Timotron: Balance changes::
1. Gauss warthog gauss cannon damage bonus against units with heavy armor (Scorpions, Wraiths, Scarabs, Locusts) reduced so that tanks will stay as a viable option to counter warthogs.
Great, but what about Gauss vs. Hunters ? (or do Hunters have heavy armor ?)
2. Warthog build time slightly increased to restrict how fast players can mass and replace warthogs during the game.
Well, once Gauss is nerfed, I don't see why the build time should be increased -_-
3. Anders bonus to tech build rate reduced to further balance the leader.
Great, but don't make her useless, again, once Gauss is nerfed, I don't see her as OP as before (especially early game ...)
4. Base turrets attack and health boosted slightly to increase turret viability in early and late game.
Well, I have a hard time killing 2 diagonal turrets early game (better said, I really can't kill them, until I have tanks, etc.)), maybe just make the upgrades stronger, b/c early game they're fine (I don't want to play 30 min games -_- )
5. Elephant health increased to improve survivability and viability as a unit.
Great, Arbiter and Prophet killed an elephant like it was nothing, but maybe just switch the upgrades (first upgrade = more armor and third is "dual-engine" ... )
6. Grenade/ Plasma grenade / RPG damage against medium armor (warthogs, ghosts, choppers, wolverines and cobras) increased to both better balance marines/ grunts against warthogs and to improve marines overall against players who try to turtle with wolverines and cobras.
Again, great, as long as it is only increased against the mentioned vehicles.
7. Recycle basic cost return fixed to be 50% for constructed buildings. (While a technically a bug, this directly impacts many slightly exploitive strategies)
Finally...
Last not least, as an Arby player, I have to ask, why didn't you put a slight nerf on him ...
Imo he's too "strong", maybe reduce the health he gets back from killed enemys, or reduce his "jumping radius", I don't know ...
I got two states of mind, stoned and asleep ...