ScotUK:I agree that Halo Wars 2 should have both space and land battleslike Star Wars EaW. It only makes sense seing as they more or lessmastered the ground battles. If they made a sequel then they could justuse everything from the first one without creating new units andstarting from scratch, after all why fix something that's not broken?
Theyshould have some kind of galactic map like EaW (but mabye in regions ofsolar systems rather than planets). There are tonns of coloniesmentioned in the Halo universe so naming them wouldn't be a problem.They would have to come up with a few more planets for the Covenantthough. Accepting the premis that they use all the content from thefirst game, allows them to spend more time developing the space unitsand the maps. I'm thinking of one map per world, with each oneorientated towards Covenant or UNSC structures on the surface. Theycould mabye make two versions of each map, one thats fresh and new withwhole buildings and one that is blown to hell full of rubble anddebris, to simulate that the planet has already been attacked by theenemy once before. Also, some planets could be relinqueries for theCovenant to find when they attack the colony, so they could upgradetheir technology. Some planets could be shield worlds like Onyx, wherethe Covenant could get massive technological advantages. Each factioncould have a Homeworld and a Fortress world ( UNSC, FORTRESS = Reach,HOMEWORLD = Earth, and the Covenant, FORTRESS = Senghelios, HOMEWORLD =High Charity.) Fortress worlds could have two maps, one is a city andthe other a heavily armed stronghold. Homweorlds could have three maps.Two cities and a special location. E.G. for Earth it could be, UNSC HQat Sydney and then New Mombassa, and finally new Mombassa ruins todiscover the Ark.
They could do the space arrangement theway it was in Star Wars Supremacy, where each ship has a capacity for acertain number of units and equipment. The equipment could be thingslike deployable cover E.G. the fixed cover in Halo Wars like theCovenant platform of a shade turret etc. The UNSC would have anadvantage over the Covenant because they could use pelicans andalbatross' to land troops and equipment, whereas the Covenant couldonly land troops with the Spirits and Phantoms and would have to deploy a gravity lift to drop Wraiths and Scarabs etc.
Each faction should have heros. For example.
UNSC = Sgt. Forge
Sgt. Johnson
Spartan 117
Commander Keyes
Captain Keyes
Captain Cutter
Rear Admiral Stanforth
Vice Admiral Whitcome
Vice Admiral Mawikizi
Vice Admiral Cole
Vice Admiral Jeromi
Fleet Admiral Hood
Fleet Admiral Harper
Doctor Halsey
Proffessor Anders
Colonel Ackerson
Covenant = High Prophet of Truth
High Prophet of Regret
High Prophet of Mercy
Prophet of Objection
Prophet of Peace
Prophet of Pity
Prophet of Candor
Prophet of Reconciliation
Prophet of Supposition
Supreme Commander
The Arbiter
Imperial Admiral Xytan
Rtas 'Vadum
Zuka Zamamee
Chieftain Maccabeus
Chieftain Tartarus
All of the heros should have a unique ground unit but some could use the same model. e.g the prophets and the admirals use the same models.
There should be a lot of heros because there should be a lot of systems in the galaxy map.
The space battles should be considerably easier to create than the ground battles were in the first Halo Wars, because there will be next to no environment and few animations from the ships other than engines, weapons and shields.
The Halo installations and the Ark could be included, each installation run by a forerunner AI and controlled by many sentinels and flood. Perhaps there could even be planets that are exclusively flood controlled that have nothing to do with the forerunner artifacts.
I think this would make a really great strategy game because it would make the possibilities for play almost endless. As apposed to having very little to do after you finnish the campaign in Halo Wars.
Maybe we could use it so we wud capture places, and conquer the galaxy. and covenant could glass planets.
Tank > Banshee