What makes a good ai to play?
ok easy is have lesser tactics but not send in 1 man and hope he wins. easy has a slightly slower build rate. minimal threat
Med is ok tactics and stands a chance of beating you
Heroic (I like the easy norm hero and legend) is has the same build time good tactics and has a balance of attack and defence basically your average player. Poses a threat
legend same as heroic but tactics are immense launches attacks hat leave your forces separated, big threat not invincible but very close
Can the ai coordinate?
The ai must coordinate. I have had lots of games with AIs that leave me shouting " you ***** go over there you *********" ECT I wont be happy if I do that with HW
Can the ai beat me?
Well like I said before it depends on the difficulty
How should the difficulty work?
Rotaretilbo: I've always loved the numerical system, say from level 1 to level 10, but I think that the RPG-ish suggestion earlier would be really useful. However, you could probably get away with doing four levels: Easy, Normal, Heroic, and Legendary.
I think the easy normal heroic + legendary is a good system to have makes it more halo
Sorry if I ask the impossible
ohh i forgot you need some sort of becon to tell ai where to go and the need to know if you mean hold ground here like if it's by a building getting attacked or CHARGE!!!! if it's an enemy base
or just different becons
=]
i tryed to sign my name here - but all i ended up doing was getting permanent marker on the screen
the result justifies the deed