Halo Wars Update 01.30.07

Last post 05-02-2007, 8:16 PM by Broken City. 58 replies.
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  •  01-30-2007, 11:16 AM 37733

    Halo Wars Update 01.30.07

    Halo Wars Update 01.30.07

    A lot of you may be familiar with the fine art of motion capture (mocap), as it has been used in the movie and game industry for a number of years now.  It is the process by which real world movements are recorded and used to make 3D models move in a fluid and realistic way.  Like Gollum from the Lord of the Rings movies, who was a 3D model except for the occasional time he spat when he said his lines.  The spit was all Andy Serkis who was the actor providing the voice and movement for Gollum.


    Shortly before Christmas, Ensemble Studios Producer Bill Jackson and Artist Woody Smith went to the House of Moves in Los Angeles to run through a variety of motion capture tests to see where it could be used in Halo Wars.  As part of the tests, actors performed scenes from a game cinematic. It’s intentionally kept dark in the House of Moves for these sessions, so it makes taking pictures a little difficult, but here are some shots from the session inside the House of Moves taken by Billy Jack:


    Image 1: This is one of the actors who performed a number of different roles during the Mocap session, everything from Marine to Elite.  The camera’s flash reflects off of the ping pong like balls on his suit that are used to record his movements.  It is not at all related to any newly captured covenant technology…at least that we can tell you about.

     


    Image 2: These are the funky leg extensions that the performers strap on when they turn into bad ass Elites, and not a crazy back scratcher.

     


    Image 3: ES Artist Woody Smith sits in the director’s chair and does his best impression of Spielberg, instructing the actors on the scene they are performing.

     


    Image 4: This is a Mocap Warthog. It doesn’t look like much but this plywood and wheel could rock back and forth, movement that was also recorded in addition to the actors, so the 3D model of the Warthog would also rock in real time.

     


    Image 5: This is the real time display that showed the movement of the models inside the Warthog as they performed.

     

  •  01-30-2007, 11:38 AM 37740 in reply to 37733

    Re: Halo Wars Update 01.30.07

    Cool stuff.  Its about time...
  •  01-30-2007, 11:45 AM 37742 in reply to 37740

    Re: Halo Wars Update 01.30.07

    wooohoo. This is some good stuff. I am guessing that the units will be very life like then. Good work ES. And thanks Thunder.


  •  01-30-2007, 12:40 PM 37745 in reply to 37742

    Re: Halo Wars Update 01.30.07

    thats cool. as Dmand wrote, they should look good! any idea wen we will be getting some....cooler stuff?
    they stand atop a hill, surrounded by fog. death whispers their name, but they do not answer. they defy gods, deamons and the mighty enemy. they will not fall.....they are spartans!
  •  01-30-2007, 12:51 PM 37746 in reply to 37745

    Re: Halo Wars Update 01.30.07

    Wow. Very cool update. I look forward to the next one.

  •  01-30-2007, 12:55 PM 37747 in reply to 37745

    Re: Halo Wars Update 01.30.07

    Well, as mentioned in the update, the guys were just running a series of tests.  Whether or not mocap gets used in the game and how are all questions that are up in the air.  The game is still in the development stages.

  •  01-30-2007, 12:57 PM 37748 in reply to 37747

    Re: Halo Wars Update 01.30.07

    sorry thunder, i wasnt flamming, its cool having an update and i understand it takes ages to make a game. sorry! its just i love halo and RTS's, soooo ME WANTE!

     

    thanks anyway lol


    they stand atop a hill, surrounded by fog. death whispers their name, but they do not answer. they defy gods, deamons and the mighty enemy. they will not fall.....they are spartans!
  •  01-30-2007, 12:57 PM 37749 in reply to 37746

    Re: Halo Wars Update 01.30.07

    Pretty nice update, good to see the technical aspect of game making.   Hopefully next time we can get some more game oriented info though.Big Smile
  •  01-30-2007, 1:03 PM 37751 in reply to 37749

    Re: Halo Wars Update 01.30.07

    No promises on the content, but February isn't far off...so neither is the next update!

  •  01-30-2007, 1:41 PM 37754 in reply to 37751

    Re: Halo Wars Update 01.30.07

    Nice update.  I have a question.  Is that pic with the virtual warthog being used as an actual cinematic or is it just for testing?
  •  01-30-2007, 2:05 PM 37755 in reply to 37754

    Re: Halo Wars Update 01.30.07

    The actors were performing a scene from a game cinematic, which may or may not make the final cut.  It was part of our overall tests with mocap.

  •  01-30-2007, 2:16 PM 37757 in reply to 37755

    Re: Halo Wars Update 01.30.07

    Interesting but only 1 shot of a model lol

    Well I guess there is next month

  •  01-30-2007, 2:16 PM 37758 in reply to 37733

    Re: Halo Wars Update 01.30.07

    awesome. there using the same stuff in halo 3. makes every thing look way more life like

    if u mes with da best ur going to die like the rest
    XBL=TWIX6
    if elites had cloth i'm pretty sure they would look like this
  •  01-30-2007, 2:23 PM 37761 in reply to 37733

    Re: Halo Wars Update 01.30.07

    This is all great and stuff but its kinda already known

    i want some stuff about the GAME not how your making it just yet

    what we need is info with like weapons and the story just a few smidgens for the few months

    so it wont spoil E3 in summer, but still STUFF you know GAME STUFF.

    Still this is pretty nice.


    The best things came from mistakes.
  •  01-30-2007, 2:29 PM 37762 in reply to 37761

    Re: Halo Wars Update 01.30.07

    How do you do grunts and jackals in mocap? Stand on your knees?
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