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How to Implement the Flood ReMastered

Last post 2 hours, 22 minutes ago by Holy One. 695 replies.
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  •  03-07-2008, 4:12 PM 179524 in reply to 179211

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    JohnDoeNo578:
    How can you destroy the flood if they can just rebuild their base?

    It would be hard.  You'd have to use your superior armies to destroy any forms and destroy the enemy new photogravemind.  Every single flood unit would have to be destroyed, from gravemind to infection form.  However, a gravemind cannot be fomed easily.  A rouge surviving infection form would have to infect to get enough calcium.  So if you beat them down enough, you could simply wipe out surving units easily.


    -Thanks goes to Ryzza.
    My puns are so cheesy they could be put on nachos!

    Be optimistic. Everyone you hate is gonna die anyway!
  •  03-07-2008, 5:34 PM 179560 in reply to 179524

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    cant you just MAC  the gravemind early in the game or should the gravemind stay in the ground???
    MOST SPORTS NEED ONLY ONE BALL.....MINE TAKES TWO.......AM A PARATROOPER!



    Like Many Other Things, Your Brain is a Master Piece...On Left Half Nothing Is Right & On Right Half Nothing Left.

  •  03-07-2008, 5:46 PM 179564 in reply to 179560

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    TaticalWolf:
    cant you just MAC  the gravemind early in the game or should the gravemind stay in the ground???

    Well, you either:

    A: Wouldnt have the resources for it yet.

    or

    B: Havent gotten the right buildings or research for it yet.


    Truth is your shield and your sword. Deception is your enemy and your Weakness. Treat both Truth, and Deception with Respect.
  •  03-07-2008, 6:58 PM 179580 in reply to 179564

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    ^ Correct. The MAC or Scarab super unit/weapon would be used in mid to late game.  Which would give the gravemind time to fully develop.


    Speaking of super weapons, any idea what a super weapon or unit would be for the flood?  




    ask not, what this forum can do for you, but what you can to to contribute to this forum
  •  03-07-2008, 7:30 PM 179591 in reply to 179580

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    Tentacle strike.  The gravemind's tentacles come out of the ground, wreak havoc, then infection forms come out of the holes and infect everything in sight.
    -Thanks goes to Ryzza.
    My puns are so cheesy they could be put on nachos!

    Be optimistic. Everyone you hate is gonna die anyway!
  •  03-07-2008, 8:25 PM 179605 in reply to 179591

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    ^ oh man that could cause so much chaos if used right.


    ask not, what this forum can do for you, but what you can to to contribute to this forum
  •  03-07-2008, 8:30 PM 179607 in reply to 179605

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    Aesendant Justice:
    ^ oh man that could cause so much chaos if used right.

    HELL YEA! Thats why we love the flood. ^_^


    Truth is your shield and your sword. Deception is your enemy and your Weakness. Treat both Truth, and Deception with Respect.
  •  03-07-2008, 9:30 PM 179631 in reply to 179607

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    I was thinking about the super weapon for the flood too

    here is my idea:

    you know how the Tet offensive in Vietnam worked, well they just made suicidal attacks every where many bases and capital Saigon and even the US embassy

    how does this relate one might ask??

    well imagine that all the enemy bases could be just surprised attacked all at once  the flood would just burst form the ground in the middle of the base and behind the walls and attack anything.

    mind you it would be very sudden and the flood would be soon expelled form the base but it would cause massive damage and loss of live behind enemy lines

    I name this super power DEEP FLOODING

    so what do you guys think????


    MOST SPORTS NEED ONLY ONE BALL.....MINE TAKES TWO.......AM A PARATROOPER!



    Like Many Other Things, Your Brain is a Master Piece...On Left Half Nothing Is Right & On Right Half Nothing Left.

  •  03-07-2008, 11:10 PM 179677 in reply to 179486

    Re: How to Implement the Flood ReMastered

    Jeteye1:

    Rasq'uire'laskar:
    Jeteye1:
    R: “In the meantime, the Heretics on the Gas Mine discovered that the facility was refit into a Flood Research Facility when they accidentally released the Flood upon themselves. They began a battle throughout the entire mine to contain and destroy the Flood.”
    I checked that page, and I'll need a backup source before I believe that. It just seems like lax security on the Forerunners part. However, the Heretics were a part of an artifact recovery team who were stranded when Halo was destroyed. Ergo, it's possible that the Flood might have come down in a supply run.

    Boy you two are as stubborn as mules. You can see the whole study system while playing the level "The Arbiter". On the long elevator ride, all the crates contain infection forms and are sealed tight. The Threshold Gas Mine was converted by the Forerunners to act as a Flood Research Facility.

    "This mining facility predates Installation Alpha by several hundred years. It was retrofitted to research possible offensive and defensive measures against the Flood. Indeed, I designed and oversaw the construction of this facility's various outbreak management systems."343 Guilty Spark

    However, after the Flood was discovered, the Forerunner retrofitted several areas of the gas mine into laboratories to study Flood specimens. 343 Guilty Spark, the future Monitor of Installation 04, personally oversaw some of these modifications. A few hundred years passed, however, with no successful defense against the Flood. Thus, the Forerunners constructed the Halo Rings.

    Now will you believe me?

    Yes. I believe you. The Forerunner Gas Mine was used to study Flood, at one point in time. Just like the Trinity Test Site was used to test nukes... at one point in time.

    Once more secure/safer/more advanced research facilities were built, however, there would have been no need to store such dangerous samples in obsolete facilities. The Flood is simply too dangerous to be left around like that.


  •  03-08-2008, 12:39 AM 179687 in reply to 179677

    Re: How to Implement the Flood ReMastered

    thunder pants:
    back after a few days* ps i only read this far. Actually i read that the parasite keeps the hosts alive so that they last longer.

    Something along those lines.

    JohnDoeNo578:
    How can you destroy the flood if they can just rebuild their base?

    Rotaretilbo:
    JohnDoeNo578:
    It appears to me after I have read your idea that the flood faction is impossiable to defeat. Because you said that it can simply rebuild itself in another location. Is their something that I missed that makes them capable of losing?

    The thing of it is, rebuilding takes a long time, and during this time, all of that player's units are controlled by a very simple AI, meaning easy pickings for the enemy. And if the enemy happens upon the rebuild location and kills it before it has finished, game over. Further, there will likely be a limit to how many times a central intelligence can be fractured and then rebuilt due to mental continuity issues dying might cause.

    Pious_spartan:
    Yes it is cannon

    " Every Flood oubreak goes through several distinct stages :feral, coordinated, and intersteller. During feral stage the flood has only ever used 4 formes, Infection Form, Combat form, the CARRIER FORM, and the [proto-gravemind]. once the flood... ect ect"

    Thank you.

    Aesendant Justice:
    That could be used actually like if you saw a covenant dropship or a pelican dropping off marines you could click on a squad of infection forms and select the option "infect dropship" using this to infect and crash into the ground or into the enemy base for a surprise attack.  It could also be used to crash into remote locations to set up an outpost or secondary base where the primary inteligence could develop into a full but premature state.  Also if you infect a dropship, when you land you should get like 4-5 squads of infection forms plus 1 team of combat forms (to compensate for the pilots and the gunner).  That could make the surprise attacks more effective.  Nice idea btw.

    You realize that the idea of infecting a Pelican has been around since the very earliest pages of the original How to Implement the Flood thread, right? His idea was simply that infected Pelicans could be crashed and used as Secondary Intelligences.

    dragoon9105:
    Actualy that seams like a good idea but the "pilot" photgraveminds are ment to spread spore and drop off troops.

    When a pelican is infected a "pilot" photgravemind seeds itself in the cockpit after a certain amount of time. Then the pelican can land and take off as it will like normal. The infected pelican can now become 1 of 2 things. 1. The whole interior of the pelican will fill with spore and become an airtight incubation chamber to house and grow infection forms and become a a flying bomb that will be able to crash in an area and spew out its infectios cargo. 2. it can become a transport were units will be able to get in and out except the pelican while under enemy fire or in enemy troops vicinity will crash instead of taking the time to land and unload.

    That's a great idea. Allowing the Pelican to become either a giant Carrier Form sort of thing or a Troop Transport would promote strategy and tactics.

    dragoon9105:
    The spore infected pelicans will act as a platform to help spore expand and combined with combat forms it can become a tier 0 inteligence(cant evolve until primary intel is dead).

    We'll see.

    dragoon9105:
    Lets leave pelican weapon systems a variable i doubt the flood would use them when they can just land and infect there enemies.

    I think that in the later phases, the Pelican's weapon systems would be used by the Flood, especially against aerial enemies.

    Jeteye:
    To avoid unnecessary confusion, I’ll only respond to the things relating to me. My stuff is in italics.

    You know, if you drafted your posts directly in the post box rather than in, say MS Word, you wouldn't have formatting issues. I have to run all your posts through Notepad and reformat them just to quote without formatting issues.

    Jeteye:
    Response: Makes sense. That’s probably what happened. During “zombie” attacks, people tend to go insane from the incessant moaning and kill themselves and/or others. (Note: Read “The Zombie Survival Guide.”) While it doesn’t actually pertain the Flood, the in-depth detail it goes into and the similarities make it a very good read for ideas and “answers”.

    I never got the chance to pick that up, but I did read The Z War, which I believe was by the same guy.

    Jeteye:
    R: “In the meantime, the Heretics on the Gas Mine discovered that the facility was refit into a Flood Research Facility when they accidentally released the Flood upon themselves. They began a battle throughout the entire mine to contain and destroy the Flood.”

    Quote from Halopedia.

    R: Okay but my above quote proves that wrong.

    Rotaretilbo:
    and not on Halopedia (since I rarely take what they say there as fact without sources)

    Jeteye:
    R: Oh, you misunderstood. I mean places that are heavily defended on all sides. The Flood would crash the ship in the middle and spread out in a radii.

    Well yes, that is definately a bonus of troop transports.

    Rasq'uire'laskar:
    I checked that page, and I'll need a backup source before I believe that. It just seems like lax security on the Forerunners part. However, the Heretics were a part of an artifact recovery team who were stranded when Halo was destroyed. Ergo, it's possible that the Flood might have come down in a supply run.

    Exactly. Halopedia is nice for finding quick facts, but doesn't hold water in a full-blown debate.

    TacticalWolf:
    cant you just MAC  the gravemind early in the game or should the gravemind stay in the ground???

    Can't you just MAC a UNSC Command Center early in the game? Really, now. Something like the MAC cannon has a cool down, and for balancing purposes, does not one-shot buildings like Command Centers or the Central Intelligence. It takes two direct hits just to kill a Scarab.

    Jeteye1:
    Boy you two are as stubborn as mules. You can see the whole study system while playing the level "The Arbiter". On the long elevator ride, all the crates contain infection forms and are sealed tight. The Threshold Gas Mine was converted by the Forerunners to act as a Flood Research Facility.

    "This mining facility predates Installation Alpha by several hundred years. It was retrofitted to research possible offensive and defensive measures against the Flood. Indeed, I designed and oversaw the construction of this facility's various outbreak management systems."343 Guilty Spark

    However, after the Flood was discovered, the Forerunner retrofitted several areas of the gas mine into laboratories to study Flood specimens. 343 Guilty Spark, the future Monitor of Installation 04, personally oversaw some of these modifications. A few hundred years passed, however, with no successful defense against the Flood. Thus, the Forerunners constructed the Halo Rings.

    Now will you believe me?

    Yes, now I will believe you.

    TNine:
    It would be hard.  You'd have to use your superior armies to destroy any forms and destroy the enemy new photogravemind.  Every single flood unit would have to be destroyed, from gravemind to infection form.  However, a gravemind cannot be fomed easily.  A rouge surviving infection form would have to infect to get enough calcium.  So if you beat them down enough, you could simply wipe out surving units easily.

    Exactly. The rebuild process is long unless Flood units are added (which can only be done in later stages when the radius of control has spread so that you actually control a small amount of your own units).

    TacticalWolf:
    cant you just MAC  the gravemind early in the game or should the gravemind stay in the ground???

    Be patient. You asked this very same question like two or three posts back.

    Redlightning:
    Well, you either:

    A: Wouldnt have the resources for it yet.

    or

    B: Havent gotten the right buildings or research for it yet.

    Not to mention that a single MAC strike wouldn't completely destroy a Central Intelligence.

    Aesendant Justice:
    ^ Correct. The MAC or Scarab super unit/weapon would be used in mid to late game.  Which would give the gravemind time to fully develop.


    Speaking of super weapons, any idea what a super weapon or unit would be for the flood?

    Reread the main post. Look for powers. Yes, the UNSC really does have four powers, not jsut one.

    TNine:
    Tentacle strike.  The gravemind's tentacles come out of the ground, wreak havoc, then infection forms come out of the holes and infect everything in sight.

    I like the addition of the Infection Forms coming out of the holes.

    Aesendant Justice:
    ^ oh man that could cause so much chaos if used right.

    That's the idea.

    Redlightning:
    HELL YEA! Thats why we love the flood. ^_^

    Yuppers.

    TacticalWolf:
    I was thinking about the super weapon for the flood too

    here is my idea:

    you know how the Tet offensive in Vietnam worked, well they just made suicidal attacks every where many bases and capital Saigon and even the US embassy

    how does this relate one might ask??

    well imagine that all the enemy bases could be just surprised attacked all at once  the flood would just burst form the ground in the middle of the base and behind the walls and attack anything.

    mind you it would be very sudden and the flood would be soon expelled form the base but it would cause massive damage and loss of live behind enemy lines

    I name this super power DEEP FLOODING

    so what do you guys think????

    Aside from the fact that this is a tad overpowered (the Tet offensive was a group of weak attacks against multiple US bases in Saigon that was a complete failure (sure, there was some shooting at the embassy, and then we killed them all and everything was fine again); however, the media got ahold of it and turned it into a huge NVA victory; in fact, you can say that about the entire war; the NVA owes the media a lot), most opponents would likely have only one base.

    Rasq'uire'laskar:
    Yes. I believe you. The Forerunner Gas Mine was used to study Flood, at one point in time. Just like the Trinity Test Site was used to test nukes... at one point in time.

    Once more secure/safer/more advanced research facilities were built, however, there would have been no need to store such dangerous samples in obsolete facilities. The Flood is simply too dangerous to be left around like that.

    True. Hadn't thought of that.


  •  03-08-2008, 6:05 AM 179727 in reply to 179687

    Re: How to Implement the Flood ReMastered

    (quote-rasq)Yes. I believe you. The Forerunner Gas Mine was used to study Flood, at one point in time. Just like the Trinity Test Site was used to test nukes... at one point in time.

    Once more secure/safer/more advanced research facilities were built, however, there would have been no need to store such dangerous samples in obsolete facilities. The Flood is simply too dangerous to be left around like that. (end-quote)

    -Rot- True. Hadn't thought of that.

    -Lord Triger- By that time in the war i don't think the Forerunner would be worried about a few hundred infection forms orbiting some gas giant in the middle of nowhere.
    Corrupted i was. Search for the universe of evil i did. The universe of evil is not what i found, found was a place glowing with blinding white light, freed from the corruption i am! Free for all time! The power of True Light i have! A ray of hope?
  •  03-08-2008, 9:25 AM 179761 in reply to 179727

    Re: How to Implement the Flood ReMastered

    Lord Triger:

    (quote-rasq)Yes. I believe you. The Forerunner Gas Mine was used to study Flood, at one point in time. Just like the Trinity Test Site was used to test nukes... at one point in time.

    Once more secure/safer/more advanced research facilities were built, however, there would have been no need to store such dangerous samples in obsolete facilities. The Flood is simply too dangerous to be left around like that. (end-quote)

    -Rot- True. Hadn't thought of that.

    -Lord Triger- By that time in the war i don't think the Forerunner would be worried about a few hundred infection forms orbiting some gas giant in the middle of nowhere.

    They would.  They would want as little flood left in the universe as possible for the surviving species. 

    Also, for everyone, how would the flood on the gas mine have survive?  It didn't look they had those unaffected by regular space pods or whatever they're called.  The flood would have been killed by the rings.


    -Thanks goes to Ryzza.
    My puns are so cheesy they could be put on nachos!

    Be optimistic. Everyone you hate is gonna die anyway!
  •  03-08-2008, 11:46 AM 179820 in reply to 179761

    Re: How to Implement the Flood ReMastered

    How does UI work for Flood? It seems all AI-controlled in the description.

     I imagined the infection forms can have a behavior menu branch- for example, setting one behavior for an infection form squad tells them that infecting enemy units is their primary function, while another behavior tells the squad to re-animate downed flood units as their primary objective; a third could be a mixture of both.

     And what about pure forms? Perhaps a similar menu branch can open up to special abilities so that they can be turned into one of the three forms.

     Example-

    Infection Form Group - 1) Move 2) Behavior 2a) Normal (mixture of both Infect and Re-animate- default) 2b) Infect (Primarily looks for enemies to infect) 2c) Re-animate (Primarily looks for fallen combat forms to re-animate) 2d) Combine (Looks for Intellegences to add their biomass to) 3) Combine (add to an Intellegence to speed up its growth)

    In this instance, you can set an infection form group to have a behavior so that their AI looks for Intellegences to combine with or you can manually select a group and point and click to an intellegence to combine to.

     Other thoughts- i do not like the idea of lowering the fog of war in places that an infected aerial unit has been because it takes up too much memory space.

    Edit: I forgot, flood pure forms cannot be brought back. Whoops.


    Exitus acta probat: the result justifies the deed, or, more commonly, the ends justify the means

    ooooh how does that apply to the Halo Wars campaign?
  •  03-08-2008, 12:10 PM 179828 in reply to 179820

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    Re: How to Implement the Flood ReMastered

    reanimate pure forms?

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  •  03-08-2008, 2:03 PM 179865 in reply to 179828

    Re: How to Implement the Flood ReMastered

    Rotaretilbo,

    OK if I do a quote-response post, I'll do it just like you do it. Sorry to cause any trouble. Anwyas I'm glad you two finally came around to the truth. This makes me happy. Perhpas in the future you will trust me on these things. I'm really quite knowledgeable in these topics.

    Yes, the same person who wrote the Zombie Survial Guide wrote World War Z or whatever it was called. *Looks at book in closet*

    Max Brooks.

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