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How to Implement the Flood ReMastered

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  •  05-06-2008, 2:17 AM 221789 in reply to 221783

    Re: How to Implement the Flood ReMastered

    Rotaretilbo:

    Altering the atmosphere doesn't necessarily mean changing as much as removing. And since Combat Forms can jump between ships in space in order to board vessels, I'd say that respiration is not a primary function of the Flood.

    Where did Combat Forms jump between ships (Ghosts of Onyx? I remember there was the issue of Flood breaching the hulls of the ships). And I still think that "altering" the atmosphere means just that; altering, as opposed to removing.

    Hawki:
    Um, you do realise that the Thor is primarily a ground-to-air unit and that as of the current build, Vikings are primarily air units with ground mode as a secondary capability.

    Rotaretilbo:
    That's odd...because isn't the Thor supposed to be like this awesome artillery piece?

    The Thor article describes the Thor in its earliest build, as opposed to later ones. Still, if you want an in-universe explanation, remember that the Thor that Trey reported on was a prototype. The Dominion could have changed its designs since then. Still, Thundergod will probably answer these questions anyway.

    Rotaretilbo:

    But...I like firebats... :p

    Technically I like them too, even if they're next to useless in-game. Still, they'll almost certainly be in the map editor and we know that the Dominion likely still utilizes Firebats, even if they're no longer playable units.

    Rotaretilbo:

    Sure, and in an open desert with no cover and nothing to climb on, who would win: ten SPARTAN-IIs or a Scarab?

    The Scarab hands down. If they had explosive weaponry they might be able to temporarily ground it, but if not, they don't have a snowball's chance in hell.

    Rasq'uire'laskar:
    That's what they were as of a few months ago. But why use artillery to attack air?

    It would probably be the railguns attacking air. Also, explosive shells are still a hazard for aircraft.

    Rotaretilbo:

    Engineers make appearances in Halo: The Fall of Reach, as well as Halo: First Strike and Halo: Contact Harvest. I believe they make appearances in the other two novels as well.

    Two novels? Last I heard, only one more was confirmed.

    blackout131:
    ya, i'm pretty sure juggernoughts would be pure forms

    I dunno. The Pure Forms just have a different vibe to them. I pesonally consider the Juggernauts really big Combat Forms fused from multiple bodies.

    TNine:
    Maybe Juggernauts are put together when many Lekgolo worms are put together.  Each worm was put together by a infection form.

    Or maybe flood form Juggernauts when there is threat of veichles.  There is no veichle flood levels in H3.

    It's impossible for Flood to infest lekgolo, even if they are bunched together. Their nervous system isn't compatible.

    Aesendant Justice:
    Yeah but we werent actually "near" the gravemind so we dont know exactly where it was.  Maybe it was in some sealed chamber at the heart of high charity or something.  In my opinion it would have been cool to actually see the whole thing rather than just the head and a few tentacles.

    Check The Art of Halo. You'll get the closest thing.

    Scifidownbeat:
    I think that if it isn't in the final cut of the game (or final edition of the book, like with the engineer), it isn't canon. Ensemble could change that.

    Or it has yet to be released. Remember, "just because you can't see something doesn't mean it isn't there."

  •  05-06-2008, 2:43 PM 221956 in reply to 221789

    Re: How to Implement the Flood ReMastered

    Hawki:

    TNine:
    Maybe Juggernauts are put together when many Lekgolo worms are put together.  Each worm was put together by a infection form.

    Or maybe flood form Juggernauts when there is threat of veichles.  There is no veichle flood levels in H3.

    It's impossible for Flood to infest lekgolo, even if they are bunched together. Their nervous system isn't compatible.

    We know that one infection form can't infect a hunter.

    But could one infection form infect a hunter worm?

    Just bringing up possibilities.


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  •  05-06-2008, 7:05 PM 222174 in reply to 221956

    Re: How to Implement the Flood ReMastered

    Look at the size of the hunter worms then look at the size of the parasites, it would be impossible.



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  •  05-06-2008, 8:34 PM 222226 in reply to 222174

    Re: How to Implement the Flood ReMastered

    if the flood are in halo wars there would have to be some strength changes to the humans because in the FPS series the humans are owned big time by the flood.

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  •  05-06-2008, 8:36 PM 222232 in reply to 222226

    • Fenix
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    Re: How to Implement the Flood ReMastered

    agreed

     





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  •  05-07-2008, 1:53 AM 222349 in reply to 222232

    Re: How to Implement the Flood ReMastered

    Hawki:
    Where did Combat Forms jump between ships (Ghosts of Onyx? I remember there was the issue of Flood breaching the hulls of the ships). And I still think that "altering" the atmosphere means just that; altering, as opposed to removing.

    Halo: Ghosts of Onyx, page 197:
    The Rapturous Arcmoved, wheeled toward the stars, and then continued to turn toward the other three destroyers abeam of Halo. It touched one of its brother ships, energy shields shimmered, frequencies matched, and the Flood-infected ship released swarms of bulbous carrier forms.

    Hawki:
    The Thor article describes the Thor in its earliest build, as opposed to later ones. Still, if you want an in-universe explanation, remember that the Thor that Trey reported on was a prototype. The Dominion could have changed its designs since then. Still, Thundergod will probably answer these questions anyway.

    I really need to get into StarCraft lore...

    Hawki:
    Technically I like them too, even if they're next to useless in-game. Still, they'll almost certainly be in the map editor and we know that the Dominion likely still utilizes Firebats, even if they're no longer playable units.

    Yayz Firebats. :p

    Hawki:
    The Scarab hands down. If they had explosive weaponry they might be able to temporarily ground it, but if not, they don't have a snowball's chance in hell.

    Exactly.

    Hawki:
    It would probably be the railguns attacking air. Also, explosive shells are still a hazard for aircraft.

    It still feels pretty big to be used as an AA weapon.

    Hawki:
    Two novels? Last I heard, only one more was confirmed.

    I meant Halo: The Flood and Halo: Ghosts of Onyx. I couldn't remember if Engineers make appearances in those two novels.

    Hawki:
    I dunno. The Pure Forms just have a different vibe to them. I pesonally consider the Juggernauts really big Combat Forms fused from multiple bodies.

    I'm still intrigued by the resemblance shared by the Carrier Form and Juggernaut.

    Hawki:
    It's impossible for Flood to infest lekgolo, even if they are bunched together. Their nervous system isn't compatible.

    Exactly.

    Hawki:
    Check The Art of Halo. You'll get the closest thing.

    *** I wish I had more monies.

    Hawki:
    Or it has yet to be released. Remember, "just because you can't see something doesn't mean it isn't there."

    We can all agree that the Juggernaut is not confirmed canon, however. I personally think it is canon, others do not.

    TNine:
    We know that one infection form can't infect a hunter.

    But could one infection form infect a hunter worm?

    Just bringing up possibilities.

    Lekgolos are comprised of thousands of eels/worms. These are too small to support an Infection Form anyway.

    Aesendant Justice:
    Look at the size of the hunter worms then look at the size of the parasites, it would be impossible.

    Agreed.

    343Mccutcheon_spark:
    if the flood are in halo wars there would have to be some strength changes to the humans because in the FPS series the humans are owned big time by the flood.

    Sure, but in the FPS series, we only ever see masses of Flood vs isolated groups of human resistance. In an RTS, there would be much more human resistance.

    Tiberium:
    agreed

    Quite informative. Thank you for posting your opinion.


  •  05-07-2008, 5:45 AM 222425 in reply to 222349

    Re: How to Implement the Flood ReMastered

    Rotaretilbo:

    I really need to get into StarCraft lore...

    As one of the admins, may I suggest that you check http://www.wikia.com/wiki/StarCraft  (shameless plug ^_^)

    Hawki:
    Two novels? Last I heard, only one more was confirmed.

    Rotaretilbo:

    I meant Halo: The Flood and Halo: Ghosts of Onyx. I couldn't remember if Engineers make appearances in those two novels.

    I don't think Engineers appear in The Flood but they make a brief appearance in Ghosts of Onyx. A few Engineers are working in a Covenant ship, sorting out items. Among which is the NOVA bomb that a certain Grunt activates...

    Rotaretilbo:
    I'm still intrigued by the resemblance shared by the Carrier Form and Juggernaut.

    You're right. Perhaps it combines the best of both worlds; the ability to spew out Infection Forms but still being deadly on the battlefield. A super unit in Halo Wars perhaps?

    Hawki:
    Check The Art of Halo. You'll get the closest thing.

    Rotaretilbo:
    *** I wish I had more monies.

    I don't have a scanner, but think of a warped, twisted jungle tree with more vines than you can imagine of various thickness. The 'central' one is its 'face'.

  •  05-26-2008, 9:16 PM 238243 in reply to 222425

    Re: How to Implement the Flood ReMastered

    [cough]bump[/cough]

    Hawki:
    As one of the admins, may I suggest that you check http://www.wikia.com/wiki/StarCraft  (shameless plug ^_^)

    *visits*

    Hawki:
    I don't think Engineers appear in The Flood but they make a brief appearance in Ghosts of Onyx. A few Engineers are working in a Covenant ship, sorting out items. Among which is the NOVA bomb that a certain Grunt activates...

    That's right. How could I forget the NOVA?

    Hawki:
    You're right. Perhaps it combines the best of both worlds; the ability to spew out Infection Forms but still being deadly on the battlefield. A super unit in Halo Wars perhaps?

    I would definately rate Juggernauts as the Flood's "Scarab." Certainly not as powerful, but it is the type of unit that would be acquired the same way the Covenant get a Scarab (however they do that).

    Hawki:
    I don't have a scanner, but think of a warped, twisted jungle tree with more vines than you can imagine of various thickness. The 'central' one is its 'face'.

    I've got a job interview tomorrow. Hopefully, I'll get hired and can get some spare cash and pick up the Art of Halo.


  •  05-26-2008, 9:53 PM 238280 in reply to 238243

    Re: How to Implement the Flood ReMastered

    Ahh feels good 2 be back

    Im up for the juggernaut as the floods super unit but they should be limited to 3-5 at a time instead of only 1 like the scarab.

    And i think the juggernaut is cannon i mean they were SUPPOSED to be in halo 2 but were cut at the last second, i mean we all know u can re-activate the program for them to be in high charity with a little technical know-how.

     


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  •  05-27-2008, 12:40 AM 238360 in reply to 176269

    Re: How to Implement the Flood ReMastered

    sense the flood only need calcium and i guess they only can get it from the ground & sacrificing their own units...why not make it so all units that infection forms can infect have a set amount of calcium like ex. grunts 10ish, marines 20ish, and elites 25ish...maybe even vehicles?? likes worthog 30ish??(crew...whats left) so on, but if you use flood units that you make or that you start with or magicaly pop up every set amount of seconds the amount of calcium is divided in half...and thats the only thing i can think of really...so whatca think?




    Marines are tough. I stabbed one in the back of the head with my sword. the Marine just turned around and B***** slapped me to death it was funny
  •  05-27-2008, 1:24 PM 238595 in reply to 238243

    Re: How to Implement the Flood ReMastered

    Rotaretilbo:

    [cough]bump[/cough]

    Meh, I was thinking about this the other day.

    Rotaretilbo:
    Hawki:
    You're right. Perhaps it combines the best of both worlds; the ability to spew out Infection Forms but still being deadly on the battlefield. A super unit in Halo Wars perhaps?

    I would definately rate Juggernauts as the Flood's "Scarab." Certainly not as powerful, but it is the type of unit that would be acquired the same way the Covenant get a Scarab (however they do that).

    I always thought that it should be closer to the Thor. Not created in the normal way, powerful, high-tier unit... Not sure about it spawning infection forms though.

    Rotaretilbo:
    Hawki:
    I don't have a scanner, but think of a warped, twisted jungle tree with more vines than you can imagine of various thickness. The 'central' one is its 'face'.

    I've got a job interview tomorrow. Hopefully, I'll get hired and can get some spare cash and pick up the Art of Halo.

    Good luck! 


  •  05-27-2008, 1:51 PM 238601 in reply to 238595

    Re: How to Implement the Flood ReMastered

    dragoon:
    Ahh feels good 2 be back

    Im up for the juggernaut as the floods super unit but they should be limited to 3-5 at a time instead of only 1 like the scarab.

    And i think the juggernaut is cannon i mean they were SUPPOSED to be in halo 2 but were cut at the last second, i mean we all know u can re-activate the program for them to be in high charity with a little technical know-how.

    Agreed.

    Tediz:
    sense the flood only need calcium and i guess they only can get it from the ground & sacrificing their own units...why not make it so all units that infection forms can infect have a set amount of calcium like ex. grunts 10ish, marines 20ish, and elites 25ish...maybe even vehicles?? likes worthog 30ish??(crew...whats left) so on, but if you use flood units that you make or that you start with or magicaly pop up every set amount of seconds the amount of calcium is divided in half...and thats the only thing i can think of really...so whatca think?

    That is the idea, yes. Calcium is determined by unit (a Marine might be worth more than a Grunt) and possibly by health points (a reanimated Marine is worth less than a freshly infected Marine). I'm not sure if vehicles will be worth Calcium...but then if the enemy is a mechanized player, the Flood player might run into some trouble (but then, so would the enemy, since many vehicles aren't very effective against the Flood). As for spending Calcium, using the units that you get doesn't affect your Calcium stores, because that Calcium is automatically deducted from the Calcium that the Central Intelligence pulls from the ground automatically. However, as the player advances his Central Intelligence, the rate of Calcium income that is automatic will remain static, since the increased rate would be going towards the increased rate of automatic Flood unit spawn.

    Rasq'uire'laskar:
    Meh, I was thinking about this the other day.

    I was hoping someone else would bump it, but I got bored. :p

    Rasq'uire'laskar:
    I always thought that it should be closer to the Thor. Not created in the normal way, powerful, high-tier unit... Not sure about it spawning infection forms though.

    The spawning of Infection Forms is a possibility, but for now, we have no canonical evidence to support it. So, in short, I agree.

    Rasq'uire'laskar:
    Good luck!

    I think the interview went well. They said they'd get back to me in a week, and I talked with a friend who got hired just earlier to the same one, and he said that's what they told him too.


  •  05-27-2008, 8:09 PM 238888 in reply to 238601

    • zaki90
    • Top 75 Contributor
    • Joined on 10-07-2007
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    • Posts 912

    Re: How to Implement the Flood ReMastered

    to bring this thread back up. What about Spore. I need some more verification.

    Floody floody flood flooders flooding floodzers flooding flood flood floody flood flooders flooder floods floodin flood floodets floodoring floody flood flooders UBER SAUSAGE -zaki90
  •  05-27-2008, 8:10 PM 238891 in reply to 238888

    Re: How to Implement the Flood ReMastered

    zaki90:
    to bring this thread back up. What about Spore. I need some more verification.

    why does this need to be brought up? yes, rot's ideas are good, but its not gonna happen




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  •  05-28-2008, 3:10 AM 239371 in reply to 176398

    Re: How to Implement the Thread ReMastered

    "First, Infection Forms don't real chain explode it’s the fact that when fighting them the player tends to use high ROF weapons."-Jeteye1 (sorry, I dont know how to quote yet)

    Sorry, you're wrong, they do, really, because sometimes, when I use a BR and am caught short and have to use it against infection forms, it can kill a whole load with only 3 shots. Granted, the blast isn't big, but if you dont fire many shots, sometimes it will kill the whole lot of them, albeit on a small delay.

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