Halo Wars 2? A theory...

Last post 10-21-2010, 10:17 PM by DogTag93. 98 replies.
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  •  03-13-2009, 8:29 AM 504424 in reply to 504411

    Re: Halo Wars 2? A theory...

    Zivvo:They could develop the second game to be based around the actions of Major Silva and Lt. McKay (from the book Halo: The Flood). This way they could incorporate Keyes, and maybe even the AI Wellsey.

     i was hoping tht the game was based around "the flood" i loved how they had to hold off the covies from alpha base and then they had their attack on the T&R(truth and reconciliation) plus the master chief side story where the chief is like forge but with no hog

    leaders as follows

    unsc---mckay, keyes, MC  Covenant---minor prophet, the elite(forgot his name) and maybe just maybe, Guilty could be a leader with the sentinel army

    now tht would make for an excellent game

    and yes space battle would deff make a great addition to HW1 and if it comes out HW2. but it shouldnt be a game by itself. i do not think tht there would be enough content for the space battles. i might be wrong but it is my opinion

    thank you

    Hot Glue


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  •  03-13-2009, 8:42 AM 504433 in reply to 504424

    Re: Halo Wars 2? A theory...

    Hot Glue:

    Zivvo:They could develop the second game to be based around the actions of Major Silva and Lt. McKay (from the book Halo: The Flood). This way they could incorporate Keyes, and maybe even the AI Wellsey.

     i was hoping tht the game was based around "the flood" i loved how they had to hold off the covies from alpha base and then they had their attack on the T&R(truth and reconciliation) plus the master chief side story where the chief is like forge but with no hog

    leaders as follows

    unsc---mckay, keyes, MC  Covenant---minor prophet, the elite(forgot his name) and maybe just maybe, Guilty could be a leader with the sentinel army

    now tht would make for an excellent game

    thank you

    Hot Glue

     Yeah, thats what I'm talking about. I also like the idea of having Wellsey as a leader aswell, rather than having a special unit, he has all construction/training times cut by 25%??

    Only problem is, I think this plot line may have been included in Stuart Beatties script ideas for the second Halo film: Rise of the Flood. SPOILER:

    Especially the scene where McKays sacrifices all the marines to take out the T&R. Would be an epic scene in a film! Especially jenkins bless him.


    MLG = Heaven

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  •  03-13-2009, 9:46 PM 505464 in reply to 504424

    Re: Halo Wars 2? A theory...

    http://www.youtube.com/watch?v=Q1OkNPbEb6k&feature=channel_page 

    Halo wars legendary ending, after the credits serena says "captain, wake up, something has happened"


    Get on my horse
  •  03-13-2009, 10:29 PM 505527 in reply to 505464

    Re: Halo Wars 2? A theory...

    Preecey22:

    http://www.youtube.com/watch?v=Q1OkNPbEb6k&feature=channel_page 

    Halo wars legendary ending, after the credits serena says "captain, wake up, something has happened"

    This does not gurantee a sequal. Tons of game developers do this so their fans can each hypothesize what happened and keep guessing. Like Halo 3 and the Legendary ending. Will there be a Halo 4? Nope.


    I 4 shot with both my BR and my MAC.
  •  03-13-2009, 11:19 PM 505603 in reply to 503694

    Re: Halo Wars 2? A theory...

    ITS TO BAD THIS WAS ENSEMBLES LAST PROJECT.............
  •  03-14-2009, 3:40 AM 505807 in reply to 503741

    Re: Halo Wars 2? A theory...

    and playable flood or forunner


    I need PS again...heeelp meeee!
  •  03-17-2009, 8:10 PM 512058 in reply to 503694

    Re: Halo Wars 2? A theory...

    I love Halo Wars.  Halo Wars actually got me into halo again.  I want a sequel because I have some questions on the story line for Halo CE. 

    The UNSC should ahve leaders too.  If you can control Forge in the campaign, why not on live?

    The covenant leaders shouldn't be as strong either.  I get rushed every game and my friend and I have dropped from 32 to a crappy 22 in 2v2  because of the Arbiter and/or the Brute.

  •  03-17-2009, 8:17 PM 512090 in reply to 512058

    Re: Halo Wars 2? A theory...

    The UNSC don't have leaders because the covie do, thats why.

     

    Trust me, there is a 90% chance of HW2.  If they do, it needs to be in the future of the Human-Covenant war though.


    Well moderators, you managed to ban the people who didn't do a *** thing, congratulations..
  •  03-17-2009, 8:58 PM 512238 in reply to 503694

    Re: Halo Wars 2? A theory...

    Wait, is Amdiral Cole that sweet black guy?
    go0ny googoo:


    Unless you fight figher with figher.


  •  03-17-2009, 9:50 PM 512390 in reply to 512058

    Re: Halo Wars 2? A theory...

    StraburyXploson:

    I love Halo Wars.  Halo Wars actually got me into halo again.  I want a sequel because I have some questions on the story line for Halo CE. 

    The UNSC should ahve leaders too.  If you can control Forge in the campaign, why not on live?

    The covenant leaders shouldn't be as strong either.  I get rushed every game and my friend and I have dropped from 32 to a crappy 22 in 2v2  because of the Arbiter and/or the Brute.

    Build turrets, my friend. I love when I rush someone (regardless of what leader I am) only to find they have no turrets and maybe three squads to "defend" a rush. Comical stuff...


    I 4 shot with both my BR and my MAC.
  •  03-18-2009, 12:49 AM 512715 in reply to 503772

    Re: Halo Wars 2? A theory...

    Frozensword:The 100% complete achievement says "ready for a sequel?"...hint.


    New to these forums but how would there be a sequal when the company that made the game is done?
  •  07-26-2009, 2:35 PM 669420 in reply to 503694

    Re: Halo Wars 2? A theory...

    I agree that Halo Wars 2 should have both space and land battles like Star Wars EaW. It only makes sense seing as they more or less mastered the ground battles. If they made a sequel then they could just use everything from the first one without creating new units and starting from scratch, after all why fix something that's not broken?

    They should have some kind of galactic map like EaW (but mabye in regions of solar systems rather than planets). There are tonns of colonies mentioned in the Halo universe so naming them wouldn't be a problem. They would have to come up with a few more planets for the Covenant though. Accepting the premis that they use all the content from the first game, allows them to spend more time developing the space units and the maps. I'm thinking of one map per world, with each one orientated towards Covenant or UNSC structures on the surface. They could mabye make two versions of each map, one thats fresh and new with whole buildings and one that is blown to hell full of rubble and debris, to simulate that the planet has already been attacked by the enemy once before. Also, some planets could be relinqueries for the Covenant to find when they attack the colony, so they could upgrade their technology. Some planets could be shield worlds like Onyx, where the Covenant could get massive technological advantages. Each faction could have a Homeworld and a Fortress world ( UNSC, FORTRESS = Reach, HOMEWORLD = Earth, and the Covenant, FORTRESS = Senghelios, HOMEWORLD = High Charity.) Fortress worlds could have two maps, one is a city and the other a heavily armed stronghold. Homweorlds could have three maps. Two cities and a special location. E.G. for Earth it could be, UNSC HQ at Sydney and then New Mombassa, and finally new Mombassa ruins to discover the Ark.

     

    They could do the space arrangement the way it was in Star Wars Supremacy, where each ship has a capacity for a certain number of units and equipment. The equipment could be things like deployable cover E.G. the fixed cover in Halo Wars like the Covenant platform of a shade turret etc. The UNSC would have an advantage over the Covenant because they could use pelicans and albatross' to land troops and equipment, whereas the Covenant could only land troops with the Spirits and Phantoms and would have to deploy a gravity lift to drop Wraiths and Scarabs etc.

    Each faction should have heros. For example.

    UNSC = Sgt. Forge

                 Sgt. Johnson

                 Spartan 117

                 Commander Keyes

                 Captain Keyes

                 Captain Cutter

                 Rear Admiral Stanforth

                 Vice Admiral Whitcome

                 Vice Admiral Mawikizi

                 Vice Admiral Cole

                 Vice Admiral Jeromi

                 Fleet Admiral Hood

                 Fleet Admiral Harper

                 Doctor Halsey

                 Proffessor Anders

                 Colonel Ackerson

     

    Covenant = High Prophet of Truth

                     High Prophet of Regret

                     High Prophet of Mercy

                     Prophet of Objection

                     Prophet of Peace

                     Prophet of Pity

                     Prophet of Candor

                     Prophet of Reconciliation

                     Prophet of Supposition

                     Supreme Commander

                     The Arbiter

                     Imperial Admiral Xytan

                     Rtas 'Vadum

                     Zuka Zamamee

                     Chieftain Maccabeus

                     Chieftain Tartarus

     

    All of the heros should have a unique ground unit but some could use the same model. e.g the prophets and the admirals use the same models.

    There should be a lot of heros because there should be a lot of systems in the galaxy map.

    The space battles should be considerably easier to create than the ground battles were in the first Halo Wars, because there will be next to no environment and few animations from the ships other than engines, weapons and shields.

    The Halo installations and the Ark could be included, each installation run by a forerunner AI and controlled by many sentinels and flood. Perhaps there could even be planets that are exclusively flood controlled that have nothing to do with the forerunner artifacts.

     

    I think this would make a really great strategy game because it would make the possibilities for play almost endless. As apposed to having very little to do after you finnish the campaign in Halo Wars.

  •  07-26-2009, 2:36 PM 669421 in reply to 512715

    Re: Halo Wars 2? A theory...

    It's simple...they get another company to make it.       DUH!
  •  07-26-2009, 2:41 PM 669432 in reply to 669421

    Re: Halo Wars 2? A theory...

    hah rofl
    You can't play halo wars until you see this video
    http://www.escapistmagazine.com/videos/view/zero-punctuation/645-Halo-Wars
    I've been perma-banned at bungie.net :(
  •  07-27-2009, 1:36 AM 670066 in reply to 512390

    Re: Halo Wars 2? A theory...

    Let me explain why most of these ideas are BAD ideas.

    1: Space battles would ruin the canon. The UNSC have to have much greater numbers in the books to win against covenant ships. Odds like 30:10 or so. Making the UNSC and Covenant balenced would be a contrdiction of the canon. Even if they allowed the UNSC to have more units that are cheaper it still screws with the canon. The UNSC has only won a few space battles against the covenant.

    2: Making either the Flood or the Forerunner playable again ruins the canon. The forerunner have mysteriously disappeared and all that remains of them is structures, the halo instalations and setinals. Having them come back is like revealing that Master Cheif was really an elite the entire time. The same goes for the flood, the flood are all controlled by the gravemind and are all allied. Having Red team flood vs Blue team flood contradicts that. ( The UNSC has fought off rebel humans and the Covenant had the civil war in Halo 2 - Halo 3 making it alright for them.) Also, mind telling me what Flood specific vehicles and aircraft we would be seeing? All they can do is absorb lifeforms.

    3: The idea of a "Galactic takeover" mode would, yet again, be throwing the canon out the window. The UNSC is losing the war, badly. The idea that they could put in a mode where you could take over the Elite homeworld is like a slap in the face to the Halo universe.

     



    Think that new units/leaders/factions are possible or going to be added? Think again, read the linked thread.
    http://www.halowars.com/forums/thread/741500.aspx
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