garrisonable vehicles

Last post 07-06-2009, 12:50 PM by NightAngel. 34 replies.
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  •  05-23-2009, 9:13 PM 599666 in reply to 586522

    Re: garrisonable vehicles

    flip yap:How would you do that? I mean, what button would you use to do this? The 'y' button for infantry is their special, grenades. Not that it's a bad idea ,but, which button wuld you use?

    you would use the x button

    and tripple hit A on the scarab to dump infantry (only owner can dump infantry)


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  •  05-25-2009, 10:04 PM 602379 in reply to 599666

    Re: garrisonable vehicles

    I dont lnow if that is as important as simply transport vehicles. The transport hog on halo 3 was great! here are some specs ( Im sure you could find a covie equivilant) anyways...

    Transport Hog...

    Population: 1

    Garrisons 2 marine squads or one and up to 3 spartans. can only move when marines are inside.

    When destroyed marines only take minimal damage 

    does same amount of damage as garrisoned troops do (rocket launchers are prohibited do to close quarters sorifles only.

    special = ram  


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  •  05-29-2009, 1:23 AM 606173 in reply to 556668

    Re: garrisonable vehicles

    when i read the title i though about a tank inside a sniper tower, i was like lol

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  •  05-29-2009, 2:12 AM 606184 in reply to 606173

    Re: garrisonable vehicles

    This would make infantry actually worth buying...(sometimes...)
    Everything is overpowered!!!
  •  05-30-2009, 7:17 AM 607469 in reply to 556668

    Re: garrisonable vehicles

    I really like this idea. Really, really, like it!
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  •  05-30-2009, 3:06 PM 607804 in reply to 586082

    Re: garrisonable vehicles

    this is exallant also wouldent it make sense if the anti-infantry/anti-garrison units to compleatly remove the infantry from the vehicle but they hardly do any damage to the vehicle. hope it makes sense

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  •  05-30-2009, 5:22 PM 608000 in reply to 607804

    Re: garrisonable vehicles

    Another good idea is to use something like the pelican ability. It would be called the convoy which 3 troop hogs would appear and transport any infantry that are in the blue circles area. It could carry up to 6 infantry units. But it would be cheaper than the pelican and a little bit slower due to its non-ability to climb over mountians or fly over them. There would be a 10 second recharge rate. Or this could be called the reinforcement ability and instead of transport units you would have to build it would instead carry a team of 4 marine squads and 2 flamers. It would then have a 30 second recharge rate and would be a little bit higher in price.
  •  06-03-2009, 12:29 AM 611862 in reply to 608000

    Re: garrisonable vehicles

    great idea in a way cuz the grizzly can hold a squad of marines while the scarab could hold like 5 or more kind of lopsided

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  •  06-03-2009, 6:00 PM 612671 in reply to 611862

    Re: garrisonable vehicles

    sp4rt4n:great idea in a way cuz the grizzly can hold a squad of marines while the scarab could hold like 5 or more kind of lopsided

    not really because you can easily have 5 tanks to one scarab so with five tanks and one squad a each adds up to five infantry


    two players per box for halo wars (splite screen) well really for every Xbox game (splite screen)
    gt dapperdannman
  •  06-03-2009, 6:14 PM 612693 in reply to 556668

    Re: garrisonable vehicles

    i agree with this idea but i have already mentioned that they should have added the troop tansport hog and no-one seemed to agree
  •  06-10-2009, 3:33 PM 619164 in reply to 587884

    Re: garrisonable vehicles

    SPC COMMANDO:

    flip yap:How would you do that? I mean, what button would you use to do this? The 'y' button for infantry is their special, grenades. Not that it's a bad idea ,but, which button wuld you use?

    press X over the vehicle, it would be like putting them in a downed pelican.

    Too bad the Covenant has nothing for their infantry to hop on.  The only thing the UNSC has is Scorpions, the Hornets get an upgrade.  Where would they fit on a Vulture? Inside?  Cobra's have little or no room for it, same with Wolverines.  Nothing can fit on a Vampire or Banshee, along with Wraith's or Ghosts.  So.... 


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  •  06-11-2009, 4:25 PM 620459 in reply to 586498

    Re: garrisonable vehicles

    For the covy have wraiths with one squad and scarab with three. For the Unsc have one squad on a tank and allow three squads into a vulture so they can jump down to the surface.

  •  06-12-2009, 11:42 PM 621862 in reply to 556668

    Re: garrisonable vehicles

    yeah i agree. if youve ever played tom clancys endwar it would make sense. they had a great way like the transports/ apcs were good against air units.
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  •  06-30-2009, 9:25 AM 639641 in reply to 556668

    Re: garrisonable vehicles

    I think it should be 2 (units drop out when vehicle blows up), just like spartans jump out when banshees or wraiths or whatever they are in. Then again Spartans have armor and what not. :)
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  •  07-01-2009, 2:17 AM 640823 in reply to 556668

    Re: garrisonable vehicles

    yeah i have always felt that like the hog should come with a driver but u should have to garrison a infantry unite into it for turret and side seat. also u should of been able to build pelicans and garison unites into it like 10 infantry and likee 1 tank or 2 hogs. but with this would have to come a different set up for bases to build all these unites and that the populations would have to go way up and this would all have to spawn in a new game lol but i much rather have it this was so it couldd let way more stratagizing
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