The Covenant is OP thread

Last post 12-11-2010, 8:51 PM by Operation. 2092 replies.
Page 5 of 140 (2,093 items)   « First ... < Previous 3 4 5 6 7 Next > ... Last »
Sort Posts: Previous Next
  •  03-19-2009, 2:03 PM 515321 in reply to 515310

    Re: To All Who Say The Covenant is Overpowered

    Please dont weaken them nooone will ever use them they are just fine its 90% noobs whining about being rushed by covies disruption bomb flamethowers please get it through your heads scarabs are largely useless

     

    if the game lasts more than ten minutes the covies tend to lose and most people who play covies are people who think they are overpowered i love that whole rush me get pwned and quit strategy


    GT:xxfox ninjaxx
    1v1 ts 33
    2v2 random 29
    3v3 random 30

    Im not pro but im the best fine gentleman Ever! I rush your base at 20 minutes with a tank so you quit!!!
  •  03-19-2009, 3:29 PM 515443 in reply to 515136

    Re: The Covenant is OP thread

    AnAverageGamer:
    FootlongKhan:One bomb per leader would be fair.  Every time his leader is rebuilt for a whopping 400 he will have to dodge a DB.  The DB radius is not huge, so I don't see the problem if you're able to move a couple inches over.  And then it becomes a fight whether the 450 credit DB was wasted, or the 400 credit leader.

    The UNSC has to put forth more effort in killing the leader than the leader has to put forth in surviving.  So, more often than not, the leader will escape in time...  So long as we're talking about early and midgame.

     One bomb per user really isn't that fair. The Covenant basically revolve around the leader. It's what allows reinforcements to be brought, it's what allows the leader to be more than just a sack of HP, and the lack of an active Disruption Bomb is what allows the leader to escape a tight spot/return and defend his base.

    One bomb per leader and a quick LB, Y button on the leader would mean instant death to all Covenant leaders whenever their heads popped out. Just because a Covenant leader is powerful doesn't mean that they should have the ability to be shut down every thirty seconds (apporximately what it takes for a new leader to be built).

    What would make that even more unfair is in a 3v3, leaders could constantly be shut down. One Disruption Bomb after another could just rain down on the attacked base. The radius may not be huge, but if the leader has to wait outside of it, it's outside of attack range so the human can simply continue teching, build turrets, build anti-infantry units, or gather resources while the Covenant's main attack force is perpetually shut down. That really isn't fair.

    Just because something is seen as overpowered because it can win against unskilled players doesn't mean it should be shut down so easily.

    I have no problem beating leaders.  Top 1000, top 100..  Doesn't matter.  I'm on a winstreak of about 30 right now and open to challenges.

    The problem is the lack of diversity.  Every top Covie player plays nearly the same.  This is due to the obvious imbalance of their strongest unit, their leader.  That said, UNSC also needs to ditch their Hogs.  Buff these units' counters and you will see more mixing.  Those units are still capable of doing damage if ignored, but if their counters are more of a threat then adaptation will pay off.


    GT: Skynnee/FootlongKhan
    Faction: RandomAll
    Highest 1v1 Standard Rank: 17
  •  03-19-2009, 3:39 PM 515460 in reply to 514664

    Re: The Covenant is OP thread

    The only thing I REALLY hate is that you can warp your units straight to the leader and then, if your leader is about to die, warp him STRAIGHT back so he doesn't die. I mean, seriously, warping a hell load of units there is bad enough, but when he can just pull back whenever he feels like it, it's very annoying. I play with someone and we can usually counter a rush, like 8 out of 10 times we can counter and win, but when what I've posted happens it's rediculously hard to fend off. Not to mention Jackals > any infantry, so you have to use Warthogs, which take too long to build and get destroyed instantly by leader powers.

     Anyone who says they're not even slightly unbalanced is incorrect, plays as them and does this diarrhoea tactic.

  •  03-19-2009, 3:55 PM 515476 in reply to 514664

    Re: The Covenant is OP thread

    im a covenent player, and i think the UNSC spirit of fire levels out the playing field. Like a fully upgraded mac blast can own a group of infantry or tanks and probably a leader. and spartans jacking all of your vehicles really suck and helps level out more. but yea mostly they are pretty equal. i do agree that the leaders for covenent are a bit OP, but thats just one of covenents perks.

  •  03-19-2009, 4:02 PM 515483 in reply to 515476

    Re: The Covenant is OP thread

    i would say the only unbalanced thing is that flamethrowers have no range compared to jackals, i would rather have snipers

    "The objective of war is not to die for your country, but to make the other poor *** die for his."
  •  03-19-2009, 4:12 PM 515495 in reply to 514735

    Re: The Covenant is OP thread

    envyEye:

    Aloysius:Post in here if you think the Covenant is OP, and why, and what you think should be done about it! I will be combining threads that pop up into this one.

     

    ...I don't mean to be rude here...but what in the world are you talking about? I see everyone winning with the UNSC. All the human people come here complaining about the strategies that they don't want to learn how to fight. Please, please, please don't nerf the Covenant! Most people play the UNSC, and the UNSC wins most games. Those of us who play the Covenant take GREAT PRIDE in stepping outside the box and winning with a civilization that we think is colorful, interesting, and underused.

     

    Please don't be a victim of all the kids coming in here complaining. They are just here so that you will pay attention to their crying and they can have easier wins when you move things more in their favor. I ask you to think long and hard before you change anything.

     

    And I thought the UNSC was in the lead? Like 65% to 35% Covenant? So what in the world are you asking about with the Covenant being OP? I died a little inside when I saw a moderator posting this. 

    this post is the truth the covies need their leader and from my view the unsc win waaaaaay more often than the covanant
    Looking for 1 3v3 team mate
    if interested pm me
    my gamertag is hexios and i play as arbiter

    Also looking on how to effectivly use suicide grunts
    in game plz help
  •  03-19-2009, 4:27 PM 515511 in reply to 515483

    Re: The Covenant is OP thread

    ttaylor0024:i would say the only unbalanced thing is that flamethrowers have no range compared to jackals, i would rather have snipers

     I was gonna post this too but forgot about it. 

     On some maps, the rebels holding points on the map have snipers. These are waaaaaay better than flamethrowers and so you wouldn't have to spam a load out to take out infantry (flamethrowers you need lots of because they get taken out by Jakals easily on their way). Nothing like a good ol' sniper battle.

  •  03-19-2009, 5:55 PM 515628 in reply to 515321

    Re: To All Who Say The Covenant is Overpowered

    Foxninja:

    Please dont weaken them nooone will ever use them they are just fine its 90% noobs whining about being rushed by covies disruption bomb flamethowers please get it through your heads scarabs are largely useless

     

    if the game lasts more than ten minutes the covies tend to lose and most people who play covies are people who think they are overpowered i love that whole rush me get pwned and quit strategy

    It's funny you should mention that.  I've had a couple of 3 vs 3 games where someone tries to rush either mine or my allies' base with their covenant leader.  Sure it takes about 3 minutes to kill that fat brute off, but as soon as he dies, the covenant player on the other side goes /emoquit, ditching his two buddies in the process.
     

  •  03-19-2009, 6:26 PM 515672 in reply to 515310

    Re: To All Who Say The Covenant is Overpowered

    ttaylor0024:

    Civilization Stats


    UNSC
    Won: 2,150,462
     
    Used: 4,375,374
    65%
     
    66%


    Covenant
    Won: 1,162,039
     
    Used: 2,262,154
    35%
     
    34%

    Enough Said. 

     I don't know what your trying to say with that.  But if your trying to say that the covie lose more games then they win you would be incorrect, they win more games then they lose, its about 52-53% w/l for covies

  •  03-19-2009, 6:31 PM 515677 in reply to 514705

    Re: The Covenant is OP thread

    I really disagree, i think that both sides are very evenly powered.

    the covenants early rushes can easily be sotpped if you take the time to actually see what they are going to do, once you get rid of their leaders (which is not hard, e.g. 3 spartans at beggining own a leader, assuming you D bomb them.)

     

    i applaude ensemble for having made such good equality, and i find that it works extremely well


    mah prophet is farin hiz lazor beamz
  •  03-19-2009, 6:34 PM 515681 in reply to 514664

    Re: The Covenant is OP thread

    well i just have a problem with the prophet, when they upgrade the cannon its impossible to beat, i just kill 2 prophet in a game he upgraded the guy and thats game over for me. just tune prophet down a little or just remove the shield


    Gauss Cannon Research!.... OH YEA!
    RUSH or GET RUSHED!
    *Note: to call it rush, it has to be in less than 5 mn.

    http://www.halowars.com/stats/StatsPlayer.aspx?id=3806188F36E17399AB826B394C3B9BA201BAF2B9A947F5814F8A46BE7481E408
  •  03-19-2009, 6:40 PM 515690 in reply to 514664

    Re: The Covenant is OP thread

    Aloysius:Post in here if you think the Covenant is OP, and why, and what you think should be done about it! I will be combining threads that pop up into this one.

    I'm sorry, this is disappointing, the moderators support whining?  I've played as both Covenant and UNSC, neither is OP.  This game genre has strategy in it's name for a reason, because it requires strategy, and a moderate level of intelligence.  Chances are, if you are incapable of beating someone, it's not because they are OP, it's because they are actually more skillful, and smarter.  Ensemble's crew are masters of balancing issues, however, they understand that each civilization needs to have it's own strengths and weaknesses, these all even out.  Also, there is no such thing as an unstoppable army, or an ultimate strategy, there are always counters, this OP bull is ridiculous.

  •  03-19-2009, 6:51 PM 515710 in reply to 514664

    Re: The Covenant is OP thread

    Aloysius:Post in here if you think the Covenant is OP, and why, and what you think should be done about it! I will be combining threads that pop up into this one.

     

    i know this wont end up happening, but im throwing it out there. sinse when do RTS's have leaders that can take out massive armys? seriously? ok, so if one unit can take out an army of 10 with a special power "leader power" then i think there is a problem. i posteda  topic a while back with suggestions.

     

    heres a quote from my topic

     

    what needs to be done

    * GET rid of leaders (i think this would make the game way better. itd be all about micromanaging jackals vs flamers and stuff.)

    * debuff the covenant leaders (make arbiter rage cost WAY more, make him have less health, brute chieftain more cost, weaker, prophet no shield needs to be purchaseD)

    *debuff the covenant (any way possible, but probably wont work because they would be too weak in the long run)

    *buff up the UNSC (wont work, they are already stronger inthe long run if you make it far)

    *give the UNSC leaders (my personal favorite idea. get seargent forge in a hog, stuff like that like campaign, give them equal power vs covys)

    *give UNSC stronger turrets ? / infantry (cant really see this working, as i said, unsc are already stronger in the long run) 

     

     i think leaders need to be taken out. thats my personal opinion. if not, i think the second most fair thing is to give UNSC leaders and maybe take away there leader powers like mac blast and stuff. i played a game today 1v1 prophet vs chieftain, my army was so much stronger, and i only lost because vortex was used 8 times, it killed at least 7 of my banshees, 7 honor guards, and 3 vampires. thats pretty unfair, using 500-700 resources and he takes out like 15 of my units.

  •  03-19-2009, 6:55 PM 515711 in reply to 514741

    Re: The Covenant is OP thread

    and to make it fair, improve covenant units. they are overpowered for the RUSH. the only thing making them overpowered is the leaders. if we nerf the leaders and buff up the covenant units for late game, it makes a balance.
  •  03-19-2009, 7:15 PM 515738 in reply to 515690

    Re: The Covenant is OP thread

    panda,

    The moderators are making these posts to concentrate feedback and for balance issues.  There are some things that are un balanced about this game.  To say its perfectly balanced is dumb, it will never be perfect, and right now there ar esome relatively moderate imbalances in place.  It has been said countless times by alot of top players that if you did a series of 5 games with top rated people, one being covie and one unsc, the covie would win.  Then if you reversed who played what army, the covie would win again.

Page 5 of 140 (2,093 items)   « First ... < Previous 3 4 5 6 7 Next > ... Last »
View as RSS news feed in XML