full structures or that constant desire to want to zoom the camera out.  There will be plenty of fine tuning on the scale relationship between units and buildings in the weeks ahead as we zero in on something that works well and looks great.

    During playtesting it was great to see the Sparrowhawk in action.  We posted the concept here in a monthly update not too long ago, but having the chance to build them and wreck stuff with them during a game was sweet! That journey from concept to first art pass on the unit and getting it into the game so we have a recognizable unit to use doesn’t stop there, but it’s a first step.  Artists will be working on effects, animations, second and probably third passes on these units to put that final polish on them before the game ships.  …if only I had more Hawks to stop the Warthog raiding force that was running rough shod over my installations, I might have stood a better chance of winning my final game in playtest.  Even though I lost, it was ridiculously cool to see a group of 8-10 UNSC vehicles, guns blazing, tearing up the map.

  •  05-16-2007, 5:34 PM 56388 in reply to 56384

    Re: Halo Wars Update 05.16.07

    thank you for all of the updates, please keep them coming


    It's the decisions we make, when we have no time to make them, that define who we are
  •  05-16-2007, 5:35 PM 56389 in reply to 56384

    Re: Halo Wars Update 05.16.07

    This was a great update, makes my desire to get this game even bigger.


    GC902
  •  05-16-2007, 5:45 PM 56391 in reply to 56389

    Re: Halo Wars Update 05.16.07

    ^_^  Nice chain rattling there.
    "...You might think I'm losing my mind, but I will shy away from the specifics..."

    gamertag: path090
  •  05-16-2007, 8:26 PM 56416 in reply to 56391

    Re: Halo Wars Update 05.16.07

    now thats what i was talking about lol, essentially gives nothing away but builds hype lol

    did u not get the halo 3 beta working? or did u want this done now so u can play for the next 2 weeks without hassle? lol and btw, u said we could play u once the beta was out, so whats ur GT? i'll hit you up when i get a hold of my friends 360
    Signature removed. - Thunder
  •  05-16-2007, 9:09 PM 56428 in reply to 56416

    Re: Halo Wars Update 05.16.07

    See now thats a update. Pretty good and it doesnt even have to have screenshots or any big info.
  •  05-16-2007, 9:56 PM 56431 in reply to 56428

    Re: Halo Wars Update 05.16.07

    cool!!!!!!!!!!  I can't wait to get my hands on this game!!!!!!!!!!!!!!

    great update.  Smile



    carefull... it^ will steal your soul...
  •  05-16-2007, 10:08 PM 56433 in reply to 56431

    Re: Halo Wars Update 05.16.07

    Agreed, that was a good update.  Much more informative while really not giving much away.

    Halo Wars RTS - The Only HW Chapter in Bungie
  •  05-17-2007, 12:11 AM 56463 in reply to 56433

    Re: Halo Wars Update 05.16.07

    A great update, interesting the new design problems that ES is facing with this game - I guess it's a lot different than working on a game where there's no vehicles bigger than horses or cannons.

    I kinda hope there aren't that many buildings in the game, but if there is lots there at least they'll be well scaled.

     Nice job.


  •  05-17-2007, 12:28 AM 56464 in reply to 56463

    Re: Halo Wars Update 05.16.07

    Thunder great work!!! Keep it up!
  •  05-17-2007, 12:49 AM 56466 in reply to 56464

    Re: Halo Wars Update 05.16.07

    wow i want to play.lol. its gonna be great.
    Frog blast the vent core!



  •  05-17-2007, 1:20 AM 56469 in reply to 56466

    Re: Halo Wars Update 05.16.07

    Wow. Another great update like usual. Shame they are only monthly though. Oh well though. can't wait for next months.

     


  •  05-17-2007, 5:43 AM 56491 in reply to 56469

    Re: Halo Wars Update 05.16.07

    the updates want to make me kill myself as they make the hype around the game too much for me lol


    It's the decisions we make, when we have no time to make them, that define who we are
  •  05-17-2007, 2:54 PM 56535 in reply to 56384

    Re: Halo Wars Update 05.16.07

    Alright thats great. Good update.

    but...

    This week EVERY THING see3ms to be getting released!!!! Halo 3 release date, Splinter Cell Conviction info, (apparently) Starcraft 2, ect.ect.       So it would be nice, if we could get somthing from you guys?? It was just a thought.

    Really this update was great and you dont have to tell us anything, it was just a beg.


    The best things came from mistakes.
  •  05-17-2007, 3:54 PM 56544 in reply to 56535

    Re: Halo Wars Update 05.16.07

    Finally I have been impressed, I would like to see more images though but for now, I am content to my heart'd desire. Good job ES.

    I salute you!


    "Honor? There ain't no honor in this war. The Plasma-Rifles killed it. And if the Plasma-Rifles didn't, then the Wraiths did. If the Wraiths didn't, then the Scarabs sure as hell did."

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