Halo Wars 2? A theory...

Last post 10-21-2010, 10:17 PM by DogTag93. 98 replies.
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  •  07-27-2009, 2:05 AM 670077 in reply to 670066

    Re: Halo Wars 2? A theory...

    IdenticalSean:

     the flood are all controlled by the gravemind and are all allied. Having Red team flood vs Blue team flood contradicts that.

     

     because cutter - PoR - forge vs anders - anders - arby follows the canon much better than flood vs flood


    no alarms and no surprises please.
    2 + 2 = 5
  •  07-27-2009, 2:19 AM 670083 in reply to 670077

    Re: Halo Wars 2? A theory...

    hapythots:
    IdenticalSean:

     the flood are all controlled by the gravemind and are all allied. Having Red team flood vs Blue team flood contradicts that.

     

     because cutter - PoR - forge vs anders - anders - arby follows the canon much better than flood vs flood

    It does actually. If you've played Halo 3 then you know that Humans and Elites ally against the rest of the Covenent(Even more Cov are on your side in the end of Halo 2 if I recall.) So the whole humans and covenant working together thing does make sense. They CAN get along. Having a team of: Cutter-PoR-Flood vs Anders-Arby-Flood would make no sense. When have you ever seen a group of Flood and UNSC or Flood and Covenant working together? If anything, they would have to make the flood a rouge team and instead of whining over not being able to play them everyone would whine over that.



    Think that new units/leaders/factions are possible or going to be added? Think again, read the linked thread.
    http://www.halowars.com/forums/thread/741500.aspx
  •  07-27-2009, 3:30 AM 670103 in reply to 670083

    Re: Halo Wars 2? A theory...

    lol i said anders twice. there cant be two of her. and i dont see her and arby working together to fight cutter and forge. and not all the flood are completely controlled by gravemind. i dont remember his name, but i remember some people in the books resisting him. i doubt there would be enough to create an army, but its multiplayer, who cares. if a grizzly can take out a scarab all by itself, then as far as im concerned they can make an army of "good" flood to fight the "bad" flood lol

    no alarms and no surprises please.
    2 + 2 = 5
  •  07-27-2009, 3:46 AM 670105 in reply to 670103

    Re: Halo Wars 2? A theory...

    hapythots:lol i said anders twice. there cant be two of her. and i dont see her and arby working together to fight cutter and forge. and not all the flood are completely controlled by gravemind. i dont remember his name, but i remember some people in the books resisting him. i doubt there would be enough to create an army, but its multiplayer, who cares. if a grizzly can take out a scarab all by itself, then as far as im concerned they can make an army of "good" flood to fight the "bad" flood lol

    Well obviously they had to make it so that more than one person could be each leader. That is an obvious multiplayer element in any RTS. Here, a quote from wikipedia. "Ensemble initially considered making the Flood a playable race, but this idea did not progress beyond the concept stage. According to Devine, this was largely because the Flood would have needed to be similar to the zerg of Starcraft, in order to maintain balance with the UNSC and Covenant. This did not match the Flood's role as "the single scariest thing in the galaxy." " I also remember that somewhere it said that Bungie was adament about that. Anyways, there are no "good" or "bad" flood. There is just the flood. Since the goal of the flood is to absorb all life into the flood they can't be allied with anyone.



    Think that new units/leaders/factions are possible or going to be added? Think again, read the linked thread.
    http://www.halowars.com/forums/thread/741500.aspx
  •  07-27-2009, 4:13 AM 670110 in reply to 670105

    Re: Halo Wars 2? A theory...

    story doesnt really have anything to do with multiplayer. the only thing they have in common are the characters. they have already gone against the canon by giving the spartans shields and allowing the arbiter to fight the arbiter, or any other leader play against him/her self. i cant remember all of the things in halo wars that go against the canon. if they want to make the flood or forerunner technology a playable force in the next one, then they will. they can say the canon is the reason they arent a playable faction, but theyre actions clearly show that they arent following it to the letter. they dont have to make them a playable force in the campaign, but in multiplayer i dont see why they couldnt be if they wanted them to be. and there are "good" and "bad" flood. there are no good or bad flood. i write "good" because they are flood, but still conscious of there individual selves. they resist the gravemind, unlike the "bad" flood who are completely under graveminds control and will do whatever it wants.(even though in multiplayer none of that would matter)

    no alarms and no surprises please.
    2 + 2 = 5
  •  07-27-2009, 3:47 PM 670648 in reply to 670066

    Re: Halo Wars 2? A theory...

    1. Space battles would require that there be more UNSC ships and that they be cheaper, but the Covenant ships would be more powerful and, as for their size, would be larger thus evening the fight a little. The whole point is however that the Covenant are supposed to be overpowered in space, that's how they destroy the colonies. This is balanced out by the fact that the UNSC cream them in ground battles. And although in the storyline the Covenant get over this by glassing the planets from orbit, in Halo Wars 2 certain planets could be relinqueries, which the Covenant have to capture. How about having relinquery points for the Covenant faction, which allow them to uncover the location of more UNSC colonies and thus furthering their advance and encouraging ground battles. The goals of the Covenant could be to activate a Halo installation (protected by the unplayable forerunner faction with sentinels and an AI like Guilty Spark), with at least one high prophet surviving. This could give the UNSC oportunities to win if there were two Halos and the Ark. If the ark or the Halos had to be activated by a high prophet landing in the system then that would balance the goals out. For ordinary relinqueries the Covenant would have to use minor prophets and risk their leaders to further the conquest. Also, there should be way more UNSC colonies than Covenant, that would make gameplay for the UNSC more balanced in terms of resources but it would also spread their fleet thin and make it more realistic for the Covenants skirmishes.

     

    2. I agree entirely that if there was a Galactic mode then the only playable factions should be the UNSC and the Covenant. However I think that perhaps the flood should be available in multiplayer. The option should be given whether or not to be in keeping with the storyline. However, the forerunners would have to remain as they were in Halo Wars where they could only be purchaced by capturing their structures, simply because they don't have enough units available and it would be pointless to create new ones simply for the mutiplayer.

     

    3. The 'Galactic Takeover Mode' would work fine. The UNSC would have to have far more colonies than the Covenant. At the start if both factions had limited tactical data on each other then it would force border skirmishes to further their goals. As I mentioned earlier some of the UNSC colonies could be relinqueries. This fact could be revealed only after the Covenant had captured the planet via ground assault. It would force the Covenant faction to invade rather than destroy and risk losing relinqueries. As for taking over the elite homeworld...why not. How else are the UNSC supposed to win? The whole point of RTS games is to take the battle into your own hands, perhaps besting a foe that, in the storyline was victorious over you. The point is, with these game mode you make your own storylines in the preset universe. There could be another mode where you play specific UNSC battle groups that are tasked with certain missions and will follow the storyline.

  •  07-27-2009, 3:58 PM 670662 in reply to 503772

    Re: Halo Wars 2? A theory...

    Frozensword:The 100% complete achievement says "ready for a sequel?"...hint.

    Ready for the sequel... so true


    Gamertag is xX The Trees Xx
    ---> Current TS: 38 <---

    Studmuffin's current TS: 36. I win.
  •  07-27-2009, 4:07 PM 670672 in reply to 670077

    Re: Halo Wars 2? A theory...

    I'd like to see the story set around an actual halo ring. I think they should completely recast seeing the ending of halo wars. It seems with halo:reach thats already being covered and so is earth battles with ODST. Does anyone know if theres a possible story line after Halo 3? There could be a whole faction of the covenant who may want to destroy humanity still? Then through the story line could have the covenant in the campaign missions. Sure there would be no flood but they could make technological advancements leading to new techs and would make lots of sense to the story line etc etc? Sequels generally do come after the events of the first installmane too. Anyone think this might be a good way to go?

    Aggression is the best form of defence.

    TS 1v1: 30
  •  07-28-2009, 12:11 PM 671747 in reply to 670672

    Re: Halo Wars 2? A theory...

    Dont know if it has been suggested but this is my idea on halo wars 2

    what if space batles depend on you like capt cutter can do support of ground units and logistics.and another another vessel has found the spirit but is badly damaged an cant jump to slipspace.the capt of that ship wil be able to fight space missions.and the new leader of ground forces can also do a litle fighting in first person

    something like that.i think its a bit to complicated but might be nice if they included it.


    semper promtus
    always ready
  •  07-28-2009, 12:12 PM 671748 in reply to 671747

    Re: Halo Wars 2? A theory...

    trooepr1nl:

    Dont know if it has been suggested but this is my idea on halo wars 2

    what if space batles depend on you like capt cutter can do support of ground units and logistics.and another another vessel has found the spirit but is badly damaged an cant jump to slipspace.the capt of that ship wil be able to fight space missions.and the new leader of ground forces can also do a litle fighting in first person

    something like that.i think its a bit to complicated but might be nice if they included it.

    suggested before, doesn't work, end-o-story

  •  07-28-2009, 1:40 PM 671863 in reply to 670083

    Re: Halo Wars 2? A theory...

    IdenticalSean:
    hapythots:
    IdenticalSean:

     the flood are all controlled by the gravemind and are all allied. Having Red team flood vs Blue team flood contradicts that.

     

     because cutter - PoR - forge vs anders - anders - arby follows the canon much better than flood vs flood

    It does actually. If you've played Halo 3 then you know that Humans and Elites ally against the rest of the Covenent(Even more Cov are on your side in the end of Halo 2 if I recall.) So the whole humans and covenant working together thing does make sense. They CAN get along. Having a team of: Cutter-PoR-Flood vs Anders-Arby-Flood would make no sense. When have you ever seen a group of Flood and UNSC or Flood and Covenant working together? If anything, they would have to make the flood a rouge team and instead of whining over not being able to play them everyone would whine over that.

    Sorry if i'm bringing this back up, but all three of these factions allie temporarily when working towards common goals. An example is that the Arbiter (Halo 2/3), Master Chief and Gravemind allied to stop the Prophet of Regret activating halo.  

  •  07-28-2009, 2:00 PM 671885 in reply to 669420

    Re: Halo Wars 2? A theory...

    ScotUK:

    I agree that Halo Wars 2 should have both space and land battleslike Star Wars EaW. It only makes sense seing as they more or lessmastered the ground battles. If they made a sequel then they could justuse everything from the first one without creating new units andstarting from scratch, after all why fix something that's not broken?

    Theyshould have some kind of galactic map like EaW (but mabye in regions ofsolar systems rather than planets). There are tonns of coloniesmentioned in the Halo universe so naming them wouldn't be a problem.They would have to come up with a few more planets for the Covenantthough. Accepting the premis that they use all the content from thefirst game, allows them to spend more time developing the space unitsand the maps. I'm thinking of one map per world, with each oneorientated towards Covenant or UNSC structures on the surface. Theycould mabye make two versions of each map, one thats fresh and new withwhole buildings and one that is blown to hell full of rubble anddebris, to simulate that the planet has already been attacked by theenemy once before. Also, some planets could be relinqueries for theCovenant to find when they attack the colony, so they could upgradetheir technology. Some planets could be shield worlds like Onyx, wherethe Covenant could get massive technological advantages. Each factioncould have a Homeworld and a Fortress world ( UNSC, FORTRESS = Reach,HOMEWORLD = Earth, and the Covenant, FORTRESS = Senghelios, HOMEWORLD =High Charity.) Fortress worlds could have two maps, one is a city andthe other a heavily armed stronghold. Homweorlds could have three maps.Two cities and a special location. E.G. for Earth it could be, UNSC HQat Sydney and then New Mombassa, and finally new Mombassa ruins todiscover the Ark.

     

    They could do the space arrangement theway it was in Star Wars Supremacy, where each ship has a capacity for acertain number of units and equipment. The equipment could be thingslike deployable cover E.G. the fixed cover in Halo Wars like theCovenant platform of a shade turret etc. The UNSC would have anadvantage over the Covenant because they could use pelicans andalbatross' to land troops and equipment, whereas the Covenant couldonly land troops with the Spirits and Phantoms and would have to deploy a gravity lift to drop Wraiths and Scarabs etc.

    Each faction should have heros. For example.

    UNSC = Sgt. Forge

                 Sgt. Johnson

                 Spartan 117

                 Commander Keyes

                 Captain Keyes

                 Captain Cutter

                 Rear Admiral Stanforth

                 Vice Admiral Whitcome

                 Vice Admiral Mawikizi

                 Vice Admiral Cole

                 Vice Admiral Jeromi

                 Fleet Admiral Hood

                 Fleet Admiral Harper

                 Doctor Halsey

                 Proffessor Anders

                 Colonel Ackerson

     

    Covenant = High Prophet of Truth

                     High Prophet of Regret

                     High Prophet of Mercy

                     Prophet of Objection

                     Prophet of Peace

                     Prophet of Pity

                     Prophet of Candor

                     Prophet of Reconciliation

                     Prophet of Supposition

                     Supreme Commander

                     The Arbiter

                     Imperial Admiral Xytan

                     Rtas 'Vadum

                     Zuka Zamamee

                     Chieftain Maccabeus

                     Chieftain Tartarus

     

    All of the heros should have a unique ground unit but some could use the same model. e.g the prophets and the admirals use the same models.

    There should be a lot of heros because there should be a lot of systems in the galaxy map.

    The space battles should be considerably easier to create than the ground battles were in the first Halo Wars, because there will be next to no environment and few animations from the ships other than engines, weapons and shields.

    The Halo installations and the Ark could be included, each installation run by a forerunner AI and controlled by many sentinels and flood. Perhaps there could even be planets that are exclusively flood controlled that have nothing to do with the forerunner artifacts.

     

    I think this would make a really great strategy game because it would make the possibilities for play almost endless. As apposed to having very little to do after you finnish the campaign in Halo Wars. 

    Maybe we could use it so we wud capture places, and conquer the galaxy. and covenant could glass planets.
    Tank > Banshee
  •  07-28-2009, 2:00 PM 671886 in reply to 669420

    Re: Halo Wars 2? A theory...

    ScotUK:

    I agree that Halo Wars 2 should have both space and land battleslike Star Wars EaW. It only makes sense seing as they more or lessmastered the ground battles. If they made a sequel then they could justuse everything from the first one without creating new units andstarting from scratch, after all why fix something that's not broken?

    Theyshould have some kind of galactic map like EaW (but mabye in regions ofsolar systems rather than planets). There are tonns of coloniesmentioned in the Halo universe so naming them wouldn't be a problem.They would have to come up with a few more planets for the Covenantthough. Accepting the premis that they use all the content from thefirst game, allows them to spend more time developing the space unitsand the maps. I'm thinking of one map per world, with each oneorientated towards Covenant or UNSC structures on the surface. Theycould mabye make two versions of each map, one thats fresh and new withwhole buildings and one that is blown to hell full of rubble anddebris, to simulate that the planet has already been attacked by theenemy once before. Also, some planets could be relinqueries for theCovenant to find when they attack the colony, so they could upgradetheir technology. Some planets could be shield worlds like Onyx, wherethe Covenant could get massive technological advantages. Each factioncould have a Homeworld and a Fortress world ( UNSC, FORTRESS = Reach,HOMEWORLD = Earth, and the Covenant, FORTRESS = Senghelios, HOMEWORLD =High Charity.) Fortress worlds could have two maps, one is a city andthe other a heavily armed stronghold. Homweorlds could have three maps.Two cities and a special location. E.G. for Earth it could be, UNSC HQat Sydney and then New Mombassa, and finally new Mombassa ruins todiscover the Ark.

     

    They could do the space arrangement theway it was in Star Wars Supremacy, where each ship has a capacity for acertain number of units and equipment. The equipment could be thingslike deployable cover E.G. the fixed cover in Halo Wars like theCovenant platform of a shade turret etc. The UNSC would have anadvantage over the Covenant because they could use pelicans andalbatross' to land troops and equipment, whereas the Covenant couldonly land troops with the Spirits and Phantoms and would have to deploy a gravity lift to drop Wraiths and Scarabs etc.

    Each faction should have heros. For example.

    UNSC = Sgt. Forge

                 Sgt. Johnson

                 Spartan 117

                 Commander Keyes

                 Captain Keyes

                 Captain Cutter

                 Rear Admiral Stanforth

                 Vice Admiral Whitcome

                 Vice Admiral Mawikizi

                 Vice Admiral Cole

                 Vice Admiral Jeromi

                 Fleet Admiral Hood

                 Fleet Admiral Harper

                 Doctor Halsey

                 Proffessor Anders

                 Colonel Ackerson

     

    Covenant = High Prophet of Truth

                     High Prophet of Regret

                     High Prophet of Mercy

                     Prophet of Objection

                     Prophet of Peace

                     Prophet of Pity

                     Prophet of Candor

                     Prophet of Reconciliation

                     Prophet of Supposition

                     Supreme Commander

                     The Arbiter

                     Imperial Admiral Xytan

                     Rtas 'Vadum

                     Zuka Zamamee

                     Chieftain Maccabeus

                     Chieftain Tartarus

     

    All of the heros should have a unique ground unit but some could use the same model. e.g the prophets and the admirals use the same models.

    There should be a lot of heros because there should be a lot of systems in the galaxy map.

    The space battles should be considerably easier to create than the ground battles were in the first Halo Wars, because there will be next to no environment and few animations from the ships other than engines, weapons and shields.

    The Halo installations and the Ark could be included, each installation run by a forerunner AI and controlled by many sentinels and flood. Perhaps there could even be planets that are exclusively flood controlled that have nothing to do with the forerunner artifacts.

     

    I think this would make a really great strategy game because it would make the possibilities for play almost endless. As apposed to having very little to do after you finnish the campaign in Halo Wars. 

    Maybe we could use it so we wud capture places, and conquer the galaxy. and covenant could glass planets.
    Tank > Banshee
  •  07-28-2009, 3:18 PM 671989 in reply to 671863

    Re: Halo Wars 2? A theory...

    Dreaddraco2:
    IdenticalSean:
    hapythots:
    IdenticalSean:

     the flood are all controlled by the gravemind and are all allied. Having Red team flood vs Blue team flood contradicts that.

     

     because cutter - PoR - forge vs anders - anders - arby follows the canon much better than flood vs flood

    It does actually. If you've played Halo 3 then you know that Humans and Elites ally against the rest of the Covenent(Even more Cov are on your side in the end of Halo 2 if I recall.) So the whole humans and covenant working together thing does make sense. They CAN get along. Having a team of: Cutter-PoR-Flood vs Anders-Arby-Flood would make no sense. When have you ever seen a group of Flood and UNSC or Flood and Covenant working together? If anything, they would have to make the flood a rouge team and instead of whining over not being able to play them everyone would whine over that.

    Sorry if i'm bringing this back up, but all three of these factions allie temporarily when working towards common goals. An example is that the Arbiter (Halo 2/3), Master Chief and Gravemind allied to stop the Prophet of Regret activating halo.  

     

    good point, i forgot about that. and also in halo 3 when MC and the arbiter team up with all of the flood forms (gravemind) on the level you the get the IWHBYD skull to take out the prophet... sure it didnt last long, but it happened (<-- lol)


    no alarms and no surprises please.
    2 + 2 = 5
  •  07-28-2009, 3:47 PM 672058 in reply to 671886

    Re: Halo Wars 2? A theory...

    The Covenant should only have the ability to glass planets if they wish...otherwise there would be no opportunities for ground battles and the Covenant goals would be unrealistically easy. Likewise the UNSC should be able to destroy planets, however they would first have to purchase and build NOVA bombs and deploy them like units in the target system.
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