medicman22:My only concern with this is not making it balanced. If you allow Covie forces to garrison troops in the wriath and the scarab, don't you think there should be another vehicle for the UNSC also? I don't know what other one you would use for them though. As SPC COMMANDO stated the turretless hog....But thats not much of a match up against a scarab with 3-5 infantry units garrisoned in it. It could work early in the game to transport marines as a rush tactic maybe.
i can see two simple solutions;
1:- Let UNSC build pelicans that can fight (missles and Machine gun Turret like in the Trilogy) and also house 2-3 squads
OR (better idea in my opinion)
2:- Garrison Vultures, the UNSC's Uber Unit
i mean come on 2 passenger units per vulture, Vultures ->6cp 3-4 passengers per scarab, Scarabs -> 20cp
covie at best can only have 3 Scarabs and nothing else, cept leader and thats only on Beasely's Plateau, UNSC can have at most 50cp so thats what 8 vultures with 2cp left over, again on Beasely's Plateau and only on Standard, decent idea.
also maybe instead of garrisoning Wraiths put Spectres into the Game, (Halo 2 Covenant Troop Transport for those who cant remember) if memory serves they could carry a ghost and a bunch of elites/grunts etc, also give the covie Spirits or Phantoms instead of the grav lift everyone to the bloody leaders... im not one to talk i use Chieftain a lot.... moving on....
Wait for the opportune moment.... then MAC the hell outta them
The Hunter works alone... Except when he works with allies