If I could, I'd like to offer a suggestion to improve the Spartanks with Cutter BO (#6). This is very detailed, and I feel more effective than the other you have listed.
Lazy version (No bonus reactor): Elephant & SP, SP, SP, SP, SP, R(Upgrade all but one SP), R (Make sure this is cued before first reactor is done). Smash the unupgraded SP for a VD. Use first 500 for a tank, then next 300 for a spartan. Repeat. Make sure to get some early infatry with the elephant to capture hooks/kill bases and gain veterancy (no more than 8 squads).
Lazy version (w/ Bonus Reactor): Elephant & SP, SP, SP, SP, SP, R (Upgrade ALL SP), VD.
Long version:
- Cue Elephant at the start.
- Cue 4 SP at the start as well.
Once the Elephant pops, what you do from there depends on the map. As primarily a 3v3 player, I'll tell you what I do on the three original maps.
On Exile: If you spawn on the back ring, take your Elephant to the closest bonus reactor and lock it down. Once the enemy AI are dead, produce a marine and put it in the reactor. By this time, your warthog should be done collecting nearby resources and can come collect the ones from the bonus reactor. Repeat this process with the other bonus reactor.
If you spawn on the middle ring, when the elephant pops lock it down between your main base and the free expansion spot. Set a rally point towards your side's reactor, but out of danger from any AI units. Cue 5 flamethrower squads (could probably get away w/ 4). Once all 5 are grouped together, move in for the reactor. Make sure to target the snipers first. Rinse and repeat.
If you spawn on the inner ring, once again place your elephant in a somewhat hidden location between your main base and the free expansion spot. Cue the flame squads and take them towards the enemy's reactors and try and steal them. Works pretty often in random teams.
On Frozen Valley: Lock down the Elephant just out of range of the closest rebel base. Cue up 7 marine squads. Once the squads are trained, take them to the rebel base and target the main structure with grenades (7 squads 1-hit a rebel base with grenades). Do this as many times as possible, and with any luck you'll have a few squads with 2 stars.
If you start in the location with a reactor, train 8 marine squads and put one in the reactor before moving out your other 7. The rebel turret will target your squad in the reactor, leaving your other 7 to reach the base untouched.
On Fort Deen: Lock down your Elephant just out of range of the AI marines guarding the teleporter behind the middle base and cue 5 flame squads. When they are all done building, kill the AI marines and collect the resources. Next, send them through the teleporter to kill the AI marines guarding the two middle shield barriers and collect the resources.
The rest of the BO goes as follows:
- During the infantry training, cue a 5th supply pad when the flow of resources allows (usually around the 4th or 5th squad being trained).
- Follow the 5th supply pad with 2 reactors. Begin upgrading your supply pads after the first reactor is done.
- If you get a bonus reactor, upgrade all your supply pads and don't build a second reactor at your base.
- If you don't, then leave one unupgraded and recycle it after the second reactor is done for a VD.
- Use first 500 resources after the VD is done for a tank.
- While it is in production, use next 300 for a spartan.
- Repeat until you have three Spartanks and go harass/set up an expansion.
This should give you 3 Spartanks right around or before the 6 minute mark if done right, and also gives you the early infantry to accompany them, plus the Elephant to capture hooks. Also, you don't have to waste a base slot on a barracks.
Try it out and let me know what you think.
THIS SIG IS REALLY OLD
My goal: Top 100 Overall 1v1, Using Cutter only.
Currently: TS 38, 1v1 Rank 208. 84-24 (77%)
GT: Agentzer043