Ensemble Studios

My ideas

Last post 05-20-2008, 10:23 PM by Sparhawk. 209 replies.
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  •  05-08-2008, 8:20 PM 223560 in reply to 223362

    Re: My ideas

    SPC COMMANDO:

    how would costs be enourmous? they might be now, but in a time where we own an uncounted number of planets with plenty of access to the only wall building thing we need (CONCRETE) i see no problem with having multiple wall floors, just look at the H3 map high ground. that wall is pretty thick and guess what its made of.....CONCRETE, and it has a second floor. actually more of a tower but you get my point.

    i think a helms deep wall could fit any time, any place, except on water. and i have gotten kind of sick of seeing people come in just to shoot James T's ideas down and never coming up with their own. KEEP AT IT JAMES T! :)

    thx for the support commando!

    Rasq- Big walls, massive fights, big explosions. you don't want it, don't play siege mode. I'm tired of listening to your complaints, things are really going south between us, so unless you have something productive to say to me, don't talk to me. That goes both ways to make it fair of course. I didn't want it to come to this, but you leave me no other choice.

    Unless, of course, you are willing to change your ways, cause i have. These ideas are all logical and coherent. They are rather well thought out and I have befriended many on these forums. Are you gonna put something up on the table, or are we going with option 1? 



    Always ready for a good fight...
  •  05-08-2008, 8:21 PM 223563 in reply to 223487

    Re: My ideas

    ok 1st STOP BUMPING THE THREAD edit your old posts dont make new ones

     and second i agree 110% with rask you dont need a 3 story wall to defend your base. A big wall is just a big target it has no purpose outside of medival warfare. let me use this as an example please look below

    Say its the year 2525 and the unsc spend all this time and effort transporting enough materials to build a 3 story concrete wall around there temporary colonial hq.

    lets skip ahead a week or two now

     the covedant invade the planet and slowly push towards the hq

    wraith artilery opens fire on the wall from a nice safe distance while the marines cant shoot back

    the unsc brings rhinos to fire on the covies but they cant shoot over the walls so they must go outside

    the rhinos leave the fortress to get shreaded by the covedants ghosts and banshees witch are fast enough to dodge most of the unsc fire on the wall

    the walls crumble the garrisoned marines dieing from either falling, being crushed or inciderated by plasma mortar fire

    the covedant sends down a scarab and walks through the breach and destroys the unsc hq

    UNSC casualties:over 500

    Covedant casualties: less than a 100

    now if we were to repeat this same skirmish but with a smaller more cost effective wall.....

    The unsc cargo ships would have been supplies more troops and supplies instead of concrete.

    The rhinos could have opened fire from inside the base.

    The covedant scarab could have been delt with outside the unsc base becuase the troops could get out fast and be adaquatly protected as they enganged it.

    And at last the Unsc after finishing operations on the planet can simple pack up and move on without needing to knock down a huge defensive structure.

    Edit: this was adressed to commando


    Photobucket
  •  05-08-2008, 8:22 PM 223566 in reply to 223560

    Re: My ideas

    yeah rasq, every time i see an idea from James T, all you do is shoot it down, how about some constructive criticism, help us instead of just saying "you suck" every time we come up with an idea you didnt think of


    Commando = your dead, specialist = boom
    I = both
  •  05-08-2008, 8:24 PM 223569 in reply to 223472

    Re: My ideas

    SPC COMMANDO:

    ok heres an idea,

    i know the mech topic has been shot down many times, but what about some kind of two person combat exo skeleton. they mention they have something like that in The Flood. it was a loading vehicle but why not give it armor and guns and put it to work. it would be like the walker things from the Martrix Revolutions

    yes, that idea could work very well. it is Haloish and it would make for a cool combat vehicle. The more diversity within the factions, the more strategic the gameplay. This could also be suped up to scarab status, give the UNSC some pay back. 

    Okay, maybe not scarab status, that was a kind of stupid idea. But it would work for a cool combat vehicle.

    Another idea, the transport warthog used in ghosts of Onyx at the rebel base. They could hold a platoon or sqaud, whatever you wanna call 'em. 



    Always ready for a good fight...
  •  05-08-2008, 8:25 PM 223571 in reply to 223563

    Re: My ideas

    dragoon9105:

    ok 1st STOP BUMPING THE THREAD edit your old posts dont make new ones

     and second i agree 110% with rask you dont need a 3 story wall to defend your base. A big wall is just a big target it has no purpose outside of medival warfare. let me use this as an example please look below

    Say its the year 2525 and the unsc spend all this time and effort transporting enough materials to build a 3 story concrete wall around there temporary colonial hq.

    lets skip ahead a week or two now

     the covedant invade the planet and slowly push towards the hq

    wraith artilery opens fire on the wall from a nice safe distance while the marines cant shoot back

    the unsc brings rhinos to fire on the covies but they cant shoot over the walls so they must go outside

    the rhinos leave the fortress to get shreaded by the covedants ghosts and banshees witch are fast enough to dodge most of the unsc fire on the wall

    the walls crumble the garrisoned marines dieing from either falling, being crushed or inciderated by plasma mortar fire

    the covedant sends down a scarab and walks through the breach and destroys the unsc hq

    UNSC casualties:over 500

    Covedant casualties: less than a 100

    now if we were to repeat this same skirmish but with a smaller more cost effective wall.....

    The unsc cargo ships would have been supplies more troops and supplies instead of concrete.

    The rhinos could have opened fire from inside the base.

    The covedant scarab could have been delt with outside the unsc base becuase the troops could get out fast and be adaquatly protected as they enganged it.

    And at last the Unsc after finishing operations on the planet can simple pack up and move on without needing to knock down a huge defensive structure.

    marines can shoot back, they have guns too, not to mention better guns. have you ever heard of the rocket launcher? the missle pod? or do you think they still use slingshots and bows and arrows. Maybe a crossbow with a grenad?

    If you have something better tell us, dont just say our ideas suck. the wall does not inhibit the troops ability to leave the base, it actually makes it so the scarab cant just walk up to the wall and fire over it.




    Commando = your dead, specialist = boom
    I = both
  •  05-08-2008, 8:27 PM 223573 in reply to 223566

    Re: My ideas

    SPC COMMANDO:
    yeah rasq, every time i see an idea from James T, all you do is shoot it down, how about some constructive criticism, help us instead of just saying "you suck" every time we come up with an idea you didnt think of

    It looks like constructive critisism to me.  He's putting out facts, that end up shooting down your ideas, thats all.  If you think about it a scarab could easily obliderate a wall, same with a couple of Wraiths even.


    Truth is your shield and your sword. Deception is your enemy and your Weakness. Treat both Truth, and Deception with Respect.
  •  05-08-2008, 8:30 PM 223577 in reply to 223357

    Re: My ideas

    Rasq'uire'laskar:
    James T.:

        Yeah, that's what I was getting at. I was unaware that the UNSC already had artillery.

    Anyway, I forgot to mention this. If you are proposing solutions, then ignore that post. I apologize for any inconveniences. \

    So Cobalt, do you like it now? 

    Why WOULDN"T the UNSC have artillery? They're a full fledged army!

    OK, admittedly, smaller one story walls would have a place in Halo Wars. Modern military bases have them for a reason: To protect from snipers and spying civilians.

    However, the large, three story, garrison troops on top, Helms Deep walls do not fit. The resources and time invested would be ENORMOUS, too large for a short-term base that's going to be glassed anyways.

    In any case, such walls were made obsolete with the advent of artillery and aircraft, AA notwithstanding. Do you realize just how inefficient AA is at shooting down bombers and strike craft? 

    that looks more like he's throwing MODERN facts at us. but halo is not modern, it is 500 some odd years in the future. and according to the description of the map high ground that base was built about before halo but after 2100




    Commando = your dead, specialist = boom
    I = both
  •  05-08-2008, 8:31 PM 223579 in reply to 223560

    Re: My ideas

    okay James T. i'll be civil (i knows you were talking to rasq but you probably ment me too) 

     

    i don't like your siege mode

    garrisoned two or three story walls are impractical in modern warfare or halo.  the troops on top would be sitting ducks because the wall would get bombarded by rockets, tanks, airstikes and artillery.  walls can be used as barriers and cover but that's about it.  they have to be short and sturdy rather than taller and more unstable (you can't just make the walls much thicker because then they cost far to much to be worthwhile)

     

    you can't just say that the defender's artillery and AA will stop the enemy attacks because that's wasting a lot of manpower and resources to protect a wall, not an important position, a wall, something that is supposed to be defensive 

    only a super turtle would like that situation 

     

    my conclusion:  short walls are useful in combat to restrict movement and provide cover

    if you want to have troops garrisoned then try trenches and bunkers

    low, hard to hit and see targets are far superior to walls with ranged explosives on the table

     

    don't throw any of that "halo isn't modern" crap at me, they are very similar in an actual battle (the battles in Fall of Reach and First Strike prove this) 


    "Follow the ways of the ninja. Learn to live in peace."
    I'm no longer enrolled here
  •  05-08-2008, 8:33 PM 223580 in reply to 223579

    Re: My ideas

    BBJynne:

    okay James T. i'll be civil (i knows you were talking to rasq but you probably ment me too) 

     

    i don't like your siege mode

    garrisoned two or three story walls are impractical in modern warfare or halo.  the troops on top would be sitting ducks because the wall would get bombarded by rockets, tanks, airstikes and artillery.  walls can be used as barriers and cover but that's about it.  they have to be short and sturdy rather than taller and more unstable (you can't just make the walls much thicker because then they cost far to much to be worthwhile)

     

    you can't just say that the defender's artillery and AA will stop the enemy attacks because that's wasting a lot of manpower and resources to protect a wall, not an important position, a wall, something that is supposed to be defensive 

    only a super turtle would like that situation 

     

    my conclusion:  short walls are useful in combat to restrict movement and provide cover

    if you want to have troops garrisoned then try trenches and bunkers

    low, hard to hit and see targets are far superior to walls with ranged explosives on the table

    yeah okay ill give you that one, but couldnt the walls have cover, or windows build to shoot through that would make it easy to snipe out of but not into. and while your hear what do you think of my exosuit idea?




    Commando = your dead, specialist = boom
    I = both
  •  05-08-2008, 8:34 PM 223583 in reply to 223566

    Re: My ideas

    Commander please quit turning this into a "WHY WONT ANYONE LISTEN TO ME OR MY FRIEND" thread and back into a "How will walls be implemented" one

    if you want walls in phases it should go like this

    phase1= Barbwire+sandbags and sandbag bunkers as the turrents

    Phase2=Concrete barriers+sandbags and small concrete bunkers (like the one infront of the base in highground)

    Phase 3=A tall 1 story concrete wall+a potential gate and bunkers/guntowers implemented in it

    any other editions would be player build like a metal rampart on the top with special areas with turrent ports. A bunker might be seperate from the walls system entirely and just funtion as an outpost.

    Edit: the marines didnt shoot back in my scenerio becuase the wraiths were out of range.. when was the last time you fired at a wraith half a mile away (im not up to date on how far a wraith can fire) 

    happy yet?


    Photobucket
  •  05-08-2008, 8:35 PM 223584 in reply to 223563

    Re: My ideas

    dragoon9105:

    ok 1st STOP BUMPING THE THREAD edit your old posts dont make new ones

     and second i agree 110% with rask you dont need a 3 story wall to defend your base. A big wall is just a big target it has no purpose outside of medival warfare. let me use this as an example please look below

    Say its the year 2525 and the unsc spend all this time and effort transporting enough materials to build a 3 story concrete wall around there temporary colonial hq.

    lets skip ahead a week or two now

     the covedant invade the planet and slowly push towards the hq

    wraith artilery opens fire on the wall from a nice safe distance while the marines cant shoot back

    the unsc brings rhinos to fire on the covies but they cant shoot over the walls so they must go outside

    the rhinos leave the fortress to get shreaded by the covedants ghosts and banshees witch are fast enough to dodge most of the unsc fire on the wall

    the walls crumble the garrisoned marines dieing from either falling, being crushed or inciderated by plasma mortar fire

    the covedant sends down a scarab and walks through the breach and destroys the unsc hq

    UNSC casualties:over 500

    Covedant casualties: less than a 100

    now if we were to repeat this same skirmish but with a smaller more cost effective wall.....

    The unsc cargo ships would have been supplies more troops and supplies instead of concrete.

    The rhinos could have opened fire from inside the base.

    The covedant scarab could have been delt with outside the unsc base becuase the troops could get out fast and be adaquatly protected as they enganged it.

    And at last the Unsc after finishing operations on the planet can simple pack up and move on without needing to knock down a huge defensive structure.

    Edit: this was adressed to commando

    BTW- this is a dumb reply, I wasn't thinking at all when i posted this. This reply is neither constructive nor beneficial. 

        Yeah, you're right, it isn't productive or beneficial!

    That was a bit harsh, but you aren't getting this at all. I'll start with your scenario.

    Wraiths come, some form of UNSC artillery goes on the wall, this artillery would need to be created by ES, either that, or extend another units range. Anyway, this unit takes down all of the wraiths. Covie air support backs up a massive covie army as they charge the wall, preparing to scale it. marines shoot down at the advancing hordes, explosions everywhere...

     

    When the dust settles, the covie invasion has been destroyed. They managed to get to the top of the wall at one part, but it wasn't enough.

    Now if there were smaller walls....

    It doesn't really matter. It's not nearly as entertaining as the big wall scenario. That's why this would be an option.

        History repeats itself, well, big walls are back in style, and so is an action packed war, with explosions everywhere. we play how we want, and you play how you want. But that wasn't very productive. It didn't tell me to change anything, it simply bashed the idea. now I admit, I was rather harsh, but I am getting rather annoyed at how people just come in here, bash me, and leave. (not you commando and others who helped.) yet again, I apologize for the rudeness, skip to the facts of both our arguments, and teak my idea, or don't do anything to it at all.
     



    Always ready for a good fight...
  •  05-08-2008, 8:38 PM 223592 in reply to 223583

    Re: My ideas

    dragoon9105:

    Commander please quit turning this into a "WHY WONT ANYONE LISTEN TO ME OR MY FRIEND" thread and back into a "How will walls be implemented" one

    if you want walls in phases it should go like this

    phase1= Barbwire+sandbags and sandbag bunkers as the turrents

    Phase2=Concrete barriers+sandbags and small concrete bunkers (like the one infront of the base in highground)

    Phase 3=A tall 1 story concrete wall+a potential gate and bunkers/guntowers implemented in it

    any other editions would be player build like a metal rampart on the top with special areas with turrent ports. A bunker might be seperate from the walls system entirely and just funtion as an outpost.

    Edit: the marines didnt shoot back in my scenerio becuase the wraiths were out of range.. when was the last time you fired at a wraith half a mile away (im not up to date on how far a wraith can fire) 

    happy yet?

    This is turning out to be pretty bad. Why can't this be an extra mode?  



    Always ready for a good fight...
  •  05-08-2008, 8:39 PM 223593 in reply to 223584

    Re: My ideas

    James T.:
    dragoon9105:

    ok 1st STOP BUMPING THE THREAD edit your old posts dont make new ones

     and second i agree 110% with rask you dont need a 3 story wall to defend your base. A big wall is just a big target it has no purpose outside of medival warfare. let me use this as an example please look below

    Say its the year 2525 and the unsc spend all this time and effort transporting enough materials to build a 3 story concrete wall around there temporary colonial hq.

    lets skip ahead a week or two now

     the covedant invade the planet and slowly push towards the hq

    wraith artilery opens fire on the wall from a nice safe distance while the marines cant shoot back

    the unsc brings rhinos to fire on the covies but they cant shoot over the walls so they must go outside

    the rhinos leave the fortress to get shreaded by the covedants ghosts and banshees witch are fast enough to dodge most of the unsc fire on the wall

    the walls crumble the garrisoned marines dieing from either falling, being crushed or inciderated by plasma mortar fire

    the covedant sends down a scarab and walks through the breach and destroys the unsc hq

    UNSC casualties:over 500

    Covedant casualties: less than a 100

    now if we were to repeat this same skirmish but with a smaller more cost effective wall.....

    The unsc cargo ships would have been supplies more troops and supplies instead of concrete.

    The rhinos could have opened fire from inside the base.

    The covedant scarab could have been delt with outside the unsc base becuase the troops could get out fast and be adaquatly protected as they enganged it.

    And at last the Unsc after finishing operations on the planet can simple pack up and move on without needing to knock down a huge defensive structure.

    Edit: this was adressed to commando

    BTW- this is a dumb reply, I wasn't thinking at all when i posted this. This reply is neither constructive nor beneficial. 

        Yeah, you're right, it isn't productive or beneficial!

    That was a bit harsh, but you aren't getting this at all. I'll start with your scenario.

    Wraiths come, some form of UNSC artillery goes on the wall, this artillery would need to be created by ES, either that, or extend another units range. Anyway, this unit takes down all of the wraiths. Covie air support backs up a massive covie army as they charge the wall, preparing to scale it. marines shoot down at the advancing hordes, explosions everywhere...

     

    When the dust settles, the covie invasion has been destroyed. They managed to get to the top of the wall at one part, but it wasn't enough.

    Now if there were smaller walls....

    It doesn't really matter. It's not nearly as entertaining as the big wall scenario. That's why this would be an option.

        History repeats itself, well, big walls are back in style, and so is an action packed war, with explosions everywhere. we play how we want, and you play how you want. But that wasn't very productive. It didn't tell me to change anything, it simply bashed the idea. now I admit, I was rather harsh, but I am getting rather annoyed at how people just come in here, bash me, and leave. (not you commando and others who helped.) yet again, I apologize for the rudeness, skip to the facts of both our arguments, and teak my idea, or don't do anything to it at all.
     

    dont forget that they have something called quick dry concrete, they make a bunch of bunkers out of it in the begining of First Strike. and dont say that "bunkers" proves your point, they just didnt have the equipment to build a wall




    Commando = your dead, specialist = boom
    I = both
  •  05-08-2008, 8:41 PM 223598 in reply to 223583

    Re: My ideas

    dragoon9105:

    Commander please quit turning this into a "WHY WONT ANYONE LISTEN TO ME OR MY FRIEND" thread and back into a "How will walls be implemented" one

    if you want walls in phases it should go like this

    phase1= Barbwire+sandbags and sandbag bunkers as the turrents

    Phase2=Concrete barriers+sandbags and small concrete bunkers (like the one infront of the base in highground)

    Phase 3=A tall 1 story concrete wall+a potential gate and bunkers/guntowers implemented in it

    any other editions would be player build like a metal rampart on the top with special areas with turrent ports. A bunker might be seperate from the walls system entirely and just funtion as an outpost.

    Edit: the marines didnt shoot back in my scenerio becuase the wraiths were out of range.. when was the last time you fired at a wraith half a mile away (im not up to date on how far a wraith can fire) 

    happy yet?

    i like your wall phase idea, but i dont think wraiths can fire even 1/2 a mile, that depends though, how far across is the halo2 map coagulation, because i couldnt fire a wraith from end to end their, i mean end wall to end wall.




    Commando = your dead, specialist = boom
    I = both
  •  05-08-2008, 8:45 PM 223602 in reply to 223592

    Re: My ideas

    think of how pathetic it would be if the walls magically defied reason and give the soldiers on it a huge bonus to defeat the enemy

    Defenfer "lol, i have a huge wall, i dare you to attack with your awesome army you built instead of this"

    Attacker "charge!!"

    *the attacking army outnumbers the defenders and has more upgrades but for some reason instead of shooting their weapons the sondiers try to scale the wall with ropes and ladders and mobile grav lifts*

    *the defenders on the wall are unscathed by the artillery bombardments, mortors, rockets and airstikes hitting them constantly and cut the attacking soldiers down in swaths* 

    *the defending artillery and AA is unharmed by the blasts that should have destroyed them long ago and utterly destroy the attacking artillery and planes* 

    Attacker "you n00b stop H4xor *** ***" //quits game and breaks disc// 

     

    see you dumb that is? 


    "Follow the ways of the ninja. Learn to live in peace."
    I'm no longer enrolled here
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