The End of Halo?

Last post 11-23-2009, 2:03 AM by imMGEA Gnrut117. 154 replies.
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  •  11-18-2009, 5:39 AM 773633 in reply to 773626

    Re: The End of Halo?

    The Kelvinator:

    Paulus Magintie: they copied halo 2s health system and halo CE combat system i think.

    MW2 has taken the sticky grenade idea.

    I cant think of many things halo has copied COD for although i heard theres perks in reach so that counts as copying.

    Halo2 had a health system?

    They took sticky grenades? Why have I not seen more complaints about that? 

    If they put perks in Reach, I will be very angry. Perks are just about the only thing about cod I actually hate. 

    Wait, perks are the extra stuff for kill streaks like the helis right? 



    i meant that with halo 2 you just hide behind cover for your health to return and shields to power back up, instead of health packs and COD did the same, COD goes for realism but instead of health packs followed Halo 2 and made u hide behind cover to regain health and IW got criticized A LOT because it wasn't realistic

    And perks are like

    Juggernaut
    Stopping power
    Bomb squad

    kill streaks are different

    Aloysius:If you think about it, Galactus is a giant purple alien who eats planets. Kind of like the Covenant.

    wolver frog
    It's official, straight from the mouth of an employee who works on Halo.

    The Covenant eat planets.
  •  11-18-2009, 6:34 AM 773641 in reply to 770938

    Re: The End of Halo?

    tmspartan:

    *Claps* Congradulations guys we just went over 6 pages about the fallacies in marketing and popular games without dissension or bickering.

    I'm honestly surprised we didn't get a die hard CoD fanboy who would say something such as, "Halo sucks, CoD is amazing" and then leave us with that.

    All in all this stayed at a relatively flameless state, I didn't know that was possible these days.

    i didnt think it was possible either

    btw does 343 industries have a webpage because it wont come up for my comp



    eastred dragon:
    I can guarentee I have had a longer girlfriend than all of Instinct's relationships


    A longer girlfriend?

    No Eastred, the male is supposed to have the penis.


  •  11-18-2009, 7:07 AM 773645 in reply to 773641

    Re: The End of Halo?

    I don't think I've ever heard of "sticky grenades" before Halo: Combat Evolved. As for "copying," find me a game that hasn't copied elements of a past game. The only reason it becomes such an issue is when the games are "rivals."

    As for the "perks" in Halo: Reach, to my understanding it's per character, and it's based on their skills. The scout has "LB to Sprint" or whatever. I don't think there's reason to freak out about them.

    As for 343, they have people from Bungie. Bungie still exists, and has a majority of it's people. Think of 343 as the child of Bungie. The two are different, yet similar. 

    For those that are worried about Reach's "innovation," it's been rumored to have Natal features. This alone would drastically change the Halo gameplay, possibly being able to give verbal commands to squadmates.


    Current Fan Fictions in the Library:

    ODST: Hellbound

    The Interrogation of Ellen Anders

    Halo: Archangel
  •  11-18-2009, 7:55 AM 773654 in reply to 773645

    Re: The End of Halo?

    Spartan R41:

    I don't think I've ever heard of "sticky grenades" before Halo: Combat Evolved. As for "copying," find me a game that hasn't copied elements of a past game. The only reason it becomes such an issue is when the games are "rivals."
    I no but i was giving an example of why COD people hate halo but no the other way around

    As for the "perks" in Halo: Reach, to my understanding it's per character, and it's based on their skills. The scout has "LB to Sprint" or whatever. I don't think there's reason to freak out about them.
    A bit like need for speed carbon where each racer had a purpose E.g 1 he scout went ahead and looked for the fastest route while another 1 drove infront of you and it gave you a speed boost.

    As for 343, they have people from Bungie. Bungie still exists, and has a majority of it's people. Think of 343 as the child of Bungie. The two are different, yet similar.
    Yea but 343 are not really game makers, the chances of them making halo games the standard they are now is slim

    For those that are worried about Reach's "innovation," it's been rumored to have Natal features. This alone would drastically change the Halo gameplay, possibly being able to give verbal commands to squadmates.
    Yea so when you ask you mum whats for tea your ally runs off a cliff :S
    People have already said NO so natal for halo reach for the fact that its not what made halo HALO
    just need to see what bungie do with it


    Aloysius:If you think about it, Galactus is a giant purple alien who eats planets. Kind of like the Covenant.

    wolver frog
    It's official, straight from the mouth of an employee who works on Halo.

    The Covenant eat planets.
  •  11-18-2009, 8:34 AM 773658 in reply to 773654

    Re: The End of Halo?

    Paulus Magintie:

    Yea but 343 are not really game makers, the chances of them making halo games the standard they are now is slim

    To my understanding, yes they will. All the people who worked on Halo's creation - and by this I mean the story, characters, music, etc, is a part of 343 Industries. It's not like 5 people were moved to 343 to regulate the online community. They are the Halo People now.

    Paulus Magintie:

    Yea so when you ask you mum whats for tea your ally runs off a cliff :S

    What?? No. They would be responsive to direct orders I imagine, such as "S-842, attack that Grunt!" The verbal "Hey mom, can I have some tea?" would do absolutely nothing.

    Paulus Magintie:

    People have already said NO so natal for halo reach for the fact that its not what made halo HALO
    just need to see what bungie do with it

    Of course Natal isn't what made Halo feel like Halo. It's a NEW feature. However it will be something new for Halo, and could add a lot to the game. Some people need to wake up and expect Halo to move forward, not stay the same as Halo: Combat Evolved.


    Current Fan Fictions in the Library:

    ODST: Hellbound

    The Interrogation of Ellen Anders

    Halo: Archangel
  •  11-18-2009, 8:50 AM 773663 in reply to 773658

    Re: The End of Halo?

    Spartan R41:
    Paulus Magintie:

    Yea but 343 are not really game makers, the chances of them making halo games the standard they are now is slim

    To my understanding, yes they will. All the people who worked on Halo's creation - and by this I mean the story, characters, music, etc, is a part of 343 Industries. It's not like 5 people were moved to 343 to regulate the online community. They are the Halo People now.

    Paulus Magintie:

    Yea so when you ask you mum whats for tea your ally runs off a cliff :S

    What?? No. They would be responsive to direct orders I imagine, such as "S-842, attack that Grunt!" The verbal "Hey mom, can I have some tea?" would do absolutely nothing.

    Paulus Magintie:

    People have already said NO so natal for halo reach for the fact that its not what made halo HALO
    just need to see what bungie do with it

    Of course Natal isn't what made Halo feel like Halo. It's a NEW feature. However it will be something new for Halo, and could add a lot to the game. Some people need to wake up and expect Halo to move forward, not stay the same as Halo: Combat Evolved.


    1st off i have no idea what kind of people are working for 343

    2nd the mum whats for tea thing was a joke, but the AI is so dumb it would do something completly different to what u say, or would require you to say something really loud before it moves.

    3 why fix what aint broken i played eye-toy on the ps2 that sucked the big one in my opinion. and natal is the same thing with an AI, so i cant see myself turning my head to shoot somebody at the side of me because then you cant see them.

    see where im going with this.

    eye toy is natal

    natal is eye toy both will fail more so if natal is part of halo, sword fighting, fist fighting and other things other than shooting games natal should be fine, but shooting is just to fast for a motion camera to deal with,

    Aloysius:If you think about it, Galactus is a giant purple alien who eats planets. Kind of like the Covenant.

    wolver frog
    It's official, straight from the mouth of an employee who works on Halo.

    The Covenant eat planets.
  •  11-18-2009, 9:09 AM 773666 in reply to 773663

    Re: The End of Halo?

    Paulus Magintie:

    1st off i have no idea what kind of people are working for 343

    • Frank O'Connor - Franchise Development Director
    • Kenneth Scott - Senior Art Director
    • Corrinne Yu - Principle Engine Programmer
    • Justin Korthof - Community Manager
    • Kevin Grace - Managing Editor
    • Jonathan Goff - writer and artist with 343 industries
    • Josh Kerwin - Unknown
    • Ryan Payton - Unknown
    • David Wu - Unknown
    • Nate Walpole - Senior Animator
    • Jason Pace - Lead Producer on Waypoint

    Paulus Magintie:

    2nd the mum whats for tea thing was a joke, but the AI is so dumb it would do something completly different to what u say, or would require you to say something really loud before it moves.

    This is based off the AI in previous Halo games, I assume. I'm absolutely certain that Halo: Reach will use a new AI system. Quit living in the past. Also voice recognition has made bounds. I'm sure the only people screaming at the microphone will be people living in the past.

    Paulus Magintie:

    3 why fix what aint broken i played eye-toy on the ps2 that sucked the big one in my opinion. and natal is the same thing with an AI, so i cant see myself turning my head to shoot somebody at the side of me because then you cant see them.

    see where im going with this.

    eye toy is natal

    natal is eye toy both will fail more so if natal is part of halo, sword fighting, fist fighting and other things other than shooting games natal should be fine, but shooting is just to fast for a motion camera to deal with,

    Natal is more than the Eye Toy. The Eye Toy had motion capture; which Natal does feature. But Natal also has facial and vocal recognition. So imagine this; you're in a coo-op game. A Marine recognizes you as your character and addresses you as such, and your friend as his charater. They respond based off who is giving the order, and react given certain elements (rank, attitude, etc.) I highly doubt, being a FPS, that Halo Reach will feature too much motion capture. Perhaps mini-games where you have to physically type in a code on a Forerunner datapad, or "manually" pull a heavy and damaged door open. Those kind of features. Hell, maybe even the driving could be managed with Natal.


    Current Fan Fictions in the Library:

    ODST: Hellbound

    The Interrogation of Ellen Anders

    Halo: Archangel
  •  11-18-2009, 9:16 AM 773667 in reply to 773666

    Re: The End of Halo?

    Spartan R41:

    Paulus Magintie:

    1st off i have no idea what kind of people are working for 343

    • Frank O'Connor - Franchise Development Director
    • Kenneth Scott - Senior Art Director
    • Corrinne Yu - Principle Engine Programmer
    • Justin Korthof - Community Manager
    • Kevin Grace - Managing Editor
    • Jonathan Goff - writer and artist with 343 industries
    • Josh Kerwin - Unknown
    • Ryan Payton - Unknown
    • David Wu - Unknown
    • Nate Walpole - Senior Animator
    • Jason Pace - Lead Producer on Waypoint

    Paulus Magintie:

    2nd the mum whats for tea thing was a joke, but the AI is so dumb it would do something completly different to what u say, or would require you to say something really loud before it moves.

    This is based off the AI in previous Halo games, I assume. I'm absolutely certain that Halo: Reach will use a new AI system. Quit living in the past. Also voice recognition has made bounds. I'm sure the only people screaming at the microphone will be people living in the past.

    Paulus Magintie:

    3 why fix what aint broken i played eye-toy on the ps2 that sucked the big one in my opinion. and natal is the same thing with an AI, so i cant see myself turning my head to shoot somebody at the side of me because then you cant see them.

    see where im going with this.

    eye toy is natal

    natal is eye toy both will fail more so if natal is part of halo, sword fighting, fist fighting and other things other than shooting games natal should be fine, but shooting is just to fast for a motion camera to deal with,

    Natal is more than the Eye Toy. The Eye Toy had motion capture; which Natal does feature. But Natal also has facial and vocal recognition. So imagine this; you're in a coo-op game. A Marine recognizes you as your character and addresses you as such, and your friend as his charater. They respond based off who is giving the order, and react given certain elements (rank, attitude, etc.) I highly doubt, being a FPS, that Halo Reach will feature too much motion capture. Perhaps mini-games where you have to physically type in a code on a Forerunner datapad, or "manually" pull a heavy and damaged door open. Those kind of features. Hell, maybe even the driving could be managed with Natal.


    Yea i see what u mean but seriously DRIVING thats the worst example ever how are u supposed to move 4ward without the controller :S
    and even with a controller people cant control a mongoose for candy never mind without lol

    if u said reloading then i may agree nothing like reloading a shotgun XD

    Aloysius:If you think about it, Galactus is a giant purple alien who eats planets. Kind of like the Covenant.

    wolver frog
    It's official, straight from the mouth of an employee who works on Halo.

    The Covenant eat planets.
  •  11-18-2009, 9:21 AM 773670 in reply to 773667

    Re: The End of Halo?

    Paulus Magintie:
    Yea i see what u mean but seriously DRIVING thats the worst example ever how are u supposed to move 4ward without the controller :S
    and even with a controller people cant control a mongoose for candy never mind without lol

    if u said reloading then i may agree nothing like reloading a shotgun XD

    The Natal uses full body motion capture. So you sit on your couch, place your hands on an imaginary steering wheel, and your foot on a "Gas pedal." Depending on how hard you "press" on the gas, you accelerate or slow down. You also "steer" the vehicle with your hands. I don't know exactly how it works, but I'm basing this theory off a demo. Search "Project Natal" in Youtube, and you should be able to find a demo that includes a racing game, as well as several other Natal features.


    Current Fan Fictions in the Library:

    ODST: Hellbound

    The Interrogation of Ellen Anders

    Halo: Archangel
  •  11-18-2009, 10:35 AM 773679 in reply to 773670

    Re: The End of Halo?

    Let's not forget COD and Halo are two very different genres of FPS.

    They're not meant to be directly compatible in the way that Ratchet & Clank and Mario 64 aren't directly comparable.
  •  11-18-2009, 10:48 AM 773682 in reply to 773679

    Re: The End of Halo?

    Exactly. Science Fiction =/= Historical Fiction

    Current Fan Fictions in the Library:

    ODST: Hellbound

    The Interrogation of Ellen Anders

    Halo: Archangel
  •  11-18-2009, 11:04 AM 773685 in reply to 773663

    Re: The End of Halo?

    Paulus Magintie:

    natal is eye toy both will fail more so if natal is part of halo, sword fighting, fist fighting and other things other than shooting games natal should be fine, but shooting is just to fast for a motion camera to deal with,

    The problem is not that FPS is too fast for Natal, it's that there are too many motions and commands for natal to recognize. Yes, it could recognize them, but could you imagine running, jumping, going prone, crouching, aim down sights/scoping, Grenade tossing, picking up weapons, reloading, meleeing, etc...

    Not only would I feel stupid if someone was watching me, but I'd also work up a massive sweat and have to change and shower everytime I played...

    But Natal is way more than just an Eye Toy.


    COMMON SENSE:
    So rare it's a go'damn super power
    Oooh, my Common Sense is tingling

    DäRKSTäRxMëRC

    You got me good, munn.


  •  11-18-2009, 11:16 AM 773687 in reply to 773621

    Re: The End of Halo?

    Paulus Magintie:
    If you play COD for a while team swat on halo becomes unbelievably easy since your used to the quick turn aim and shoot,

    But most COD fans cant handle that halo gave COD some of its ideas, they copied halo 2s health system and halo CE combat system i think.

    MW2 has taken the sticky grenade idea.

    I cant think of many things halo has copied COD for although i heard theres perks in reach so that counts as copying.

    Team Swat is still all about Headshots. Body shots do jack-all. Very unlike CoD.

    As for Halo giving CoD ideas, not really. They did not copy Halo`s idea of regenerating health. The linear health system had already been a problem for a while. Yes, Bungei pulled it off first, but it was already being considered as a new way of representing health in FPS's.

    And what exactly do you mean they copied the combat system? Do you mean using two thumsticks to aim? Again, that was obvious, but yes Bungie did it first.

    Yes, MW2 did take the sticky grenades idea. I'm not too impressed about that, although they are fun. It's just low IMO. I guess they thought they could steal some halo fans with it.

    Halo doesn't copy ideas, they are pretty original. Reach's "perks" are hardly such and can't be considered a bite of CoD's perks.


    COMMON SENSE:
    So rare it's a go'damn super power
    Oooh, my Common Sense is tingling

    DäRKSTäRxMëRC

    You got me good, munn.


  •  11-18-2009, 11:20 AM 773690 in reply to 773598

    Re: The End of Halo?

    Frost ODST:

    I think Reach will be really good.  It is close to the start of the war and the humans were caught completely off guard (UNSC thought Reach was a super-fortress remember?).  I think it will be alot like Halo:CE where it mostly the humans trying to figure out WTF to do and working with severly low supplies. 

     

    I am pretty excited about it... but I am also in the minority as I liked ODST and Halo Wars and it seems most people didn't like them.

    ...It's not close to the start of the war...I think you are thinking of Harvest.


    COMMON SENSE:
    So rare it's a go'damn super power
    Oooh, my Common Sense is tingling

    DäRKSTäRxMëRC

    You got me good, munn.


  •  11-18-2009, 1:11 PM 773707 in reply to 773690

    Re: The End of Halo?

    regardless of what the next installment (after Reach) of Halo will be, there's bond to be people who don't like it.
    There's the True Canon Guild vs. the Just Make It Cool Crowd that will bicker and pout.

    Also you have to know that some people joined the Halo-gaming experience later than Halo CE. i was there for the original, and i'll be there for the last. some are just FPS fans, while others are Halo fans, while still others are Bungie fans.

    The point? everyone has the right to their own opinion, so let them B.M.W. all they want. you will decide what you like and don't.

    [For me to like a game, it was to have a great Campaign & Multiplayer. i'm not the social butterfly that most of you are.]


    New story out! Halo: Below the Brine
    (it's the best story you're not reading!)
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