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How to Implement the Flood ReMastered

Last post 2 hours, 46 minutes ago by Holy One. 695 replies.
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  •  03-04-2008, 3:11 PM 178003 in reply to 176269

    Re: How to Implement the Thread ReMastered

    Rot i have been reading your posts for a while and I just decided to get an account on here so i can give you some ideas, one of my good ones for the flodod is that, the bodies on the map won't stay there you all know, so for the flood to get bodies would be hard, but if the flood had a "barracks". it wouldn't create troops so mnuch as it would use a bunch of stored up bodies thsat are automatically put in the building so that the flood, like other factions could be able to get troops to. they would, when they come out, just be a mixture of covenant elites with plasma rifles and marines with assualt rifles in one squad but it would be randomly picked to that they have a large storage of both. the bodies wouldl jsut be an unlimited amount of bodies just like the other factions have unlimited amounts to so that it would make it a lot more equal to all sides. tell me what you think.
    When a split second depends wether you live or die, just remember that your police are only minutes away
  •  03-04-2008, 4:11 PM 178016 in reply to 177938

    • zaki90
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    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    here is something else that one could argue,

    considering carrier forms were made out of grunts and not when combat forms are to old or damaged, ( which can make perfect sense)

    there were no carrier forms at the forerunner time which has evidence because:

    1. nothing in the terminals talked about giant bulbous sacs ( carrier forms)

    2. Nothing on Halopedia says that carrier forms were in the war between flood and the Forerunners

    3. the flood on threshold gas mine could have been turned into carrier forms when exposed to the gases on it

    4. in halo 3 you never see human turn into a flood, (considering Humans have Forerunner DNA) 


    Floody floody flood flooders flooding floodzers flooding flood flood floody flood flooders flooder floods floodin flood floodets floodoring floody flood flooders UBER SAUSAGE -zaki90
  •  03-04-2008, 6:40 PM 178095 in reply to 178016

    Re: How to Implement the Flood ReMastered

    Jeteye1:
    Yeah yeah yeah all right you win. No hard feelings? Anyways let me quickly comment before the bell rings in my Computer Grahpics class.

    No hard feelings.

    Jeteye1:
    As for Jenkins, the Infection Form that attacked and mutated him was elderly and could not effectively transform him. Thats the only reason, at least I think so. But in some instances you can hear the "Flood" talking in Halo 3 but that might just be the Infection Form utilizing the vocal cords of the former host. (Eg. "Find him!" )

    Well, Keyes is also kept alive for as long as possible by the Flood. Also, the crazy Marine in Halo 3 says that the Flood (his comrades) started talking, but it didn't sound like he meant stuff like "find him."

    Jeteye1:
    That sounds cool about making walls wherever you want though. RTS Turtle players will be rejocing.

    Well, not quite anywhere. You can only construct Calcium Build-ups on Biomass, but you can build Secondary Intelligences anywhere, and those create Biomass around them.

    america1:
    Rot i have been reading your posts for a while and I just decided to get an account on here so i can give you some ideas, one of my good ones for the flodod is that, the bodies on the map won't stay there you all know, so for the flood to get bodies would be hard, but if the flood had a "barracks". it wouldn't create troops so mnuch as it would use a bunch of stored up bodies thsat are automatically put in the building so that the flood, like other factions could be able to get troops to. they would, when they come out, just be a mixture of covenant elites with plasma rifles and marines with assualt rifles in one squad but it would be randomly picked to that they have a large storage of both. the bodies wouldl jsut be an unlimited amount of bodies just like the other factions have unlimited amounts to so that it would make it a lot more equal to all sides. tell me what you think.

    While I'm not so keen on the direct idea, I like the concept, to some extent. We know that in the Halo Graphic Novel, the Flood are gathering bodies. So, perhaps Combat Forms, Stalker Forms, Tank Forms, and Juggernauts should be able to drag bodies back to their base, where they can be infected or used for Calcium. Doing so would drastically increase rot time (though I think it will be increased to begin with, since the unit rot in the demo was extremely short).

    zaki90:
    here is something else that one could argue,

    considering carrier forms were made out of grunts and not when combat forms are to old or damaged, ( which can make perfect sense)

    I'm listening.

    zaki90:
    1. nothing in the terminals talked about giant bulbous sacs ( carrier forms)

    The terminals aren't exactly highly specific about this sort of thing, so the exclusion of Carrier Forms is completely understandable.

    zaki90:
    2. Nothing on Halopedia says that carrier forms were in the war between flood and the Forerunners

    That's because we hardly know that sort of detail about the Flood Forerunner War.

    zaki90:
    3. the flood on threshold gas mine could have been turned into carrier forms when exposed to the gases on it

    Technically, the Carrier Forms, like all the other Flood forms, probably got there from Installation 04.

    zaki90:
    4. in halo 3 you never see human turn into a flood, (considering Humans have Forerunner DNA)

    I think you mean never see a human turn into a Carrier Form (though I don't know if Humans have Forerunner DNA; we are simply those selected to inherit what they left behind). However, this doesn't matter. A more valid point would have been we don't see any Combat Forms turn into Carrier Forms. But that is likely because Combat Forms are rarely damaged but not killed, and when they are, we often leave them, so we don't know what happens. Further, there is almost never a human, Elite, or Brute that is physically damaged enough to become a Carrier Form.


  •  03-04-2008, 7:35 PM 178136 in reply to 178095

    • zaki90
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    Re: How to Implement the Flood ReMastered

    anyone got a bestuirium to check the carrier thing. see if it's cannon

    Floody floody flood flooders flooding floodzers flooding flood flood floody flood flooders flooder floods floodin flood floodets floodoring floody flood flooders UBER SAUSAGE -zaki90
  •  03-04-2008, 9:48 PM 178238 in reply to 177560

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    Jeteye1:

    SPARTAN GREY 12:
    I thought that if a combat from was badly injured, it mutated into a carrier form.

    Another soul corrupted by Rotaretilbo....

    No. A Combat Form is only like it is because the Grunts methane tank has caused the biomass to expand. That is why it explodes. Methane. The Flood merely utilized this as a "Carrier" out of chance.

    well dude thats how they explain it in the books. I believe it was the flood (I dont remeber that book well), can sombody conform?

    Edit: wait where did that post of yours come from? man i have a glitchy time on this sight... sorry about the misunderstanding dude. (im assuming that "i give in post" was about this argument).


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  •  03-05-2008, 8:00 AM 178365 in reply to 178238

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    Ambient life Flood!

    Ambient life flood should be devastating, 

    Tigers (broad category for cougars, wolves and other like beasts) should get a power upgrade, damage, health, and jumping upgrade.  

    And suppose some boars wondering around the map get infected, they are now infected and are possibly your most deadly troops. But then you get a heard of cows (this is all a maybe) then you can stampede the enemy base with these juggernaut  cows. Then you could follow up the attack with your Human combat forms.

    Anyone like this idea?

    Yeah, carrier forms should spawn from grunts, combat forms from, Humans, elites, Brutes, ambient life.

     


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  •  03-05-2008, 8:37 AM 178369 in reply to 178238

    • Vigil
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    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    Lt. d&c:
    Jeteye1:

    SPARTAN GREY 12:
    I thought that if a combat from was badly injured, it mutated into a carrier form.

    Another soul corrupted by Rotaretilbo....

    No. A Combat Form is only like it is because the Grunts methane tank has caused the biomass to expand. That is why it explodes. Methane. The Flood merely utilized this as a "Carrier" out of chance.

    well dude thats how they explain it in the books. I believe it was the flood (I dont remeber that book well), can sombody conform?

    Edit: wait where did that post of yours come from? man i have a glitchy time on this sight... sorry about the misunderstanding dude. (im assuming that "i give in post" was about this argument).

    Yeah I think it it was The Flood that stated that they did this, but I thought this was  well known.

    More soul may be corrupted, but not by Rotaretiblio, I see him as a good role model for seniors and young members alike, but I am not a slave to his cause........well at least not yet.

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  •  03-05-2008, 9:02 AM 178375 in reply to 177938

    • Vigil
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    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    Okay?.......
    'For eons I have watched as you have misinterpreted. This is not Reclaimation, this is reclaimer'- Mendicant Bias

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  •  03-05-2008, 9:05 AM 178376 in reply to 178365

    Re: How to Implement the Thread ReMastered Jeteye1 Flood update

    abbadon:

    And suppose some boars wondering around the map get infected, they are now infected and are possibly your most deadly troops. But then you get a heard of cows (this is all a maybe) then you can stampede the enemy base with these juggernaut  cows. Then you could follow up the attack with your Human combat forms.

    Do you know how much calcium a cow would carry? Youd probably use cows for something else, maybe give the Gravemind a huge boost in production or something?


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  •  03-05-2008, 10:23 AM 178395 in reply to 178095

    Re: How to Implement the Flood ReMastered

    Boy, leave for one day and look how much happens. As I am pressed for time, I will not quote you directly but add my comments in italics.

    Rotaretilbo:

    Jeteye1:
    Yeah yeah yeah all right you win. No hard feelings? Anyways let me quickly comment before the bell rings in my Computer Graphics class.

    No hard feelings.

    Yay!

    Jeteye1:
    As for Jenkins, the Infection Form that attacked and mutated him was elderly and could not effectively transform him. That’s the only reason, at least I think so. But in some instances you can hear the "Flood" talking in Halo 3 but that might just be the Infection Form utilizing the vocal cords of the former host. (Eg. "Find him!" )

    Well, Keyes is also kept alive for as long as possible by the Flood. Also, the crazy Marine in Halo 3 says that the Flood (his comrades) started talking, but it didn't sound like he meant stuff like "find him."

    Ah, but you’ll see all the bodies around him are uninfected which leads me to believe that he went insane and killed the other Marines with him. Or Bungie could have just not counted on people like me going crazily in-depth with the slightest details. Who know…

    Jeteye1:
    That sounds cool about making walls wherever you want though. RTS Turtle players will be rejoicing.

    Well, not quite anywhere. You can only construct Calcium Build-ups on Biomass, but you can build Secondary Intelligences anywhere, and those create Biomass around them.

    Ok, got it.

    america1:
    Rot I have been reading your posts for a while and I just decided to get an account on here so I can give you some ideas, one of my good ones for the flood is that, the bodies on the map won't stay there you all know, so for the flood to get bodies would be hard, but if the flood had a "barracks". it wouldn't create troops so much as it would use a bunch of stored up bodies that are automatically put in the building so that the flood, like other factions could be able to get troops to. they would, when they come out, just be a mixture of covenant elites with plasma rifles and marines with assault rifles in one squad but it would be randomly picked to that they have a large storage of both. the bodies would just be an unlimited amount of bodies just like the other factions have unlimited amounts to so that it would make it a lot more equal to all sides. tell me what you think.

    While I'm not so keen on the direct idea, I like the concept, to some extent. We know that in the Halo Graphic Novel, the Flood are gathering bodies. So, perhaps Combat Forms, Stalker Forms, Tank Forms, and Juggernauts should be able to drag bodies back to their base, where they can be infected or used for Calcium. Doing so would drastically increase rot time (though I think it will be increased to begin with, since the unit rot in the demo was extremely short).

    I have to say that his (America1) idea isn’t very good. No offense or anything it’s just kind of odd. The main part of being the Flood is going out and killing so you can get more combat forms. Your idea makes them more like a traditional RTS faction, which we are trying to steer away from.

    zaki90:
    here is something else that one could argue,

    considering carrier forms were made out of grunts and not when combat forms are to old or damaged, ( which can make perfect sense)

    I'm listening.

    Me too.

    zaki90:
    1. nothing in the terminals talked about giant bulbous sacs ( carrier forms)

    The terminals aren't exactly highly specific about this sort of thing, so the exclusion of Carrier Forms is completely understandable.

    Yeah, have to agree with Rot on this one. Other than telling of the Floods devastation and the futile attempts to destroy them, it doesn’t go into depth about the Flood themselves in a physical sense.

    zaki90:
    2. Nothing on Halopedia says that carrier forms were in the war between flood and the Forerunners

    That's because we hardly know that sort of detail about the Flood Forerunner War.

    Right.

    zaki90:
    3. the flood on threshold gas mine could have been turned into carrier forms when exposed to the gases on it

    Technically, the Carrier Forms, like all the other Flood forms, probably got there from Installation 04.

    What!? No! The Heretics released the Flood from their containment cells to stop the Arbiter. They were already on the platform for study. The Installation 04 Flood never left that Installation, they tried but they were destroyed.

    zaki90:
    4. in halo 3 you never see human turn into a flood, (considering Humans have Forerunner DNA)

    I think you mean never see a human turn into a Carrier Form (though I don't know if Humans have Forerunner DNA; we are simply those selected to inherit what they left behind). However, this doesn't matter. A more valid point would have been we don't see any Combat Forms turn into Carrier Forms. But that is likely because Combat Forms are rarely damaged but not killed, and when they are, we often leave them, so we don't know what happens. Further, there is almost never a human, Elite, or Brute that is physically damaged enough to become a Carrier Form.

    After the first Flood encounter in “Floodgate” you personally see a Human turned into a Combat Form.

     

  •  03-05-2008, 12:03 PM 178408 in reply to 178095

    Re: How to Implement the Flood ReMastered

    Rotaretilbo:

    zaki90:
    3. the flood on threshold gas mine could have been turned into carrier forms when exposed to the gases on it

    Technically, the Carrier Forms, like all the other Flood forms, probably got there from Installation 04.

    Flood infection forms were already in the mine. They were being stored in hundreds of containers that were in the walls of that big elevator lift thing. The Heratics probably accidentally released them and you know what happens next.


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  •  03-05-2008, 1:13 PM 178418 in reply to 178408

    Re: How to Implement the Flood ReMastered

    I'm sorry, but this 'Flood were already on the Gas Mine' thing doesn't hold water.

    Where's the proof that the Flood were stored on the Gas Mine, and didn't fall down from higher orbit? The Containers? I'm sorry, but the Flood proved their ability to hide in containers in "Halo: The Flood".

    On the other hand, why would they be stored on a gas mine, when they are held in a ultra-secure location one light-second away? 


  •  03-05-2008, 2:24 PM 178433 in reply to 178418

    Re: How to Implement the Flood ReMastered

    i have an idea but what if when a pelican was landed and u took control of it and the squads inside ucould use it and as a mobile proto-gravemind but for bio-mass and the ability for it to produce infection forms u have to crash it plus if ur primary intelligence dies it can be turned into one for a price of course what ya think?

    note to turn into a primary intelligence it has to of crashed

    kill the demon

  •  03-05-2008, 3:57 PM 178463 in reply to 178433

    • zaki90
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    Re: How to Implement the Flood ReMastered

    i mean combat form turn into a carrier form unless the they become carrier forms if the human or thing was damaged before it was infected.

    Floody floody flood flooders flooding floodzers flooding flood flood floody flood flooders flooder floods floodin flood floodets floodoring floody flood flooders UBER SAUSAGE -zaki90
  •  03-05-2008, 5:50 PM 178515 in reply to 178395

    Re: How to Implement the Flood ReMastered

    I am trying to make them more like an origonal faction because you all know how laggy it would be if the bodies didn't disapear which means that the bodies will disapear, whcih means that the flood will have a like 2% chance of winning because before they can get a lot of forces they will just get wiped out. and seeing how the bodies will disapear that means that the flood can only get live infantry so they will have a very hard time even comming close to victory and they will become that one faction in a game that sucks. now, in caase you didn't understand my idea i'll reword it.  The flood will build a barracks after a while with a lot of calcium points, then the building has a large storage of bodies. so they can buy troops to because if they can't just buy troops then that meanas that they will barely be able to get combat forms. they have to blow all the money on pure forms. and you people also forget that troops come in squads correct? so for the flood to be able to get a squad of combat forms they have to have a bunch of squads of 1 person? or maybe they have to combine squads? it would make the flood a whole lot more fun if you could just by COMBAT FORMS ALONE and not other forms. also, to keep your idea alive, rot, they can still infect regular marines to and covenant, and ambient life so that the flood would be more enjoyable seeing as how they cant get vehicles they have to capture a vehicle bay to get some tanks, it would make a player of the flood feel like they can stilll get troops and not just have to keep fighting for a small group of troops.  If you want there could be little "Graveyards" or burial sites that the flood would have to capture before they coul;d buyild a barracks. You can't just have people have to send a ton of infectious forms for a couple of troops people will ahte the flood.
    When a split second depends wether you live or die, just remember that your police are only minutes away
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